View allAll Photos Tagged Render

Part fantasy, part reality... Ladakh, is where, the forces of nature conspired to render a magical unrealistic landscape... a landscape of extremes... desert and blue waters... burning sun and freezing winds... glaciers and sand dunes... a primeval battleground of the titanic forces which gave birth to the Himalayas.

Wikipedia: The red-wattled lapwing (Vanellus indicus) is an Asian lapwing or large plover, a wader in the family Charadriidae. Like other lapwings they are ground birds that are incapable of perching. Their characteristic loud alarm calls are indicators of human or animal movements and the sounds have been variously rendered as did he do it or pity to do it leading to the colloquial name of did-he-do-it bird. Usually seen in pairs or small groups and usually not far from water they sometimes form large aggregations in the non-breeding season (winter). They nest in a ground scrape laying three to four camouflaged eggs. Adults near the nest fly around, diving at potential predators while calling noisily. The cryptically patterned chicks hatch and immediately follow their parents to feed, hiding by lying low on the ground or in the grass when threatened.

 

en.wikipedia.org/wiki/Red-wattled_lapwing

 

Conservation status: Least Concern

 

(Note: I was trying to get chick and parent in the same frame, but the parent tries to lead you away from the chicks as a strategy of defense. If you happen to get too close both parents will continuously dive bomb you.)

A stunning, summer sunset over the Moray Firth from the shores of Portknockie in Scotland.

- Azenhas do Mar, Portugal -

 

It was a small miracle that I was able to get a usable image since this was taken in near darkness without a tripod. I used the so called 'low light' mode in the NEX-7 which takes multiple shots (6 I think) in rapid succession and then combines them in-camera to render a jpeg of the scene. If you can forgive the obvious 'noise/banding' that you can easily detect in the dark sky it allows handheld shooting in unbelievably low light. Apparently, an 'old dog' can learn 'new tricks.' I am sure that someone more adept than I could fix the sky but it is beyond my capabilities at this time. One day I must find time to take a course in photo editing ... sounds like a New Year's resolution in the making?

 

I would add that Flickr's compression of our uploads also changes the look of our photos ... sometimes very significantly. That is the case with this photo which when viewed in Lightroom has significantly more detail in the shadows and only a small amount of banding. Anyone else having this problem with their images on Flickr?

Created with Mandelbulb 3d. Tweak of a param by batjorge.

Some unreleased renders I did of the Arcturus Set.

 

You can get the finished version here - marketplace.secondlife.com/p/fn-Arcturus-Set/23010727

Check the 3D model built by actioncharles on Mecabricks here! 😂

 

#mecabricks #blender #render #3d

 

© 2016 - Gabriele Zannotti - zanna

Yuki Beret

 

Anthology Opens Jan.21.2026 12PM SLT - Feb.17

📌maps.secondlife.com/secondlife/Anthology/153/155/1012

 

📣🎉GIVEAWAY TIME🎉 on Facebook and Primfeed

⏰There will be each 3 winners select on Jan.23 at 8:00 AM SLT ⇐ Closed! Thank you all for the participate, see you next💖

 

Web▶ cestlavie2.wordpress.com/

 

Winners will be announced on the website✨

 

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⭐Official Web⭐

cestlavie2.wordpress.com/

 

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Credits to NASA for providing PBR and HDRI textures for 3D artists for non-commercial creations.

 

Several images are used to create this Blend, among others a diffuse texture (basically a picture of the earth without clouds, relief or illumination), a normal texture (to create the relief), an illumination image (for the lights at night), a cloud image (to create a cloud layer) etc. It also requires setting up a few transparency masks so that you can prevent the illumination texture from showing up in the part of the earth covered by sunlight.

 

I had to keep an eye on the temperature of my Graphics card for this one. With low res images it is feasible but if you want to create more detailed relief, you need hi res images, and then my GPU temperature shot up. So I ended up making the thing in low res first, then in solid view I replaced the textures with higher resolution ones, and then briefly changed to rendered mode and quickly took a screen shot instead of rendering it out.

 

Recommended tutorial and credits:

https://www.youtube.com/watch?v=MdtTtzpCUg8.

   

Rendering Mesh is made of flexible fibreglass, in various colours, and comes in sheet form on cardboard rolls and is used in the building & construction trades. It is embedded into the base-coat of wet render (sand & cement mix) and then covered over with the top-coat to prevent possible cracks developing in external wall coatings on houses and other buildings.

 

In this photo I used a small square of bright pink and a small square of white render mesh placed together, formed into a cone shape and put the camera lens into the cone to take the shot. Lighting; LED spotlights. Contrast enhanced slightly. Taken Macro 1:1

 

Dedicated to RHC (ILYWAMHASAM)

 

Canon PowerShot SX430 IS

f/5

1/20 sec

10 mm

ISO 400

Format: Macro 1:1

Lighting: LED spots

Been on a Terragen kick, this was created with Terragen Classic...I DL'd the free version of T3, but those renders take longer!!

3D image of a fictional city

My first ever render :P

Visual syntax

Dominated by

Ambiguity

 

LeitzWetzlarGermany Elmaron 120mmf2.8

Well truth be told, I don't have any fictitious figures lying around the house. I looked just about everywhere and nothing. My friend Helen is hosting the Macro Mondays group this week so I wanted to come up with something for the theme. I decided it was time to widen the search, my son Daniel happened to be home so it was time to see what he had. Well Daniel has all kinds of fictitious action figures that come as models and he assembles. Both my son's grew up in the war gaming world, my one son designs them for a living and Daniel enjoys putting them together. I chose Unicorn, a derivation of the original Gundam, a little warrior ready for battle. I'm good with that and that's the extent of my knowledge so please no questions. I will add you're looking at 1.5 inches from the tip of his helmet wing thing to the bottom of the red marking on the shield he's holding. Shot with one light off to the left and some fairy lights in the back, for my good bokeh friends, sorry no bubbles from the Voigtlander...

 

Shot with: VOIGTLANDER, 125mm f/2.5 SL, MACRO APO-LANTHAR, shot @ f/4.0, 31 Layer Focus Stack Rendered w/Helicon Focus, (B,R5,S3).

I know its a cheesy title and I am not sorry :).

Like my last several posts this image was created and rendered in Dazstudio and was not taken in Second Life. Enjoy!

  

Render done by Cliffe

 

The rendering of your emotional highway has no barriers?

what do your deepest fears cross and encounter?

is there cherishment upon the way that feeds your heart?

picking moments with which the Soul is eaten, in part

is it the deliverer, the healer, the persecutor impart

 

smoothly surfaced into the light of day passing

a room, destiny, space, in time, rivers flowing

still in mind, awakening the emotive checklist of strife

recording movements and controlling daily schedules

watching every living matter, is this what you call life??

 

bear in mind what you simply cannot bear to face

with eyes closed, the entitled apparition becomes real

a chest note unspoken, which designs a noted bas-relief

filled with emotional spirit and natural purulency

go beyond the norm, look further afield, inherit more belief

 

taking your hand, reinvigorating this life shared

second to none and afraid no more, seize the willowed moment!

behold the veranda of opportunity and purest veracity

entering such a thalamus of hidden and untold dreams

here we feel the world in our hands within plentiful capacity

 

there is no wrong in a oneness of love, a oneness of spirit

where Nature is present, life abounds in surviving heartbeats

theurgic possibilities astride hermetic touches advancing

where breaths become deeper and silently longing

forever becomes the present of predestined-eternity's glancing

 

we are the insight of ourselves when open to heavenly calling

into our destiny we strive purely, future surrendered today

as the past catches up with the forgiveness of time itself

we're bold enough to go where our resistance never dared step

a shell of time, and only time will tell where we may tread ourself

 

are we to remain in fate's shadow, or shall we reflect glory -

on our own offering of light and illumination unto our present?

leaving a prosaic society aside, let your spirit touch it's potential

realise and embrace it, share and reach the four corners of your soul

such propensity of jubilant goodness within every heart existential.

 

by anglia24

13h35: 20/02/2008

©2008anglia24

Another of winter's enigmas - snow conceals just enough to render this little conifer twig a bit of a puzzle.

Created with Apophysis

We are outed!

 

Thanks to a wonderful blog post by Helena Stringer more and more people seem to be finding their way to our shop alpha.tribe. So, really no point in keeping this a secret any longer, here is the slurl:

slurl.com/secondlife/Klein/55/116/63

We still have a ways to go, with not an awful lot of merchandise in evidence, which was the reason for not going public until now...

 

Xia has created 3 skin based outfits which are loosely inspired by Henri Rousseau's paintings (or so she insists - but you know Xia). For one of them she has created a custom headpiece but for the others she recommends Helena Stringer's amazing mohawk, Thunderdrome, to be found amongst the texture testers at her store, the Mausoleum:

slurl.com/secondlife/Lyashko/160/144/299

This stunning image, captured by the NASA/ESA Hubble Space Telescope’s Advanced Camera for Surveys (ACS), shows part of the sky in the constellation of Sagittarius (The Archer). The region is rendered in exquisite detail — deep red and bright blue stars are scattered across the frame, set against a background of thousands of more distant stars and galaxies. Two features are particularly striking: the colors of the stars, and the dramatic crosses that burst from the centers of the brightest bodies.

 

While some of the colors in this frame have been enhanced and tweaked during the process of creating the image from the observational data, different stars do indeed glow in different colors. Stars differ in color according to their surface temperature: very hot stars are blue or white, while cooler stars are redder. They may be cooler because they are smaller, or because they are very old and have entered the red giant phase, when an old star expands and cools dramatically as its core collapses.

 

The crosses are nothing to do with the stars themselves, and, because Hubble orbits above Earth’s atmosphere, nor are they due to any kind of atmospheric disturbance. They are actually known as diffraction spikes, and are caused by the structure of the telescope itself.

 

Like all big modern telescopes, Hubble uses mirrors to capture light and form images. Its secondary mirror is supported by struts, called telescope spiders, arranged in a cross formation, and they diffract the incoming light. Diffraction is the slight bending of light as it passes near the edge of an object. Every cross in this image is due to a single set of struts within Hubble itself! Whilst the spikes are technically an inaccuracy, many astrophotographers choose to emphasize and celebrate them as a beautiful feature of their images.

 

Image credit: ESA/Hubble & NASA

 

NASA image use policy.

 

NASA Goddard Space Flight Center enables NASA’s mission through four scientific endeavors: Earth Science, Heliophysics, Solar System Exploration, and Astrophysics. Goddard plays a leading role in NASA’s accomplishments by contributing compelling scientific knowledge to advance the Agency’s mission.

 

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Germogli electricity pylons - Italy

HDA : Architecture and engineering

Client : Terna

Architect : HDA have won first prize in the "Pylons of the Future" international competition for Italian energy supplier

Date : 2009

See more at : www.hda-paris.com/

. . . I've been listening to Jill Scott allllllllllllllllllll lllllllllllllllllllllllllllllllllllllllllllllll llllllllllllllllllllllllllllll llllllllllllllllllllllllllllllllllllllll llllllllllll day. Her words/music/lyrics followed me home from work. So I was inspired a little bit.

 

I was also listening to alot of "stuff" I should not have been listening too while at work like . . . well, I won't say but luckily no one walked in on me unexpectedly. I must have variety to make it through the day . . .

Interior.. made in 2006

Created in Archicad, rendered in Artlantis

Digital render of Fred Flintstone's car from this Prehistoric MOC

Go the link above for building instructions

Casa que estoy terminando de definir

render it whole, in front of: animation,

gesture spits, illumination of inner: soul.

 

I like to think about the physical expulsion of a soul.

 

taco seasoning, yum :)

Created with Bryce...

This was one loooooooooong render!!!=0/

Structure Synth / Sunflow

lightbulb with glow effect

要望があった奴を。

 

相変わらず血色悪いですね(`・ω・´)

 

Sample値あげてないからザラザラしてるけど、それはそれでいい気がする。

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