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Diseñador Industrial Rafael Morales

morales.rafael@gmail.com

Parque temático a construirse en la ciudad de Carora estado Lara. Renders tomado de su sitio oficial www.bucaneropark.com

3D prototype for a Metroid figure to accompany your Figma Samus.

Estos son los renders de Dominga enviados por Albert Tidy e Ian Tidy, los arquitectos.

Giảng viên Bảo Vương Tại Huytraining

Tham gia khóa học Render cho Revit tại đây

www.huytraining.com/course/render-cong-trinh-bang-revit/?...

Render of LEGO 21007, Rockefeller Center

Giảng viên Bảo Vương Tại Huytraining

Tham gia khóa học Render cho Revit tại đây

www.huytraining.com/course/render-cong-trinh-bang-revit/?...

   

Please View Large On Black

I now have two books of my work available...

The Feeding of the Birds... The photography of Allan Ellerby Book Preview

 

Or in a soft cover version..

Click Here

 

Also available is the more comprehensive...

Altering the State by Allan Ellerby

  

Render of our Honeydukes model from the wizarding village of Hogsmeade from Wizarding World of Harry Potter. This was created using Bricklink Studio.

 

For more pictures follow us on Instagram: @scarlet_patronus_

For instructions check our eBay: www.ebay.co.uk/usr/scarletpatronus

Or our Bricklink shop ScarletPatronus

Centro Termal y Hotel Tolhuaca

Proyecto de Titulo

Paulina Navarrete Briones

Prof. Guia: Felipe Cabezas

part time works

 

model : sketchup 6 pro

rendered using artlantis

human fig added

 

designed by AdibMaruziki©

Actualmente la Spin Off Utópica EAFIT está próxima a inaugurar tres aulas flotantes como piloto de adaptación al cambio climático en Sempegua, Cesar.

Equilibre - France

HDA : Pylon Designer

Client : RTE - ERDF

Architect : HDA

Date : 2013 -

See more at : www.hda-paris.com/

casa Pedro Guillen UP architecture idx

Geneva Ethnography Museum

See more at : www.hda-paris.com/

 

casa Pedro Guillen UP architecture idx

 

Vray 3.0 + Photoshop CC

 

Melbourne Art Centre

Vista frontale della ricostruzione tridimensionale di torre piezometrica a Venezia

New skill learnt today, rendering!

TopMod / Sunflow

 

This is a render of the same object as before, but with the constant-shaded lights cranked up to be much brighter, and the ibl lighting turned off to get more interesting shadows on the ground. Thanks to Fractured Pixel for showing me how to re-triangulate my .obj files by simply opening them in MeshLab and re-saving them with Normals unchecked. This fixes the 'holes' that were present in the previous render.

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