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TopMod / Sunflow
This is a render of the same object as before, but with the constant-shaded lights cranked up to be much brighter, and the ibl lighting turned off to get more interesting shadows on the ground. Thanks to Fractured Pixel for showing me how to re-triangulate my .obj files by simply opening them in MeshLab and re-saving them with Normals unchecked. This fixes the 'holes' that were present in the previous render.
Hard-driving, hard smoking, hard case, Rod joines the team in this promo render for "Tomorrow's Girls," our developing comic. Check out the rest of the team at the preview site: www.tomorrowsgirls.wordpress.com
Render of our Honeydukes model from the wizarding village of Hogsmeade from Wizarding World of Harry Potter. This was created using Bricklink Studio.
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Structure Synth / Sunflow
This one uses 'path' global illumination (32 samples) and 'constant' shaders for lights. I set anti-aliasing to 4 4 striving for a smooth DOF effect.
Nanotectonica at GAUD Pratt Institute, School of Architecture, Spring 2017. Student name: Alex Truica
Indigo Winter Garden - Jiang TaiBeijing - Chine
HDA : Specialist Design consultants
Client : Swire Properties Ltd. in Joint Venture with Sino-Ocean Land
Architect: Benoy
Date : 2007 - 2012
See more at : www.hda-paris.com/
Test render of new light bulb guys. I tried a little something different this time by adjusting the body trying to add a little more detail. I was trying to give them more of a human shape this time around. See the entire Flickr set here: Light Bulb Wars
I wrote a script to generate random Structure Synth rules. Pretty much everything it generates looks like this, so I have more to do...
This was taking a long time to render, so I tried to use Helios to distribute it, but each of my computers was rendering blocks in slightly different hues, so I had to abandon that approach.
Modelado y Render para el proyecto de la Arq. Trotta y y la encargada Romero.
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