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CG Dragon for the frosted glass challenge on CG Talk.

 

forums.cgsociety.org/showthread.php?f=2&t=902691&...

this frame had some strange artifacts that looked like scanline distortions, which i thought were pretty cool. It looks like the surfaces are melting horizontally.

Sugar Quay, Deptford.

Impressie van een moderne keuken gemaakt van eiken. Keuken ontworpen door Piet Karsten, Karsten Interieurbouw

 

Impression of a modern kitchen made ​​of oak. Kitchen designed by Piet Karsten, Karsten Interieurbouw

This Ford GT 3D model was created using Autodesk Maya and rendered with VRAY. The model is based on the Ford GT 2005.

*Render* BMW X5 on ADV5.0TS

La Roche Sur Yon Railway Footbridge - France

HDA : Co-Architect and engineer

Client : City of the LA ROCHE-SUR-YON

Architect : HDA

Date : 2006 - 2011

Credits : Bernard Tschumi "BTuA" and Hugh Dutton "HDA_Paris"(HDA_Paris)

A secondary seating area was created around an existing apple tree, this also formed part of the retaining wall required to accomodate the slope

Sheffield Bridge Competition

See more at : www.hda-paris.com/

Rendering tests of a modular building system (for a game never released).

preliminar design by

Industrial and Visual Design: Andreas Bennwik

Contact info

Mobile phone: 0046733584323

Email: andreas@rithuset.se

Homepage: www.rithuset.se

 

Indigo park cinemas - Beijing - China

HDA : Architect

Client : Swire Properties LTD,& Sin-Ocean Land

Date : 2010

See more at : www.hda-paris.com/

The ball is simply a sphere, one of the primitive objects you can add to a scene with just one click. The first pin (which was then copied 9 times) was made from a cylinder and sculpted "freehand" until it looked like a bowling pin. Glass is one of the most fun things to render, but it also takes a lot of processing. This image probably took several hours to render.

I got about 2 cups of snow-white tallow when all was said and done - not bad for almost zero effort on a lazy Sunday!

 

www.yummysmells.ca/2015/07/rendering-tallow.html

Reindeer = Rain Deer = Render

    

A collaboration artwork with my college best friend, a 3D & 2D animator, Tomi Budianto.

    

Sketch, concept, finishing by me

3D artwork by Tomi Budianto

 

beta.threadless.com/threadless/render-2/

Structure Synth / Sunflow

 

I finally figured out how to do brighter constant shaded illumination. It was really simple:

 

shader {

name "shaderBox1"

type constant 80 80 100

}

 

Just drop the "color { "sRGB nonlinear" ... } stuff.

rendered with Maxwell Render for SketchUp

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