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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Another fun experiment made by Oriol.

uri.cat

 

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Images created with test versions of the new glocal apps I'm writing and an HD camcorder.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

3D head with opengl & openFrameworks using a wide field of view.

openFrameworks workshop at iMAL, Brussels, May 2009.

Zachary Lieberman

Over two days we’ll walk through complete examples introducing the OpenFrameworks system. Together we’ll build a simple drawing application, do image processing, learn how to network an installation using OSC, and program interactivity using real time face detection. The second day will be an open coding jam where participants will be free to begin pursuing bigger projects. We’ll be there to debug and give guidance on tackling your ideas.

 

codedcultures.org/post/lichterloh

 

5uper.net

openFrameworks workshop at iMAL, Brussels, May 2009.

openFrameworks workshop at iMAL, Brussels, May 2009.

Nothing spectacular. Just testing OpenFrameworks.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

this time with with a triangle mesh.

much more whispy.

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

The OF Dev crew at OmniCorp hackerspace in Detroit.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

openFrameworks workshop at iMAL, Brussels, May 2009.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

looking into fast remapping with fragment shaders.

To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.

 

Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.

 

The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.

 

The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

Dpt. x Laurent Craste

Chromatic Festival 2014

Remodeled for 007! Big ups to Emily + Theo.

openFrameworks workshop at iMAL, Brussels, May 2009.

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