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To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.
Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.
The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.
The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited.
Parade is in Paris with Chromatic Festival for the Nuit Blanche at the Cité de la Mode et du Design.
Look at me, I was able to run the Kinect debug example with OF! Lame of me to put this on here, I know. I however did a writeup on my blog about resources (Processing, OF, Cinder) for hacking with Kinect sensors. Check it out here: papoirier.org/thesis/making/kinect-links
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
porting some old ribbon code from processing to openFrameworks.
got a nice looking noise field using perlin noise and also added a new feature of colour mapping from an external jpg file
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
Sun, rain, puddles, sinking, etc.
Some weird visual errors resulting from my lack of understanding 3D, but working on it.
This is a screenshot of the first level of Kitsu. It is very close to completion, though obviously we have a lot of work to do for the game as a whole.
The game has some subtle 3D effects. You may notice the fog, and the fact that there is a branch in the far foreground.
We are writing our game in C++ using OpenFrameworks and OpenGL. We are using Google V8 as a scripting layer, in order to write some of our game code in a simpler language (JavaScript).
ksimmulator.com/2012/09/27/betascape-2012-art-technology-...
a circle packing simulation using ofxBox2D and the makeymakey.com for a 7 person physical interface based on touch. different behaviors and colors emerge as participants connect in different ways. This tessellation is called the flower of life.
created in openframeworks by keith simmons for betascape.org