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Dpt. x Laurent Craste

Chromatic Festival 2014

WAVEFRAME : Light Installation for DGTL Festival . Barcelona 2016

accidental palette turns out to be beautiful

usando openFrameworks, openNI y Box2D

Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme

 

VIDEO:

vimeo.com/album/102416/video/50764000

  

julie.meitz.free.fr/

sites.google.com/site/jeannedarcartproject/

people walking around the space.

 

the kinect here is at an angle to the floor, but i rotated the depth image virtually to create a new depth image as if the camera was on the ceiling.

exploring some generative techniques. each of these forms is produced using the same algorithm by tweaking the parameters slightly

Really inspiring presentation. Tons of great demos of openFrameworks in use.

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

Simple test with OpenFrameworks, using a simple algorithm to remove immobile objects.

using mirrors to turn a single kinect into 5 kinects, scanning all sides of an object simultaneously.

Another fun experiment made by Oriol.

uri.cat

 

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3d multiscale turing patterns

 

a single 64^3 space at 24 fps, additively blended.

displacing a grid using inverse square distance from some particles

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

Dpt. x Laurent Craste

Chromatic Festival 2014

openFrameworks workshop at iMAL, Brussels, May 2009.

working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

openFrameworks workshop at iMAL, Brussels, May 2009.

openFrameworks workshop at iMAL, Brussels, May 2009.

Dpt. x Laurent Craste

Chromatic Festival 2014

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI #Interactive

openFrameworks workshop at iMAL, Brussels, May 2009.

Zach and Arturo

Binning lots of particles with mouse interaction in realtime, simulating collisions.

 

code.google.com/p/kyle/source/browse/#svn/trunk/openframe...

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

glitch excerpt from a new piece for chris milk.

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