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IAB Upfronts Meta at Meta HQ, Kings Cross, London, UK.
Picture by Ben Stevens
Thursday 20th October 2022
Shenjtërorja kushtuar Zojës së Dashurisë Hyjnore, në qendër të jetës së Romës dhe Romakëve, një vend lutjeje me kujtime dhe shumë mrekulli. Një cep i vogël i parajsës ku mund të kaloni disa orë mes të shenjtës dhe natyrës.
Vend që arrin të dhurojë momente qetësie.
Vendi i shenjtë i Madonna del Divino Amore është një vend i shenjtë në Romë i përbërë nga dy kisha: e vjetra është e vitit 1745, e reja është e vitit 1999. Është një destinacion pelegrinazhi i dashur për romakët: gjatë verës, një pelegrinazh natën. mbahet çdo të shtunë.në këmbë nga Roma në vend të shenjtë.
Adresa: Via del Santuario, 10, 00134 Rome RM
Oraret:
Hapur 07 Mbyll në: 21
Telefoni: 06 713518
Arkitekt: Filippo Raguzzini
Data e hapjes: 1745
Stili arkitektonik: Arti i hershëm i krishterë
Dioqeza: Romë
--------------------- Versione Italiana
Santuario dedicato alla Madonna del Divino Amore - Luogo che riesce a dare momenti di pace 01 nov 2022
Santuario dedicato alla Madonna del Divino Amore, centrale nella vita di Roma e dei Romani, luogo di preghiera con ricordi e di tanti miracoli. Un piccolo angolo di Paradiso dove trascorrere un paio d'ore tra sacro e natura.
Luogo che riesce a dare momenti di pace.
Il santuario della Madonna del Divino Amore è un santuario di Roma composto da due chiese: quella antica è del 1745, quella nuova è invece del 1999. È una meta di pellegrinaggio cara ai romani: durante l'estate ogni sabato si tiene un pellegrinaggio notturno a piedi da Roma al santuario.
Indirizzo: Via del Santuario, 10, 00134 Roma RM
Orari:
Aperto 07 Chiude alle ore: 21
Telefono: 06 713518
Architetto: Filippo Raguzzini
Data di apertura: 1745
Stile architettonico: Arte paleocristiana
Diocesi: Roma
IAB Upfronts Meta at Meta HQ, Kings Cross, London, UK.
Picture by Ben Stevens
Thursday 20th October 2022
I spotted these two guys taking photos at the famous Marienplatz subway station and decided to take a snap while one of them was taking a photo of the other one taking a photo of the lights.
The “Méta Harmonie IV” (1985) , considered as very typical for the work of Jean Tinguely. Shot at the KunstHal, Rotterdam.
A videoclip with this piece in action is : here
I came across a new world last week. An image illustrating the trick angle number 13 was described by a long standing young get friend as being "very meta" in the lens of being set lf referencing. I take his point. The image above shows side by side two of 20 phone screens I have amused myself with over the last year or so. A static background with a rotating set of stamps in sets showing some aspect of my interests. Slime moulds on the left and crust fungi on the right. All mages taken within 100 meters of my house. One of the images in the set of six rotates into place over the background and blends - is self referenced in the background.
Painting of Evan Weisblott composed of brush strokes sampled from MoMA's collection of modern paintings (Picasso, Braque, Chagall, Kandinsky, etc.). Generated in a custom authored C application using QuickTime.
The Four-Cylinder Section have airlock doors are either end. These cylinders are storage for food (orange), water (blue), and oxygen/nitrogen (red), meeting the basic human physiological and metabolic needs for space travel. Since the Meta Probe was expected to travel within the solar system, the need for extensive supplies was probably not necessary. I thought that food could be packaged and stored in these cylinders or that there was a way to continuously grow food in these containers. Water would be used and efficiently reclaimed and the oxygen/nitrogen could either be pressurized tanks or fitted with oxygen generators, making oxygen out of water. In this instance, the red cylinders would contain water instead of pressurized oxygen. Water could also be reclaimed by condensers removing water vapour from the module’s air. The Four Cylinder Section is connected to the propellant tanks by the Rotating Section.
meta_creation lab: inter-actors, attractors and the aesthetics of complexity
marlon barrios solano
www.dance-tech.net/page/meta-creation
A collaborative workshop interfacing movement art practices, digital creativity, portable computation and networked systems.
This workshop is a collaborative lab to creatively explore the contemporary approaches, practices and aesthetics of self organization and of complex systems within the dynamic couplings of mind, body and information/data flows.
This workshop is an open space for experimentation and inquiry within a well defined theoretical/aesthetic frame and open space format: the participants self-organize in different node projects (collaborative and flexible groups) in order to investigate and deploy bottom-up architectures as compositional prototyping strategies and processes. It explores interactivity plus generativity.
An embodied/distributed cognition approach is used to generate physical activities and games, guided discussions/conversations about relevant artists works and concepts exploring the aesthetic of complex systems and emergence.
Open source technologies and methodologies will be explored in combination with composition in real-time.
Inter and trans-disciplinary explorations are encouraged and diversity is the main asset.
Several nodes of research projects are suggested:
Sampling, recombinations and mashups
New Internet technologies (web 2.0) and collaborative creation
Post-pc technologies apps, tablets and mobile technologies
Life logging and creative process
Media Capturing and Real time processing
Bottom-up architectures of generative systems
Hybrid realities and alternative sites
Portable cameras and video production
Online video and video straming
Cloud/social computing
Locative media/Mobile
Performance, rule systems and algorithms.
Computer aided choreography
Portable hardware as interfaces/interactive media control
Social media for distributed creativity and knowledge production
Networked documentaries/storytelling.
Photos from workshops in Beirut, Lebanon.
October 2011
Meta and the Cornerstones, excellente première partie de Gentleman, au Bikini.
Ramonville (31) - Toulouse FRANCE
A guy I know on Flickr (and have met IRL) got a photo on Explore. Then he put up an image on his photostream showing the stats that resulted. Then THAT image got on Explore. :-)
at the end of our marathon pharmacy session. would have loved to take more pics while out in puda, but we were busy filling scrips. which is a good thing, because we got through everyone, all 120 of them
Before Broly... Cooler was popular enough to get a second movie! And much like Broly's third movie (bio-Broly), Cooler's return appearance was... different.
Cooler was incinerated in the sun, but one eye and part of his brain remained un-crispified. This would not have meant anything, except that he got picked up by the Big Gete Star!
The Big Gete Star was originally a sentient computer chip with self-integration abilities. it drifted in space, and began to gather and ocllect space junk, technology, and anything else it could use, soon becoming a massive death star-sized supercomputer. It snagged Cooler's remains and reactivated his consciousness, and he soon took over its AI. So in essence, Cooler WAS the Big Gete Star.
Meta-Cooler is a special body that Cooler/Big Gete Star made for himself. The real Cooler's remains are deep within the star's core, his head reconstructed with electronics. he also has the ability to make a gigantic conglomerated body from all the tech, which appears in the end of the movie (and has never gotten a toy! And only one video game appearance!!!), but that's not Meta-Cooler. Meta-Cooler isn't a drone, as he is remotely controlling it. It has all the abilities Cooler did (though no shapeshifting, oddly enough), but with one addition - regeneration and self-repair. As Goku damages the robot, the Big Gete Star collects this data and immediately repairs it to eliminate the wekaness. Goku blew off an arm? The arm gets fixed (nanites!), and is now stronger. It took bothS uper Saiyan Goku and Veget aattacking in tandem to damage Meta-Cooler too quickly for his systems to repair himself, and blow him to smithereens.
And then the Big Gete Star inferred that the main flaw in Meta-Cooler's design is that there was only one of him. So several thousand instantly rolled off the assembly line and dogpiled Goku and Vegeta, subduing them pretty much instantly.
Inside Gete's core, Cooler hooked the two Saiyans up to the Gete STar's power generator, and drained their energy to fuel the giant machine's engines. And that was a stupid move. Even though the two had been overpowered, they still had a lot of energy, and simply overloaded the Big Gete Star to the point where it started blowing up. Cooler built a gigantic body from his physical remains and the Big Gete Star's materials (remember that/), but Goku managed to blow it up. When it went down, Cooler's physical remains were vaporized for real, and the Big Gete Star overloaded and blew up, this was finally the end of Cooler. Also, Vegeta found the Gete Star's original chip and smashed it just for good measure.
FUN FACT: This movie was actually really cool. All of the robots and varied machinery allowed for a slightly different style, both in animation and atmosphere (The Big Gete Star really channels Unicron), and it feels "different" from the other DBZ movies while still very much being Dragon Ball. It's too bad that a lot of the stuff in this movie (Cooler's real cyborg body, the cyclopean guards, that one robot that gleefully sang about chopping people up) never got any merchandise. Also, the theme of "Goku overloads the energy absorber" got reused in the series itself, while fighting one of Babidi's henchmen.
Also, sources (video games, guidebooks, toys) really cannot agree if Meta-Cooler is greenish-silver, or just silver (and the grene would be reflection from New Namek's grene sky). He's probably supposed to be silver, as you see the metal reflecting differently-colored light once or twice.