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- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Star Wars Jedi: Fallen Order
@4000x4000 via Windowed Borderless Gaming
UE4 Console Unlocker by Otis_Inf & Sunbeam
In-game photomode ("togglephotomode")
ReShade
''Mutant Year Zero: Road to Eden''
•SRWE for hotsampling
•MSI Afterburner for screen capture
•ReShade 4.2.1
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Here at Opscode Austin, we've got a bit of a private cloud in the works. These are my test machines for deploying OpenStack and other applications with Chef.
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
Shadow of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt
Taken with MSI Afterburner
Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.
Hellblade: Senua's Sacrifice
-4000x5333 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Assassin's Creed Odyssey
Own camera tools, SRWE, Reshade.
As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- Game: Cyberpunk 2077 ㅤㅤ
- 4K DSRㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by @FransBouma
github.com/FransBouma/InjectableGenericCameraSystem/tree/...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- Game: Cyberpunk 2077 ㅤㅤ
- 4K DSR
- Reshade 4.8.2ㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by Frans Bouma
github.com/FransBouma/InjectableGenericCameraSystem/tree/...
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Injustice 2
~15MP
Camera Tools: free camera table by IDK31
Resolution: NVidia DSR
HUD Toggle: ce table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.
Homefront: The Revolution
~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2
1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!
2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.