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- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Assassin's Creed: Odyssey
- In-Game Photomode & Otis Injectable tool
- NVIDIA Custom Resolution
* Some leftovers. There is some issues with the clouds but this was before the latest patch.
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
Grand Theft Auto V
-2880x2160 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Injustice 2
~15MP
Camera Tools: free camera table by IDK31
Resolution: NVidia DSR
HUD Toggle: ce table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Homefront: The Revolution
~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2
1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!
2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (Lanczos 2)
Actually wanted to do something like this with the sign at right top and ring at tunnel entrance there, but couldn't find the angle :D
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
2019 leftover. Little break atm. back with taking some soon.
Tools:
- ReShade 6.0.0
- 4K DSR
- Cam tools by Frans Bouma
framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...
RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
Interesting enough, that "highlight" thingy is actually a glitch that occurs when I don't use the fit screen option from the tools and I found out very recently that was the issue (though on Win 7 this setting unfortunately makes the console disappear). Usually I can't stand it because it creates a horrible gap between the character and the background effects like DOF or fog, but in this case I actually like it. It sorta makes it look like a digital illustration, so I went for it.