View allAll Photos Tagged GitHub
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (Lanczos 2)
Actually wanted to do something like this with the sign at right top and ring at tunnel entrance there, but couldn't find the angle :D
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
2019 leftover. Little break atm. back with taking some soon.
The Evil Within 2
Own camera tools, Reshade, SRWE, own hud toggle.
Thanks to the person who donated the game to me, tools are now available! Please read the included readme.
The HUD toggle is needed to get timestop in cutscenes. See the readme for details.
Enjoy!
Edit: Posts from people who come here and post support requests with vague texts get deleted. If the camera doesn't work, that's too bad. If it has bugs, open a github issue and clearly describe the bug. I create these cameras for fun for myself and share them online so others can use them too. Within reasonable boundaries I try to update cameras if they contain a bug or if the game gets patched quickly after I released a camera.
However I won't fix cameras a long time after it's been released, nor do I help with your struggles with an injector on windows 10, as I don't use windows 10. I'll try to include an injector which works next time but that's about it.
Control
~8.3MP
Camera Tools: CE table by Otis_Inf & HattiWatti
Resolution: SRWE
HUD Toggle: Screenshooting Guide
Post-processing: Reshade
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
Interesting enough, that "highlight" thingy is actually a glitch that occurs when I don't use the fit screen option from the tools and I found out very recently that was the issue (though on Win 7 this setting unfortunately makes the console disappear). Usually I can't stand it because it creates a horrible gap between the character and the background effects like DOF or fog, but in this case I actually like it. It sorta makes it look like a digital illustration, so I went for it.
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.
Hellblade: Senua's Sacrifice
-3240x4320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
The processed HDTR shot for the Manzanares Castle.
Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)
Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.
More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs
Assassin's Creed Odyssey The Fate of Atlantis
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Wolfenstein: The New Order
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
- In-game Photo Mode (DOF)
- Camera tools by Otis_Inf (free camera, timestop, FOV)
- ACO by Alonz Color Correction&Clarity V2 by Alonz73 & personal tweaks
- Hotsampling (SRWE)❖Downsampled from ~19MP
- Cropped 4:6
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1620 x 2160 SRWE Hotsampling
- Reshade Version 4.5.4
RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
Wolfenstein: The Old Blood
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-Console Commands