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Control
~8.3MP
Camera Tools: CE table by Otis_Inf & HattiWatti
Resolution: SRWE
HUD Toggle: Screenshooting Guide
Post-processing: Reshade
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
Interesting enough, that "highlight" thingy is actually a glitch that occurs when I don't use the fit screen option from the tools and I found out very recently that was the issue (though on Win 7 this setting unfortunately makes the console disappear). Usually I can't stand it because it creates a horrible gap between the character and the background effects like DOF or fog, but in this case I actually like it. It sorta makes it look like a digital illustration, so I went for it.
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.
Hellblade: Senua's Sacrifice
-3240x4320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
The processed HDTR shot for the Manzanares Castle.
Composed from 60 shots, taken every 2.5 minutes ( from 16h to 19.45 aprox). Each shot was bracketed with 3 exposures in 2/3 step (there where 180 shots, indeed), which were first blended using LR/Enfuse. (www.photographers-toolbox.com/products/lrenfuse.php)
Lastly, the 60 enfused images where processed using my HDTR script for Photoshop (github.com/dgomezg/hdtr-photoshop-js) (under development) to render this final image.
More about the HDTR process explained in www.slideshare.net/dgomezg/hdtr-psjs
Assassin's Creed Odyssey The Fate of Atlantis
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Wolfenstein: The New Order
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
- In-game Photo Mode (DOF)
- Camera tools by Otis_Inf (free camera, timestop, FOV)
- ACO by Alonz Color Correction&Clarity V2 by Alonz73 & personal tweaks
- Hotsampling (SRWE)❖Downsampled from ~19MP
- Cropped 4:6
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1620 x 2160 SRWE Hotsampling
- Reshade Version 4.5.4
RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
Wolfenstein: The Old Blood
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-Console Commands
• Cyberpunk 2077 • CD Projekt • ReShade •
Some stuff provided by Frans Bouma, TreyM & Marty McFly
Powered by Catuskoti's ReShade Preset
Frans Bouma : www.patreon.com/Otis_Inf/posts
ReShade : reshade.me/
Ray Tracing Global Illumination : www.patreon.com/mcflypg/posts
TreyM : github.com/TreyM
HOMEFRONT: THE REVOLUTION
- Freecam tool by Otis_Inf and One3rd
- HUD toggle by The Janitor
- Reshade 3.0.7
- Nvidia DSR
- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)
Leftover shot :^)
Titanfall 2
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
Not much screenshooting lately, these are some older shots from my run through Titan Fall 2.
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
"Wolfenstein II: The New Colossus"
-6000x4500 (SRWE Hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
- Freecam CE table by IDK31 and Smithfield
framedsc.github.io/GameGuides/NieRAutomata.htm
- Fix Automata Resolution by Kaldaien
steamcommunity.com/sharedfiles/filedetails/?id=914437196
- HD Textures mod by GPUnity
www.nexusmods.com/nierautomata/mods/5?tab=files
- Nvidia DSR
- Reshade 4.9.1
- Edited in Photoshop and Lightroom