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Shadow of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Tools:

- ReShade 4.5.4

- 4K DSR

- Camera, Fov, Hud, Timestop, etc; by Otis_Inf

framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...

 

Journey to the Savage Planet

 

-ReShade 4.6 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

Dishonored 2

- Camera tools by Otis_Inf

- ReShade

- SRWE

ReShade

Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt

SRWE

Taken with MSI Afterburner

 

Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.

SRWE

Taken with MSI Afterburner

Xinyi District, Taipei City, Taiwan

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

 

...but literally

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Here at Opscode Austin, we've got a bit of a private cloud in the works. These are my test machines for deploying OpenStack and other applications with Chef.

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by HappyV

Assassin's Creed: Odyssey

- In-Game Photomode & Otis Injectable tool

- NVIDIA Custom Resolution

 

* Some leftovers

Assassin's Creed Origins

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

 

As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.

Shadow of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Homefront: The Revolution

~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2

 

1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!

 

2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?

 

Tools:

- ReShade 6.0.0

- 4K DSR

- Cam tools by Frans Bouma

framedsc.github.io/GameGuides/batman_arkhamknight.htm#fea...

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