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Assassin's Creed Origins

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Assassin's Creed Odyssey

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

- OtisInf's camera tools

- Reshade

- SRWE

 

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Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

- Game: Kena: Bridge of Spirits

 

Tools:

- ReShade 4.9.1

- 4K DSR

- Edited in Photoshop and Lightroom

- Camera tools by Otis_Inf

framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...

- Game: Cyberpunk 2077

- 4K DSR

- Reshade 4.8.2ㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by Frans Bouma

github.com/FransBouma/InjectableGenericCameraSystem/relea...

 

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

- Game: Cyberpunk 2077

- 4K DSR

- Reshade 4.8.2ㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by Frans Bouma

github.com/FransBouma/InjectableGenericCameraSystem/relea...

 

SRWE

Taken with MSI Afterburner

Mezzo & Scopolo, Capri, Italy

Grand Theft Auto V

-4320x3240 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

Dark Souls III - ReShade 3.0.7 - CE Table

 

Hellblade: Senua's Sacrifice

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

Battlefield 1

-4000x5333 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

GreedFall

Photo Mode CE Table by Jim2pointO

SRWE for Hotsampling

GreedFall Camera tools by Jim2pointO and Otis_Inf

MSI Afterburner for the capture

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-John Wick Model by Maestre3D

 

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1920 x 2780 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Space Engine

-3000x4000 (SRWE hotsampling)

-Built-in tools

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