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1. It can be used for all learning needs - Be it induction, onboarding, product sales, customer support, soft skills, awareness creation and compliance.
2. Reduces engagement gap - Makes the product or service more engaging, more game-like and fun, so people will use the product or service more.
3. Impacts the bottom-line - Brings in better learning experience, higher recall and retention, behavioral change and significant performance gain for the organization.
You can download it from www.paradisosolutions.com/infographics/elearning-gamifica...
Wetpaint is a next-generation media company that uses its proprietary state-of-the-art technologies and expertise in social media to drive and monetize audiences.