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GSummit San Francisco, held June 19-21, 2012

Gamification is the application of game design principles and mechanics in non-game contexts to engage, motivate, and encourage desired behaviors in individuals. It harnesses the innate human desire for competition, achievement, and rewards, transforming mundane tasks into interactive and enjoyable experiences.

The concept of gamification has gained significant traction in various fields due to its potential to enhance engagement, drive motivation, and improve outcomes.

 

For more information click the below link :

 

nu10.co/gamification/

 

Gamification plays a vital role in the educational field. The main purpose why we used gamification in e-learning is to inspire your child to learn, and have fun while they are learning.

 

Our LMS platform AmbiLMS provides the best gamification in e-learning.

 

Here are some benefits of gamification in e-learning are as given below-

 

Encouraging creativity

Learning addiction

Promotes inspiration

Improves productivity, etc.

 

For more information Please Visit our website - ambilms.com/top-15-benefits-of-gamification-in-e-learning/

  

Call us - 918076063985

iGamify my Gamification for Brands lecture @ Digital2012 Conf: Lecture as a Quest #SCVNGR www.juloot.com/post/18549184114/igamify

Lectora Inspire – one of the powerful rapid eLearning authoring tools is now out with more exciting features. Trivantis has recently released Lectora 17, an upgraded version of Lectora. Lectora 17 – is now at its best to deliver better HTML5 support to create responsive mobile learning that an eLearning developer can ever dream of. The new features of Lectora 17 are here to support all the realms of eLearning, be it custom eLearning, rapid eLearning, mobile learning, gamification, microlearning, Flash to HTML5 conversion and so on.

 

New Features in Lectora 17 for Custom Rapid Elearning Development

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