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Speaker Alan Fishel explains his take on Fundamental Gamification at TEDxTysons

GSummit 2012 VIP Party at B-Bar

Photos By @RiouxVisuals | Carol Rioux & Carlie Rioux

#SMByyc87 | Apr.28, 2017

Venue: @Trolley_5

Breakfast: White Mountain Adventures

Speakers:

@donnamct @88Styles @sidepix

Topics:

Could Gamification Bridge Divide

Food Festival Gamification

Examples of Gamification Before I Knew It Was

Gamification Friday 18-03-2016 Michiel van Eunen

GSummit 2012 - Day 1 Workshops

Gamification Friday 18-03-2016 Michiel van Eunen

Gaminomics London

Museu de les Ciències Naturals de Barcelona

Gamification of education: the roles of collaboration & virtual identity - presenter: Brant Knutzen (SL: MrK Kas). Brant’s project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment.

Now this was a surprise!! Briar saw herself on a slide! See the kiwi top (green) & the long red hair – that’s Briar attending Isa’s workshop at a previous VWBPE conference – this is his build about Night (1960), a work by Elie Wiesel.

 

Games, Game-based learning and Gamification methodologies have the potential to turn routine, mundane tasks into refreshing, motivating experiences. Read More:- www.infoprolearning.com/differences-between-games-game-ba...

Why did women let chilvalry die, yet now they claim to want it back?

 

It went away because women en-masse have been telling men for years they want to be 'strong and independent' and do not need men in their lives, so men have listened and do not approach women in public, do things for women anymore (including being chilvalrous), or generally engage with women socially because if a woman looks at a man and thinks he's not attractive to her, the dynamic immediately shifts and the man is regarded as a creep, pervert, and potential perpetrator of SA if he makes any attempt to try and 'signal' her or tries to start a conversation to compliment her about something.

 

If the woman thinks he is attractive, all her standards go out the window for a perceived 9+ 'chad' type.

 

Then when women don't come across those perceived 'high value' men the women 'cry foul' claiming 'where have all the good men gone' and cite the 'male loneliness epidemic', 'chopped man epidemic', etc. and berate men because they don't meet the conditions of the so-called '666-rule' of dating when any man dares to make an unsolicited approach to try and talk to a woman, or even looks at a woman 'the wrong way' (in her eyes).

 

Then women bring out the insane list of demands, such as no first date coffee dates, and a whole list of 'checkbox' requirements, plus how a man needs to prove his (primarily financial) worth right from the start by paying for expensive dinner dates, gifts, and outings/experiences almost from day 1.

 

Add in the 'its all men until its no men' attitude, where all men are considered creeps and perverts and SA perpetrators by collective inference until proven innocent and manipulable.

 

Combined with weaponised toxic feminism 'transactionalising' dating, and narcissism, and 'gamification' of dating due to online dating sites making selecting people to socialise with like a swiping game of Tinder, etc. based on a 0 to 10 sexual market value score.

Gamification Friday 18-03-2016 Michiel van Eunen

GSummit 2012 - Day 1 Workshops

This board game ("Journey to the Kingdom of the Heavens"), with its clear moralistic agenda, dates from the 1920s, and featured in an exibition at the Conde Duque Cultural Centre, in Madrid in the spring of 2025.

 

In the coming days I will post images of other board games that featured at the exhibition, typically with a clear moralistic message.

 

2025-BV-038

Museu de les Ciències Naturals de Barcelona

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