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Gamification Friday 18-03-2016 Michiel van Eunen

GSummit 2012 - Day 1 Workshops

The e-Sports and gamification Master Class will give decision makers the knowledge and competencies necessary to approach this challenge by harnessing the power of games. - More info : www.ebu.ch/contents/trainings/2016/03/e-sports-and-gamifi...

Gamification Friday 18-03-2016 Michiel van Eunen

Museu de les Ciències Naturals de Barcelona

Speaker Alan Fishel explains his take on Fundamental Gamification at TEDxTysons

1. It can be used for all learning needs - Be it induction, onboarding, product sales, customer support, soft skills, awareness creation and compliance.

  

2. Reduces engagement gap - Makes the product or service more engaging, more game-like and fun, so people will use the product or service more.

  

3. Impacts the bottom-line - Brings in better learning experience, higher recall and retention, behavioral change and significant performance gain for the organization.

 

You can download it from www.paradisosolutions.com/infographics/elearning-gamifica...

 

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