View allAll Photos Tagged GameDesign

The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Character- und Gamedesign mit Scratch

Playtesting a game I designed with Borna, Jenny and Myra for Frank Lantz's Game Design class at ITP.

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

  

Identity, character and interface design for a music Facebook game.

  

Client: Ballantine's

Ag.: Webcore

Year: 2011

  

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

A day long workshop I ran for the Curtin Leadership Centre to involve students as co-designers in the development of the new Leadership Challenge App. Yes, we had a blast!

Graduierungsfeier März 2013 an der MD.H.

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.

If the reward shows up only every now and then, with no regularity, you tend to relax because it’s just not worth checking all the time.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:

 

East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.

 

Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.

 

MARCH 13 2019/13 MARZO 2019

18:00 - 19:00

Room 135/Aula 135 (terzo piano)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

gamedesign.university/jenna-ng

 

MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE

LANGUAGE: ENGLISH

 

In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

 

Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.

Photo: Laura Dutelle

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

Clay Modeling im ersten Semester, 2012.

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Scott Lipton, Network Director of Globaloria South/Central, and Valerie Malcomb, Classroom Support Specialist, visited Globaloria classrooms in Huntsville, Alabama, and had a great time engaging with the educators and students on their journeys to learning computer science, game design and developing digital literacy skills. Photo taken at Bumpus Middle School, Hoover City Schools.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Character- und Gamedesign mit Scratch

Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:

 

East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.

 

Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.

 

Photo: Laura Dutelle

Photo: Laura Dutelle

Projektphase Sommersemester 2012 an der MD.H München.

 

Maximilian Brüssow war Koordinator des Teams.

The designers of Left 4 Dead wanted to create a dynamic that encouraged players to stay together.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Taken during the Playing with Rules workshop we ran with Hubbub at Mozilla Festival. Participants were asked to modify the rules of Parcheesi so that it would convey something about a social issue.

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

1 2 ••• 31 32 34 36 37 ••• 79 80