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The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
Here is a closer view... #mik #ikozosseg #igershungary #instahunig #magyarig #dribbble #dribbblers #behance #thedesigntip #dribbblepopular #heydesign #thefinelab #darkartists #merchandise #merchdesign #bandmerch #metalcore #hottopic #likemothstoflames #lmtf #art_collective #picame #illustrationage #illustrationartists #graphicdesigncentral #GraphicGang #illustree #thevectorproject #dailyvector #bestvector
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
For her graduate project, Michelle Lam wanted to inspire other designers and lay people to be more attuned with design through an increased awareness of the importance of typography in a fun and easy-to-understand way. Enter Graphos, a unique set of playing cards. Each card from the deck of Graphos Playing Cards explains a specific area of focus in typography. All spades highlight on the importance of “anatomy”; hearts on “classification”; clubs on “glyphs”; diamonds on “type setting”. Fonts are focused on sans serif, serif, script and decorative.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
For his Branding 2 project, Scott Strathern chose to brand the identity of a waterfront boutique hotel on the shores of False Creek in Vancouver. The result is a refreshing take on a modern hotel that meets the needs of his audience — smart, design savvy, cool, and hip people in the know. The brand package consists of competitive analysis, moodboard, environment design, logo design and miscellaneous branded applications.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Art Director and Graphic Designer, Peter Cocking, on utilizing white space at Digital Design Talks: Spaces.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, first term students are each given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyzed their design for its strengths and weaknesses and the teams process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work across multiple classes.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In Communication Design 2, students are asked to create the cover and interior of a work of fiction in the public domain. Heather Lee embraced this challenge and produced a gorgeously designed book that leverages personified typefaces.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, first term students are each given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyzed their design for its strengths and weaknesses and the teams process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Draw By Night #19 - Whoa Nellie
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night (drawbynight.notsosimpleton.com) artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca
VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.
Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
For her graduate project, Michelle Lam wanted to inspire other designers and lay people to be more attuned with design through an increased awareness of the importance of typography in a fun and easy-to-understand way. Enter Graphos, a unique set of playing cards. Each card from the deck of Graphos Playing Cards explains a specific area of focus in typography. All spades highlight on the importance of “anatomy”; hearts on “classification”; clubs on “glyphs”; diamonds on “type setting”. Fonts are focused on sans serif, serif, script and decorative.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
Roger Dario’s graduate project — “Standard Scientifical Industries” — is silly. With a product line that includes Hitler Assassination Kits, Folding Quarantine Chambers, and Deus Ex Machina in a box, it’s satiric and inspiring. It’s as inventive as it is nostalgic. Part Nickelodeon, part Adbusters, part 1950s propaganda, it’s a shining testament to Roger’s skills and voice as a designer.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Anne Forkutza and >b>Nancy Sun of iQMetrix Retail Team talk about the XQ Project: Bridging the Gap Between Off and Online Spaces.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work across multiple classes.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
3D printed model of Jellyfish House by IwamotoScott with proces2 - reproduced in 2011 for the SFMOMA Architecture and Design Permanent Collection
A “Monster Tower” to roll the dice to Dungeons & Dragons or your favorite table role-playing game and also a “stand” that can accommodate and incorporate the new MIMIC GWP. It will take 658 pieces for the tower and two for a small change at MIMIC, I hope you enjoy it and that you can play great games! A “Monster Tower” to roll the dice to Dungeons & Dragons or your favorite table role-playing game and also a “stand” that can accommodate and incorporate the new MIMIC GWP. It will take 658 pieces for the tower and two for a small change at MIMIC, I hope you enjoy it and that you can play great games!
Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Roger Dario’s graduate project — “Standard Scientifical Industries” — is silly. With a product line that includes Hitler Assassination Kits, Folding Quarantine Chambers, and Deus Ex Machina in a box, it’s satiric and inspiring. It’s as inventive as it is nostalgic. Part Nickelodeon, part Adbusters, part 1950s propaganda, it’s a shining testament to Roger’s skills and voice as a designer.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For his graduate project, Antonio Alarcon Roman developed the concept of a Mexican food brand called, Pizca (or "pinch" in Spanish). The brand concept is traditional recipes cooked with love but presented with a modern aesthetic.
Antonio's project spans a myriad of communication and interactive design mediums — branding, packaging, online, in-store design and a comprehensive multi-channel advertising campaign. He even cooked, styled and photographed all of the food!
Just recently, Antonio made Design Edge Canada‘s list of notable designers under the age of 35!
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In the 2D Graphics 2 course, students are asked to create a character that they might use for an animation sequence or in design.
These are samples of some of the best work across multiple classes.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca
VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.
Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For her graduate project, Melody Teichroeb wanted to break down the barriers separating design schools and empower students to build a design community. She created Connexion, a magazine that enables students to gain insights into what students and professionals are doing, learn valuable tips and tricks, connect with other students, and build networks.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.