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Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.

 

The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.

 

Read more about Ryan's visit on the VFS Blog.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.

 

Read more about Ryan's visit on the VFS Blog.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Draw By Night #42 (Oct '15) - DOMINIONS

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

See Marisa Torres' work featured on Lovely Package.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Created by Vancouver Film School students Paul Belen, Luis Francisco, Felipe Dos Santos, and Tamish Aswani through the VFS Digital Design program. These students created this video as part of a public awareness campaign on cyber-bulling. The also created a simple website to house the video that integrates social networking tools such as Twitter and Facebook. This project received national news coverage as part of anti-bullying week.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Michael James will teach about Digital Design for Printed Textiles at the Quilt Surface Design Symposium in June. For details see www.qsds.com

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!

 

Digital Designers change the way people see and interact with the world – from the title sequence that brings an audience into a filmmaker's world to the music video that launches a new band; from the brand and identity that makes one product stand out from its competitors to the online sites and experiences that change the way we think about the web. The Digital Design program at VFS will give you the processes, tools, and techniques to start your career as a professional designer.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

For her graduate project, Marisa Torres created Ecologiks, a line of eco-friendly school supplies. Made with recycled and post-consumer materials, Ecologiks presents an alternative to unsustainable, generic/brand name, or otherwise dull school supplies. The brand is inspired by and manufactured for children. The package offers a full range of products — mainly school supplies — such as notebooks, pencil cases, calendars, and other stationery.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

From Digital Archaeology, exhibited at New York Internet Week in 2011

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

For her graduate project, Melody Teichroeb wanted to break down the barriers separating design schools and empower students to build a design community. She created Connexion, a magazine that enables students to gain insights into what students and professionals are doing, learn valuable tips and tricks, connect with other students, and build networks.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

Roger Dario’s graduate project — “Standard Scientifical Industries” — is silly. With a product line that includes Hitler Assassination Kits, Folding Quarantine Chambers, and Deus Ex Machina in a box, it’s satiric and inspiring. It’s as inventive as it is nostalgic. Part Nickelodeon, part Adbusters, part 1950s propaganda, it’s a shining testament to Roger’s skills and voice as a designer.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign

  

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Sétimo infográfico para a Powerade sobre a Copa do Mundo da FIFA™ 2014.

#TEMPOWER.

Equipe de produção: Alexandre Oliveira, Amnha Asad, Sanilo Carvalho, Felipe Novaes, Filipi Meireles, Frederico Groth, Gerson Mora, Marcelo Rodrigues, Pedro Ivo Rogedo, Rafael Berenguer, Rafael Conde, Rodrigo Gameiro e Romulo Rodrigues.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

For his Branding 2 project, Robert Soo chose to brand the identity of a Vancouver waterfront boutique hotel. Like the land itself, the Loft logo is dynamic and mutable, capable of varying moods. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the majesty of the local environment. These various paintings are unified together by the Loft symbol within them that uses the paintings as a frame. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

This house was so moldy I could smell it from the road where I took the photo, so would not venture closer!

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

VFS Digital Design student and Impact Award Winner, Cherie Korol, shares her project The Invisible Man and speaks on creating virtual, interactive spaces.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Former Disney Imagineer and CEO of Sircus Studios, Jan Sircus at Digital Design Talk: Spaces. Sircus presented a talk on using space to create storied places.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

For his Branding 2 project, Robert Soo chose to brand the identity of a Vancouver waterfront boutique hotel. Like the land itself, the Loft logo is dynamic and mutable, capable of varying moods. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the majesty of the local environment. These various paintings are unified together by the Loft symbol within them that uses the paintings as a frame. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

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