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It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.
Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Draw By Night #42 (Oct '15) - DOMINIONS
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design
Photos by Danny Chan
Students work with green screen technology in the VFS Production Studio.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Free digital blogtemplate. More info and download at maybemej.blogspot.se/2012/09/free-blogtemplate-happy-fall...
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.
The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.
At this Digital Design Slam, student teams had one day to re-imagine and redesign the VFS Digital Design blog (http://ddblog.vfs.com/). They presented their final design concepts to a panel of judges.
Read about this Slam on the VFS Blog
Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
See Marisa Torres' work featured on Lovely Package.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.
Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.
Read more about Ryan's visit on the VFS Blog.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.
The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca.
Michael James will teach about Digital Design for Printed Textiles at the Quilt Surface Design Symposium in June. For details see www.qsds.com
Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.
Read more about Ryan's visit on the VFS Blog.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Created by Vancouver Film School students Paul Belen, Luis Francisco, Felipe Dos Santos, and Tamish Aswani through the VFS Digital Design program. These students created this video as part of a public awareness campaign on cyber-bulling. The also created a simple website to house the video that integrates social networking tools such as Twitter and Facebook. This project received national news coverage as part of anti-bullying week.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.
The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Roger looked to many places for inspiration, from designers he admires – such as Herb Lubalin, Lance Wyman, Stefan Kanchev, Massimo Vignelli, Bradbury Thompson, Saul Bass, Paul Rand, and Milton Glaser – to “pop culture, mid-century science fiction, mail-order catalogues, and 1950s travel posters.”
See the full case study on the VFS Blog.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Draw By Night #42 (Oct '15) - DOMINIONS
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design
Photos by Danny Chan
The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!
Digital Designers change the way people see and interact with the world – from the title sequence that brings an audience into a filmmaker's world to the music video that launches a new band; from the brand and identity that makes one product stand out from its competitors to the online sites and experiences that change the way we think about the web. The Digital Design program at VFS will give you the processes, tools, and techniques to start your career as a professional designer.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Michael James will teach about Digital Design for Printed Textiles at the Quilt Surface Design Symposium in June. For details see www.qsds.com
Draw By Night #19 - Whoa Nellie
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night (drawbynight.notsosimpleton.com) artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
VFS Digital Design student and Impact Award Winner, Cherie Korol, shares her project The Invisible Man and speaks on creating virtual, interactive spaces.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.