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Draw By Night #35 - The Game Plan

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Artist and Instructor Kristina Fiedrich, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/programs/digitaldesign

 

Photos by Danny Chan

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Draw By Night #33 - Home Sweet Home

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/programs/digitaldesign

 

Photos by Danny Chan

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

VFS Digital Design's Appetizers Night is a chance for graduating students to showcase their favourite project to an industry audience on the lookout for hot young talent. The keynote speaker this time around was Peter Jin Hong, Digital Design Alumnus and User Experience Designer at Google+ Photos.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.

 

Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.

 

Read more about Ryan's visit on the VFS Blog.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.

 

Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.

 

Read more about Ryan's visit on the VFS Blog.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

2D Graphics 3 is an elective course that combines techniques from both Illustrator and Photoshop. The class analyzes and deconstructs current styles and trends, such as “Street Art” and how the movement has expanded beyond graffiti into things like yarn-bombing, wheat-pasting, stenciling, sticker art and LED art. The students then emulate this style.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

The theme of our recent Digital Design Talks was audience — a mix of all that is wonderful and inspirational. The student team of Hasan Habib, Sadaf Rouhani, Marlon Soriano and Estefania Acuna presenting their recent Hope In Shadows campaign. Hope In Shadows — a non-profit organization impacting positive social change in Downtown Eastside worked with the students to bring awareness. Our own instructor,

Robin Mitchell-Cranfield, presented on interactive book design and e-publishing. Lastly, our alumnus, Mark Miller, of Dark Igloo, ended the evening talking about the launch of his company's latest project.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

The Love Chart was so popular that Inkbloom (www.ink-bloom.com) decided to create an entire collection of 18 different eye charts with different sayings including Mother's Day, Father's Day, birthday, graduation, etc. It's a limited edition so it won't be available for long.

 

Mother's Day theme was used for these colorful cards.

In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.

 

These are samples of some of the best work.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

photo by Juan Martinezguerra

For her graduate project, Michelle Lam wanted to inspire other designers and lay people to be more attuned with design through an increased awareness of the importance of typography in a fun and easy-to-understand way. Enter Graphos, a unique set of playing cards. Each card from the deck of Graphos Playing Cards explains a specific area of focus in typography. All spades highlight on the importance of “anatomy”; hearts on “classification”; clubs on “glyphs”; diamonds on “type setting”. Fonts are focused on sans serif, serif, script and decorative.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

For their Term 4 Branding 2 course, Digital Design students were asked to create the brand identity for either a boutique hotel, art gallery or seaplane airline. The results were outstanding!

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

For his Branding 2 project, Robert Soo chose to brand the identity of a Vancouver waterfront boutique hotel. Like the land itself, the Loft logo is dynamic and mutable, capable of varying moods. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the majesty of the local environment. These various paintings are unified together by the Loft symbol within them that uses the paintings as a frame. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.

 

The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

The theme of our recent Digital Design Talks was audience — a mix of all that is wonderful and inspirational. The student team of Hasan Habib, Sadaf Rouhani, Marlon Soriano and Estefania Acuna presenting their recent Hope In Shadows campaign. Hope In Shadows — a non-profit organization impacting positive social change in Downtown Eastside worked with the students to bring awareness. Our own instructor,

Robin Mitchell-Cranfield, presented on interactive book design and e-publishing. Lastly, our alumnus, Mark Miller, of Dark Igloo, ended the evening talking about the launch of his company's latest project.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

#abstract #AbstrakteKunst #Artabstrait #Arteabstracto #Astrattismo #Абстракционизм #抽象藝術 #抽象絵画 #Arteabstrata #Abstraktkunst #Abstractekunst #Abstrakcjonizm #Abstraktitaide #Abstraktkonst #பண்பியல்ஓவியம் #Soyutsanat #Abstraktníumění #Abstraktlist #აბსტრაქციონიზმი #Abstrakcionisms #ART #Umění #Kunst #艺术 #Τέχνη #Arte #예술 #Māksla #藝術 #Уметност #芸術 #Sztuka #Artă #Искусство #Taide #Konst #Ars #Nghệthuật #Sanat #கலை #Мистецтво #कला #Arti #GRAPHIC #design #GraphicDesign #ideas #Designideas #DesignConcept #ontwerp #dizajn #դիզայն #diseinua #дызайн #নকশা #dizajn #дизайн #disseny #disenyo #设计 #設計 #dizajn #disain #disenyo #suunnittelu #proxecto #დიზაინი #σχέδιο #ડિઝાઈન #konsepsyon #decoration #computer #wallpaper #ComputerWallpaper" "الكمبيوتر ورق الجدران" "Համակարգչային Պաստառը" "kompüter divar kağızı" "кампутар шпалеры" "কম্পিউটার ওয়ালপেপার" "компютър тапет" 电脑壁纸 電腦壁紙 "računalo pozadina" "počítač tapeta" "arvuti taustapildiks" "tietokoneen taustakuvaksi" "ordinateur papier peint" "ordenador fondo" "კომპიუტერული ფონი" "Desktop Hintergrund" "υπολογιστή ταπετσαρία" "કમ્પ્યુટર વૉલપેપર" "מחשב טפטים" "कंप्यूटर वॉलपेपर" háttérképként "tölva veggfóður" "ballapháipéir ríomhaire" "computer di carta da parati" コンピュータの壁紙 "ಕಂಪ್ಯೂಟರ್ ವಾಲ್ಪೇಪರ್" "컴퓨터의 바탕 화면" "datoru tapetes" "kompiuterio ekrano užsklanda" "компјутерска позадина" "komputer kertas dinding" "संगणक वॉलपेपर" "datamaskin tapet" "تصویر زمینه کامپیوتر" "komputer tapety" "computador papel de parede" "calculator tapet" "компьютер обои" "рачунар валлпапер" "počítač tapeta" "računalnik ozadje" "kompyuta Ukuta" "dator tapet" "கணினி வால்பேப்பர்" కంప్యూటర్ వాల్ วอลล์เปเปอร์คอมพิวเตอร์ "bilgisayar duvar kağıdı" "комп'ютер шпалери" "کمپیوٹر وال پیپر" "hình nền máy tính" "cyfrifiadur papur wal" "קאָמפּיוטער טאַפּעטן" #design #DesignConcept #ontwerp #dizajn "تصميم" #դիզայն #diseinua #дызайн #নকশা #dizajn #дизайн #disseny #disenyo #设计 #設計 #dizajn #disain #disenyo #suunnittelu #proxecto #დიზაინი #σχέδιο #ડિઝાઈન #konsepsyon "לעצב" #डिज़ाइन #tervezés #hönnun #disain #dearadh #progettazione #デザイン #ವಿನ್ಯಾಸ #ការរចនា #ການອອກແບບ #디자인 #dizains #dizainas #дизајн "reka bentuk" #disinn #utforming #deseń #desenho #дизајн #dizajn #oblikovanje #diseño #kubuni #காட்டுரு #డిజైన్ #ออกแบบ #dizayn "ڈیزائن" "#thiết kế" #dylunio #design #geometric #abstract #designidea #designconcept #ideas #concept #pattern #patterns #art #artproject #idea #Computerwallpaper #computer #backgroup #tile #computertile #graphics GraphicDesign #Designideas #digitalart #digitaldesign @jezevec40 #pattern "تكرار نمط" "نمط" #նկար #naxış #шаблон #图案 #图样 #样式 #圖案 #圖樣 #šablon #šablona #kujund #dibuho #disenyo #kuvio #kuviointi #kuosi #motif #estampado #Muster #πρότυπο #पैटर्न #motívum #digitalart #digitaldesign #digitalconcept #idea #inspiration #stockdesign #stockdrawing #fabricpatternidea #decorative #decorator #mynstur #disain #motivo #disegno #パターン #模様 #무늬 #corak #disinn #कापडाचानमुना #mønster #узор

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As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.

 

Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.

 

The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign

  

For her graduate project, Michelle Lam wanted to inspire other designers and lay people to be more attuned with design through an increased awareness of the importance of typography in a fun and easy-to-understand way. Enter Graphos, a unique set of playing cards. Each card from the deck of Graphos Playing Cards explains a specific area of focus in typography. All spades highlight on the importance of “anatomy”; hearts on “classification”; clubs on “glyphs”; diamonds on “type setting”. Fonts are focused on sans serif, serif, script and decorative.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

For the Communication Design 2 course, students are asked to design the cover and interior of a famous book in the public domain. Arcelia Ocana chose to visually tell the story of Jules Verne's Around The World In 80 Days. She used text from the book to illustrate a portrait of the author himself for the cover.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At the conclusion of the term 6 Portfolio Preparation course, industry professionals meet with our students and review their portfolios. This time around, we were joined by Jesse Korzan, Rob Young and Warren Anthony.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.

 

Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.

 

Read more about Ryan's visit on the VFS Blog.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

VFS brought the Intensive experience to Mexico for the first time this year. Over a five day period students were given a chance to experience life as a VFS Digital Design student in a hands-on program led by our faculty of industry professionals – including Head of Department Amber Bezahler.

 

Digital Design students learn to refine their skills in communication, interactive, and motion design. Graduates from the one-year program go on to work in a wide variety of rewarding roles in the industry, including User Experience Designer, Interface Developer, Communication Designer, Typographer, Motion Designer, and Project Manager.

 

Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.

 

Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

For her graduate project, Michelle Lam wanted to inspire other designers and lay people to be more attuned with design through an increased awareness of the importance of typography in a fun and easy-to-understand way. Enter Graphos, a unique set of playing cards. Each card from the deck of Graphos Playing Cards explains a specific area of focus in typography. All spades highlight on the importance of “anatomy”; hearts on “classification”; clubs on “glyphs”; diamonds on “type setting”. Fonts are focused on sans serif, serif, script and decorative.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

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