View allAll Photos Tagged DigitalDesign

Draw By Night #41 (Aug '15) - Simulator Sickness

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Draw By Night #42 (Oct '15) - The Skookums

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

WEEKEND SALE 50L$

📢 New Steampunk Clockwork Outfilt

Dress + Hat + Umbrella + Handwatch + Handbox

Marketplace: goo.gl/SDtK8n

In world: maps.secondlife.com/secondlife/Savage%20Keep/4/17/3830

Enjoy! -MK

PIXEL BOX Design

Roger Dario’s graduate project — “Standard Scientifical Industries” — is silly. With a product line that includes Hitler Assassination Kits, Folding Quarantine Chambers, and Deus Ex Machina in a box, it’s satiric and inspiring. It’s as inventive as it is nostalgic. Part Nickelodeon, part Adbusters, part 1950s propaganda, it’s a shining testament to Roger’s skills and voice as a designer.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Just preparing this badboy for printing...

Build MINI Tanks for fun! Don't underestimate their firepower! Lol.

Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!

 

Digital Designers change the way people see and interact with the world – from the title sequence that brings an audience into a filmmaker's world to the music video that launches a new band; from the brand and identity that makes one product stand out from its competitors to the online sites and experiences that change the way we think about the web. The Digital Design program at VFS will give you the processes, tools, and techniques to start your career as a professional designer.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

For his graduate project, Antonio Alarcon Roman developed the concept of a Mexican food brand called, Pizca (or "pinch" in Spanish). The brand concept is traditional recipes cooked with love but presented with a modern aesthetic.

 

Antonio's project spans a myriad of communication and interactive design mediums — branding, packaging, online, in-store design and a comprehensive multi-channel advertising campaign. He even cooked, styled and photographed all of the food!

 

Just recently, Antonio made Design Edge Canada‘s list of notable designers under the age of 35!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Digital Design student's Brady Cackler and Walter Covarrubias overview the storytelling process for their final project, What He Left You.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

For her graduate project, Marisa Torres created Ecologiks, a line of eco-friendly school supplies. Made with recycled and post-consumer materials, Ecologiks presents an alternative to unsustainable, generic/brand name, or otherwise dull school supplies. The brand is inspired by and manufactured for children. The package offers a full range of products — mainly school supplies — such as notebooks, pencil cases, calendars, and other stationery.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

For his graduate project, Antonio Alarcon Roman developed the concept of a Mexican food brand called, Pizca (or "pinch" in Spanish). The brand concept is traditional recipes cooked with love but presented with a modern aesthetic.

 

Antonio's project spans a myriad of communication and interactive design mediums — branding, packaging, online, in-store design and a comprehensive multi-channel advertising campaign. He even cooked, styled and photographed all of the food!

 

Just recently, Antonio made Design Edge Canada‘s list of notable designers under the age of 35!

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

For her graduate project, Marisa Torres created Ecologiks, a line of eco-friendly school supplies. Made with recycled and post-consumer materials, Ecologiks presents an alternative to unsustainable, generic/brand name, or otherwise dull school supplies. The brand is inspired by and manufactured for children. The package offers a full range of products — mainly school supplies — such as notebooks, pencil cases, calendars, and other stationery.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

The Love Chart was so popular that Inkbloom (www.ink-bloom.com) decided to create an entire collection of 18 different eye charts with different sayings including Mother's Day, Father's Day, birthday, graduation, etc. It's a limited edition so it won't be available for long.

 

Mother's Day theme was used for these colorful cards.

As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Draw By Night #42 (Oct '15) - DOMINIONS

 

What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.

 

Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design

 

Photos by Danny Chan

Students work with green screen technology in the VFS Production Studio.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.

 

The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

As part of the Term 5 elective, Experimental 2D Graphics, we spend one entire class in a room with no computers. We bring all sorts of materials together like paint, magazines, pencils, markers, glue and we even had a sewing machine. Each student uses all these materials to create hand-made textures to scan-in for later use in their digital work.

 

This exercise is one of many that suggests that not all answers to visual problems lie behind your computer screen. Sometimes you need to get your hands dirty!

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

At this Digital Design Slam, student teams had one day to re-imagine and redesign the VFS Digital Design blog (http://ddblog.vfs.com/). They presented their final design concepts to a panel of judges.

 

Read about this Slam on the VFS Blog

 

Learn more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

 

See Marisa Torres' work featured on Lovely Package.

 

Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.

Simon Vieira's graduate project, Diligo, is a social change website that allows people to collaborate, socialize, and invest together in ideas that will change the world in a positive way. The site enables individuals to post an initiative and have the public rate it. The higher the rating, the more exposure the initiative gets.

 

The branding effort for this project included the identity itself, the brand guidelines booklet, packaging, advertising, stationary and the website itself.

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

As part of the team building component of Term 1 Project Management, students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

 

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

 

Photos by Danny Chan dannychan.ca.

From Digital Archaeology, exhibited at New York Internet Week in 2011

Michael James will teach about Digital Design for Printed Textiles at the Quilt Surface Design Symposium in June. For details see www.qsds.com

A narrative typographic series of covers (for one of my favourite authors no less) designed for Vintage Classics. Started in 2007 and still going...

(all rights reserved Subtitle.)

At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!

 

In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.

 

Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

  

Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.

Roger looked to many places for inspiration, from designers he admires – such as Herb Lubalin, Lance Wyman, Stefan Kanchev, Massimo Vignelli, Bradbury Thompson, Saul Bass, Paul Rand, and Milton Glaser – to “pop culture, mid-century science fiction, mail-order catalogues, and 1950s travel posters.”

 

See the full case study on the VFS Blog.

 

Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.

1 2 ••• 14 15 17 19 20 ••• 79 80