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Michael James will teach about Digital Design for Printed Textiles at the Quilt Surface Design Symposium in June. For details see www.qsds.com
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
Creative Director and co-founder of the design-driven creative agency Buck, Digital Design grad Ryan Honey recently made a return to VFS. Ryan spent a week sharing his experience and advice with current students.
Read more about Ryan's visit on the VFS Blog.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Draw By Night #42 (Oct '15) - DOMINIONS
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design
Photos by Danny Chan
The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Draw By Night #19 - Whoa Nellie
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Digital Design instructor Myron Campbell, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night (drawbynight.notsosimpleton.com) artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Photos by Danny Chan dannychan.ca
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!
Digital Designers change the way people see and interact with the world – from the title sequence that brings an audience into a filmmaker's world to the music video that launches a new band; from the brand and identity that makes one product stand out from its competitors to the online sites and experiences that change the way we think about the web. The Digital Design program at VFS will give you the processes, tools, and techniques to start your career as a professional designer.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Michael James will teach about Digital Design for Printed Textiles at the Quilt Surface Design Symposium in June. For details see www.qsds.com
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
For his Branding 2 project, Scott Strathern chose to brand the identity of a waterfront boutique hotel on the shores of False Creek in Vancouver. The result is a refreshing take on a modern hotel that meets the needs of his audience — smart, design savvy, cool, and hip people in the know. The brand package consists of competitive analysis, moodboard, environment design, logo design and miscellaneous branded applications.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For his Branding 2 project, Robert Soo chose to brand the identity of a Vancouver waterfront boutique hotel. Like the land itself, the Loft logo is dynamic and mutable, capable of varying moods. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the majesty of the local environment. These various paintings are unified together by the Loft symbol within them that uses the paintings as a frame. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
For her graduate project, Marisa Torres created Ecologiks, a line of eco-friendly school supplies. Made with recycled and post-consumer materials, Ecologiks presents an alternative to unsustainable, generic/brand name, or otherwise dull school supplies. The brand is inspired by and manufactured for children. The package offers a full range of products — mainly school supplies — such as notebooks, pencil cases, calendars, and other stationery.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at vfs.com/digitaldesign.
Digital Design students experiment with 'Light Painting' using LED Flashlights and a Lightsaber!
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For her graduate project, Melody Teichroeb wanted to break down the barriers separating design schools and empower students to build a design community. She created Connexion, a magazine that enables students to gain insights into what students and professionals are doing, learn valuable tips and tricks, connect with other students, and build networks.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
For his graduate project, Antonio Alarcon Roman developed the concept of a Mexican food brand called, Pizca (or "pinch" in Spanish). The brand concept is traditional recipes cooked with love but presented with a modern aesthetic.
Antonio's project spans a myriad of communication and interactive design mediums — branding, packaging, online, in-store design and a comprehensive multi-channel advertising campaign. He even cooked, styled and photographed all of the food!
Just recently, Antonio made Design Edge Canada‘s list of notable designers under the age of 35!
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Early on in their year at VFS, Digital Design students work on a group project that involves only one task – keep a marble in motion for as long as possible.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign
At this Digital Design Slam, student teams had one day to design and produce an identity and motion graphics package for a music awards show. They presented their final design concepts to a panel of judges.
Find out more about VFS's one-year Digital Design program at vfs.com/digitaldesign.
The Gamification of Life is a master class in providing rewarding experiences based on understanding game play systems, and storytelling. The course builds on a core philosophy of user-centered design in which students are trained to conceptualize experiences as reward based systems that understand compulsions, progression models and dynamic feedback states.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
In the 2D Graphics 2 course, students were asked to create a vector self-portrait using Adobe Illustrator. They could chose to do a headshot or full body, in any pose that interested them.
These are samples of some of the best work.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
For her graduate project, Melody Teichroeb wanted to break down the barriers separating design schools and empower students to build a design community. She created Connexion, a magazine that enables students to gain insights into what students and professionals are doing, learn valuable tips and tricks, connect with other students, and build networks.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
For his Branding 2 project, Robert Soo chose to brand the identity of a Vancouver waterfront boutique hotel. Like the land itself, the Loft logo is dynamic and mutable, capable of varying moods. The logo makes use of a variety of backings drawn from landscape paintings in the public domain that capture the majesty of the local environment. These various paintings are unified together by the Loft symbol within them that uses the paintings as a frame. The brand package consists of competitive analysis, moodboards, environment design, logo design and miscellaneous branded applications.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Suhyang Jung's graduate project in the Digital Design program was the design and packaging of Isola, a bath and beauty line for working urban women. The concept of the brand is "Living like Audrey Hepburn". Inspired by Hepburn's memorable roles, the line includes three sub-brands — Eliza, Holly and Ann — each with a unique and slight different audience.
Find out more VFS's one-year Digital Design program at vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
The students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS’s one-year Digital Design program at www.vfs.com/DigitalDesign.
Draw By Night #42 (Oct '15) - DOMINIONS
What happens when you mix a roomful of artists, giant pieces of paper, and a crazy theme? If you’re Interactive Technologist and Instructor Christopher Quine, you turn those ingredients into Vancouver’s only bi-monthly drawing party. At Draw By Night, artists can work collaboratively on pieces, or by themselves on their own section. The only emphasis is on getting everyone drawing. Participants are encouraged to use Twitter or other social media to discuss the event and post pictures, allowing real-time engagement with the drawing community. They can also post ideas and comments that are often integrated into the next event.
Find out more about VFS's one-year Digital Design program at vfs.edu/programs/digital-design
Photos by Danny Chan
Sexto infográfico para a Powerade sobre a Copa do Mundo da FIFA™ 2014.
#TEMPOWER.
Equipe de produção: Alexandre Oliveira, Amnha Asad, Sanilo Carvalho, Felipe Novaes, Filipi Meireles, Frederico Groth, Gerson Mora, Marcelo Rodrigues, Pedro Ivo Rogedo, Rafael Berenguer, Rafael Conde, Rodrigo Gameiro e Romulo Rodrigues.
In term 5, the Packaging class was challenged to brand and attract consumers to buy their products off the shelf.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.
Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
At VFS Digital Design, we teach agile project management practices throughout the entire year. And what better way to refresh everyone's recollection of the 9 knowledge areas (scope, time, cost, human resources, procurement, risk, quality, communication and integration) than with a game!
In Term 4 Project Management 4, students were divided into four teams and briefed on a project they had just "won”. Using index cards and post-it notes the students were asked to record the goals, objectives, work breakdown structure including time allotted for major tasks, resources, and the risks of their respective projects and post them on the wall.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
VFS Digital Design student and Impact Award Winner, Cherie Korol, shares her project The Invisible Man and speaks on creating virtual, interactive spaces.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
Former Disney Imagineer and CEO of Sircus Studios, Jan Sircus at Digital Design Talk: Spaces. Sircus presented a talk on using space to create storied places.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.
It’s been about 12 years since Ryan Honey walked the halls of VFS as a Digital Design student. After graduating, he made a big splash as the Creative Director at Heavy.com before founding Buck, a production-based creative agency, where he now serves as a Creative Director in their Los Angeles office. You’ve seen his work in commercials, network promos, and experimental motion graphics for companies like Burger King, Coke, Google, Nike, and the NBA.
Ryan spent three days with us as an Artist in Residence sharing his experience, advice, and thoughts through one-on-one chats, presentations, and a keynote speaking appearance at Appetizers.
Find out more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.