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Camera: Pentaz MZ-50

Film: Kodak Gold 200 (expired Dec 1989)

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Laser Devices DBAL-A2 on a Samson Evolution with Troy Folding Sight, Surefire MB556K, Sabre 14.5'' 5.56mm Barrel and Surefire Scoutlight. LaRue QD Mount.

Not recommended as a health device.

Computer and human interface will probably one of the most important areas of development in next few decades. While we work to master our skills to make computers work for us more efficiently, and double processing power every 18month, little we have seen to improve our direct interaction with computers. What we have seen is form factor changes (tablet/smart phone), introduction to motion sensing input (Kinect), use of GPS, accelerometer, google goggle, google glass, etc. In my opinion we probably took a step back by heavily depending touch keyboards moving away from using 10 fingers (QWERTY keyboard) to 2 fingers. Fashion statements have become one of the key driving factors in the market. Most of our attempts to make handwriting recognition popular were never successful.

Read the full blog at

tektab.com/2012/05/23/the-future-of-computer-human-interf...

So I got my hands on the prototype Portal gun at the New York Toy Fair this morning. I was told it would be closer to $150, not $120, and it’ll be ready mid to late this year. They’re not sure yet where it will be sold, but Toys R Us was mentioned as a possibility. It’s satisfyingly large, the handle feels good and the thumb toggle to change from orange to blue and back is intuitive, the trigger is a trigger… nothing to get excited or upset over. It feels cheap. It looks cheap. But it also looks easy to dismantle for bulking up and repainting to improve. Honestly, I sort of feel that for the price that shouldn’t be needed, but I can deal with it. This one is not the finished product though, they will at least paint that inner core bit that should be black. Also the orange will be as bright as the blue and the sound effects which were weak should be louder and clearer. I wouldn’t say I’m disappointed, as I expected such flaws, so I’ll still be picking one up. But I can see a lot of unhappy fans that want perfection. Then again, considering the other game replica weapons I’ve seen, and for something this size with lights and sounds, the price is not bad and the cheapness is tolerable to make the price slightly more reasonable.

In preparation for the FAFM photo for "Smoke", I had to make this make-shift 'smoke producing device' to create the smoke for the photo. As always, I have the correct 'supervision' so as to prevent accidents. The string produced a longer trail of smoke so I could take multiple photos and then choose the best one for the FAFM group. While not 'perfect' (and even a two-wick candle didn't suffice with sufficient smoke after extinguishing) this string would smolder for over a minute. The can is a clean tuna can, and the wire is 14-gauge copper wire.

Current in-use cellular devices as of January 2017.

 

L-R:

iPhone 6s 128gb on grandfathered AT&T unlimited plan

iPhone 7 128gb on grandfathered Verizon unlimited plan

Google Pixel 128gb on grandfathered Verizon unlimited plan

Google Nexus 5x 32gb on Project Fi

 

The iPhone 7 was probably my worst tech purchase of 2016. Totally not worth it. Add to the fact that I made the mistake of lining up for hours in SF on launch day at the snarkier-than-most Apple store there and I can't help but shake my head at it. Seriously Apple, how do you still suck at pre-orders? Oh right, it's good press when you have people lined up outside, so there's no real incentive to improve that disaster. I've already liquidated all of my shares of AAPL given the "progress" of the company with its most recent devices. My complaints with the iPhone 7? The haptic home key is a nightmare - particularly with gloves when it doesn't register a press. The lack of a headphone port wasn't something I thought would matter since I don't use headphones with my phone, but it's actually hugely inconvenient (found this out when I couldn't hook up a microphone for audio capture). As a "major" update, it's just a wholly unimpressive device. People tout their iPhone/whatever cameras and how great they are all the time. The camera on the iPhone 7 is an improvement over that of the iPhone 6s, which I appreciate - I always have my phone with me so it's the camera that's always with me. That said, I have a collection of dSLRs, film cameras and a Leica digital rangefinder, so it's hard for me to really say that the camera on my phone is "amazing." The iPhone 7 Plus' camera, on the other hand, is very good. But I don't do phablets, so no dice for me.

 

As part of the battery recall, I got a refurb iPhone 6s recently that replaced my launch day iPhone 6s. I am very happy with my iPhone 6s.

 

The Google Pixel replaces a Samsung S6 Edge that I never got around to rooting and putting a cleaner ROM on. Samsung's bloatware is rubbish. I really like the S6 Edge - it's a good size and a nice device. The curved screen is a total gimmick to me - a curiosity that has little real-world value. Worse, you have to hold the phone in a particular way so that you aren't accidentally registering a press on the sides of the device. With a less bloated ROM and a better cadence of software updates from Verizon, I would have happily stayed with the S6 Edge. That said, I wanted to give the Pixel a go, and I'm glad I did. This device is fantastic. I haven't really taken any photos with its camera, so no comment on that yet. Google's deep integration - while slightly creepy - is handy. "Live" security patches and timely updates are great. Did you know that you can use the Pixel as a battery pack to charge other devices? Cool. I didn't start using Android devices at all until the S6 Edge, so I'm not as heavily invested in that ecosystem as I am in Apple's, but from what I've seen so far, I like it.

 

The Nexus 5x is my international travel phone and was purchased via Google with a Project Fi SIM. Having data and SMS and voice if I really need it right when I land is a godsend. The extra data-only SIMs that Fi provides for free are fantastic - I have one in an unlocked hotspot device and another in an iPad. I use the Nexus 5x for Google Maps and tethering while abroad, and never use it while stateside. For ~$22 a month when I'm at home and not using data, it's a great deal for me.

A critical celestial navigational device used inside the Lunar Module bearing traces of lunar dust. This is a post-landing, 8-inch diameter, circular star chart. All major stars and constellations visible from the Taurus-Littrow landing site are plotted underneath a rotating translucent position locator. The locator has six concentric circular plots, sixty degrees apart, that correspond to position locators set for the Alignment Optical Telescope inside the Lunar Module. The Velcro patch on the reverse shows traces of lunar dust.

 

“In some ways, when we voyaged to the moon, we were not unlike ancient mariners of the past. The stars were not only to light our way, but were used to guide us to our destination. We had onboard a sextant and telescope similar to what has been used for thousands of years but to make them useful we had to know what the heavens looked like, where the stars were, be able to recognize them and tell our computer through the sextant exactly what stars we were tracking. As a quick reference, we took star charts.. and those star charts of particular importance were the ones we carried to the lunar surface. Our first concern after landing would be to prepare for an immediate lift off in case of emergency. In order to assure that our lift off be successful so that we could subsequently rendezvous with our Command Module, we had to be absolutely sure of our Lunar Module’s position and orientation on the Lunar surface.”

— Eugene Cernan, Commander Apollo XVII in accompanying signed letter

 

When the Star Charts for Apollo were designed, three stars’ names were made up by Gus Ivan Grissom as a tribute to his fellow Apollo 1 crew members. Star number 3 was named “NAVI,” which is Grissom’s middle name spelled backwards. Star number 17 was named “REGOR,” which is Roger (Chaffee) spelled backwards. Star number 20 was named “DNOCES,” which is Second (Ed White II) spelled backwards. After the tragic deaths of the Apollo 1 crew in a training accident, NASA honored the men by maintaining the names on all of the Star Charts.

 

15x32" in frame (x22" when closed)

---

From “Mooncollector” Jim Ruddy lifetime collection, When Jim turned 82 and his health was failing, he wanted to bundle his collection of lunar surface artifacts together in a single sale to someone who would care for them, and so he contacted me. I agreed to procure the collection and spent some time with him discussing each artifact at his home in Palm Springs. He was meticulous and carefully framed each precious treasure. Soon after I added this to the FV space collection in 2015, he passed away.

LumiSpa device and cleanser on a bathroom counter with a sunflower blossom and a pair of glasses.

After a few final touches, the professor is ready to test the device.

This is the Delkin Devices DC550D-P on my Canon T2i. Works great and really helps to make the LCD more visible in bright ambient light.

(Edited to add answer key)

 

I shot the same scene with eight different imaging devices. Which device shot George best?

 

Each photo was shot in full-auto mode and I made no adjustments to the image afterward. All I did was crop and scale each one to a size of 2048 pixels to facilitate your side-by-side comparison. Go ahead and click through to the full-size version if y'like.

 

To give you some idea of the detail in the image, I've also compiled a lightbox of thumbnails, clipped from the same region of the image at the file's full original resolution (and then scaled to common dimensions).

 

What to you think? Leave your comments in the comments. I'll post the "answer key" after these have been online for a bit.

Junk Jet n°1 wants to capture and transfer junk’s ambiguities indicating non-function, or at least bad-function implied in the nature of technology, and various forms of mis-use for aesthetic purposes. What could be the aesthetic (non-) function of junk within clean computational aesthetics of electronic media?

Therefore, relevant fields are all sorts of re-use, of wrong-use and non-use, and of tinkering (bricoler, basteln) of forms and found objects, of theories and (small) narratives, of fashions and styles, and of course of computers and other electronic devices. Junk Jet n°1 wants to explore do-it-yourself works of computer culture, accidental outcomes, deviant and normal aesthetic forms that result from misused media, subverted customary tools, and jammed common practices.

For this reason it has collected works from theorists, artists, architects, and musicians who treated in various forms counter use of electronic devices, or who produced counter works (and counter counter works) of counter aesthetics, tunneling mainstream (above all architects’, designers’, and artists’ stream) practices. Processes of deformation and variation are more important than linear chains of formulation and fixation. This includes works and concepts on collage (Holger Lund), on chance, cut up, bootleg and sampling (Jan Jelinek, Rank Sinatra, Mowblind), and on hybrid techniques (Nicole Sudhoff), all of them turning electronic devices, and other forms of computation into machines of indeterminacy. Open experiments in which someone or something may fail are of great importance: Through the lens of failure Junk Jet watches authority falter, methodologies crumble, tests getting tested – until they crash. Failure is regarded a means for confronting the seemingly fixed hierarchies implemented in technologies, but above all in procedures.

Junk Jet n°1 claims itself political, not in that it handles political topics, but in that it goes after medial techniques that show alternatives to the tautological and exploitative practices of our mass culture. Junk Jet n°1 wants to cultivate its anti heart by “introducing noise to signal”: by distorting the digital hype and collapsing the technological seduction, by subverting the computer, and exploring the aesthetics of noise and the beauty of collapse and crash – perhaps the crash of the beauty.

 

With noisy contributions by:

Kim Cascone, The Breadboard Band, Asli Serbest & Mona Mahall, Marc Wright & Tim Kaiser (girl.tv), Gerd De Bruyn, Susigames, Hisham Almannai, Nicole Pruckermayr, Holger Lund, Burak Arikan, Nicole Sudhoff, Pascal Glissmann & Martina Höfflin, Amy Alexander, Jaromil, Sebastian Schöpsdau, Farmers Manual, Martin Woodtli, Claus Pias, Olia Lialina, Moritz von Pein, Christine Berrie, Rank Sinatra, Sven Koenig, Dieter Kovacic (dieb13) & Oliver Stolz, The Breadboard Band, 2-5bz, Nobukazo Takemuro , Alex Tsitsigias, Peter Plessas, Kid Fellow, Sinebag, Jan Jelinek, Mowblind

 

Release Date: November 2007

ISSN: 1865-9357

Number of pages: 69

Measurements: 25 x 20 x 0.5 cm

www.igmade.net/

After toddling around for years with different systems, I finally have a collection of devices that suit my taste;

 

-Vintage late 70's Akai Direct drive, auto return AP-206C turntable.

-Late 90's Denon AV surround receiver AVR-1801

-Mid 90's Yamaha CDX-480 cd player

-Late 90's Denon DRW-585 double cassette player

- Vintage 70's 484 Philips front speakers

-Vintage mid/late 80's Philips DRC MK2 rear speakers (not on the pic).

 

Just the stuff I need to annoy the neighbours ;P

 

The Naked 3D Fitness Tracker goes on pre-request appears to be ready to change your entire body estimation game. It is a beautiful, cutting edge, flawlessly outlined framework saddled with a sketchy name. The apparatus is in general made of an extraordinary mirror glass that outfitted with depth...

 

wow-gift.com/3d-fitness-tracker/

LumiSpa device and cleanser on a marble countertop with a textured hand towel, and a chrome soap dispenser.

Two-car Class 156 'Super Sprinter' DMU 156 480 rumbles through Kirkby-in-Furness station, a deserted request stop, whilst forming Northern Rail's 07.41 (SaO) Barrow-Sellafield service. @07.52

An array of volume knobs on 24-channel mixer.

FDA-approved sharps disposal containers are made with puncture and leak-resistant plastic. The agency recommends that sharps - like needles, syringes, lancets and other devices used at home to treat diabetes, arthritis, cancer, and other diseases - be immediately placed after use in one of these containers. For more information about safe sharps disposal, visit www.fda.gov/safesharpsdisposal.

Spaceflight (or space flight) is ballistic flight into or through outer space. Spaceflight can occur with spacecraft with or without humans on board. Yuri Gagarin of the Soviet Union was the first human to conduct a spaceflight. Examples of human spaceflight include the U.S. Apollo Moon landing and Space Shuttle programs and the Russian Soyuz program, as well as the ongoing International Space Station. Examples of unmanned spaceflight include space probes that leave Earth orbit, as well as satellites in orbit around Earth, such as communications satellites. These operate either by telerobotic control or are fully autonomous.

 

Spaceflight is used in space exploration, and also in commercial activities like space tourism and satellite telecommunications. Additional non-commercial uses of spaceflight include space observatories, reconnaissance satellites and other Earth observation satellites.

 

A spaceflight typically begins with a rocket launch, which provides the initial thrust to overcome the force of gravity and propels the spacecraft from the surface of the Earth. Once in space, the motion of a spacecraft – both when unpropelled and when under propulsion – is covered by the area of study called astrodynamics. Some spacecraft remain in space indefinitely, some disintegrate during atmospheric reentry, and others reach a planetary or lunar surface for landing or impact.

  

History

Main articles: History of spaceflight and Timeline of spaceflight

Tsiolkovsky, early space theorist

 

The first theoretical proposal of space travel using rockets was published by Scottish astronomer and mathematician William Leitch, in an 1861 essay "A Journey Through Space".[1] More well-known (though not widely outside Russia) is Konstantin Tsiolkovsky's work, "Исследование мировых пространств реактивными приборами" (The Exploration of Cosmic Space by Means of Reaction Devices), published in 1903.

 

Spaceflight became an engineering possibility with the work of Robert H. Goddard's publication in 1919 of his paper A Method of Reaching Extreme Altitudes. His application of the de Laval nozzle to liquid fuel rockets improved efficiency enough for interplanetary travel to become possible. He also proved in the laboratory that rockets would work in the vacuum of space;[specify] nonetheless, his work was not taken seriously by the public. His attempt to secure an Army contract for a rocket-propelled weapon in the first World War was defeated by the November 11, 1918 armistice with Germany. Working with private financial support, he was the first to launch a liquid-fueled rocket in 1926. Goddard's paper was highly influential on Hermann Oberth, who in turn influenced Wernher von Braun. Von Braun became the first to produce modern rockets as guided weapons, employed by Adolf Hitler. Von Braun's V-2 was the first rocket to reach space, at an altitude of 189 kilometers (102 nautical miles) on a June 1944 test flight.[2]

 

Tsiolkovsky's rocketry work was not fully appreciated in his lifetime, but he influenced Sergey Korolev, who became the Soviet Union's chief rocket designer under Joseph Stalin, to develop intercontinental ballistic missiles to carry nuclear weapons as a counter measure to United States bomber planes. Derivatives of Korolev's R-7 Semyorka missiles were used to launch the world's first artificial Earth satellite, Sputnik 1, on October 4, 1957, and later the first human to orbit the Earth, Yuri Gagarin in Vostok 1, on April 12, 1961.[3]

 

At the end of World War II, von Braun and most of his rocket team surrendered to the United States, and were expatriated to work on American missiles at what became the Army Ballistic Missile Agency. This work on missiles such as Juno I and Atlas enabled launch of the first US satellite Explorer 1 on February 1, 1958, and the first American in orbit, John Glenn in Friendship 7 on February 20, 1962. As director of the Marshall Space Flight Center, Von Braun oversaw development of a larger class of rocket called Saturn, which allowed the US to send the first two humans, Neil Armstrong and Buzz Aldrin, to the Moon and back on Apollo 11 in July 1969. Over the same period, the Soviet Union secretly tried but failed to develop the N1 rocket to give them the capability to land one person on the Moon.

Phases

Launch

Main article: Rocket launch

See also: List of space launch system designs

 

Rockets are the only means currently capable of reaching orbit or beyond. Other non-rocket spacelaunch technologies have yet to be built, or remain short of orbital speeds. A rocket launch for a spaceflight usually starts from a spaceport (cosmodrome), which may be equipped with launch complexes and launch pads for vertical rocket launches, and runways for takeoff and landing of carrier airplanes and winged spacecraft. Spaceports are situated well away from human habitation for noise and safety reasons. ICBMs have various special launching facilities.

 

A launch is often restricted to certain launch windows. These windows depend upon the position of celestial bodies and orbits relative to the launch site. The biggest influence is often the rotation of the Earth itself. Once launched, orbits are normally located within relatively constant flat planes at a fixed angle to the axis of the Earth, and the Earth rotates within this orbit.

 

A launch pad is a fixed structure designed to dispatch airborne vehicles. It generally consists of a launch tower and flame trench. It is surrounded by equipment used to erect, fuel, and maintain launch vehicles. Before launch, the rocket can weigh many hundreds of tonnes. The Space Shuttle Columbia, on STS-1, weighed 2,030 tonnes (4,480,000 lb) at take off.

Reaching space

 

The most commonly used definition of outer space is everything beyond the Kármán line, which is 100 kilometers (62 mi) above the Earth's surface. The United States sometimes defines outer space as everything beyond 50 miles (80 km) in altitude.

 

Rockets are the only currently practical means of reaching space. Conventional airplane engines cannot reach space due to the lack of oxygen. Rocket engines expel propellant to provide forward thrust that generates enough delta-v (change in velocity) to reach orbit.

 

For manned launch systems launch escape systems are frequently fitted to allow astronauts to escape in the case of emergency.

Alternatives

Main article: Non-rocket spacelaunch

 

Many ways to reach space other than rockets have been proposed. Ideas such as the space elevator, and momentum exchange tethers like rotovators or skyhooks require new materials much stronger than any currently known. Electromagnetic launchers such as launch loops might be feasible with current technology. Other ideas include rocket assisted aircraft/spaceplanes such as Reaction Engines Skylon (currently in early stage development), scramjet powered spaceplanes, and RBCC powered spaceplanes. Gun launch has been proposed for cargo.

Leaving orbit

 

This section possibly contains original research. Relevant discussion may be found on Talk:Spaceflight. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (June 2018) (Learn how and when to remove this template message)

Main articles: Escape velocity and Parking orbit

Launched in 1959, Luna 1 was the first known man-made object to achieve escape velocity from the Earth.[4] (replica pictured)

 

Achieving a closed orbit is not essential to lunar and interplanetary voyages. Early Russian space vehicles successfully achieved very high altitudes without going into orbit. NASA considered launching Apollo missions directly into lunar trajectories but adopted the strategy of first entering a temporary parking orbit and then performing a separate burn several orbits later onto a lunar trajectory. This costs additional propellant because the parking orbit perigee must be high enough to prevent reentry while direct injection can have an arbitrarily low perigee because it will never be reached.

 

However, the parking orbit approach greatly simplified Apollo mission planning in several important ways. It substantially widened the allowable launch windows, increasing the chance of a successful launch despite minor technical problems during the countdown. The parking orbit was a stable "mission plateau" that gave the crew and controllers several hours to thoroughly check out the spacecraft after the stresses of launch before committing it to a long lunar flight; the crew could quickly return to Earth, if necessary, or an alternate Earth-orbital mission could be conducted. The parking orbit also enabled translunar trajectories that avoided the densest parts of the Van Allen radiation belts.

 

Apollo missions minimized the performance penalty of the parking orbit by keeping its altitude as low as possible. For example, Apollo 15 used an unusually low parking orbit (even for Apollo) of 92.5 nmi by 91.5 nmi (171 km by 169 km) where there was significant atmospheric drag. But it was partially overcome by continuous venting of hydrogen from the third stage of the Saturn V, and was in any event tolerable for the short stay.

 

Robotic missions do not require an abort capability or radiation minimization, and because modern launchers routinely meet "instantaneous" launch windows, space probes to the Moon and other planets generally use direct injection to maximize performance. Although some might coast briefly during the launch sequence, they do not complete one or more full parking orbits before the burn that injects them onto an Earth escape trajectory.

 

Note that the escape velocity from a celestial body decreases with altitude above that body. However, it is more fuel-efficient for a craft to burn its fuel as close to the ground as possible; see Oberth effect and reference.[5] This is another way to explain the performance penalty associated with establishing the safe perigee of a parking orbit.

 

Plans for future crewed interplanetary spaceflight missions often include final vehicle assembly in Earth orbit, such as NASA's Project Orion and Russia's Kliper/Parom tandem.

Astrodynamics

Main article: Orbital mechanics

 

Astrodynamics is the study of spacecraft trajectories, particularly as they relate to gravitational and propulsion effects. Astrodynamics allows for a spacecraft to arrive at its destination at the correct time without excessive propellant use. An orbital maneuvering system may be needed to maintain or change orbits.

 

Non-rocket orbital propulsion methods include solar sails, magnetic sails, plasma-bubble magnetic systems, and using gravitational slingshot effects.

Ionized gas trail from Shuttle reentry

Recovery of Discoverer 14 return capsule by a C-119 airplane

Transfer energy

 

The term "transfer energy" means the total amount of energy imparted by a rocket stage to its payload. This can be the energy imparted by a first stage of a launch vehicle to an upper stage plus payload, or by an upper stage or spacecraft kick motor to a spacecraft.[6][7]

Reentry

Main article: Atmospheric reentry

 

Vehicles in orbit have large amounts of kinetic energy. This energy must be discarded if the vehicle is to land safely without vaporizing in the atmosphere. Typically this process requires special methods to protect against aerodynamic heating. The theory behind reentry was developed by Harry Julian Allen. Based on this theory, reentry vehicles present blunt shapes to the atmosphere for reentry. Blunt shapes mean that less than 1% of the kinetic energy ends up as heat that reaches the vehicle, and the remainder heats up the atmosphere.

Landing

 

The Mercury, Gemini, and Apollo capsules all splashed down in the sea. These capsules were designed to land at relatively low speeds with the help of a parachute. Russian capsules for Soyuz make use of a big parachute and braking rockets to touch down on land. The Space Shuttle glided to a touchdown like a plane.

Recovery

 

After a successful landing the spacecraft, its occupants and cargo can be recovered. In some cases, recovery has occurred before landing: while a spacecraft is still descending on its parachute, it can be snagged by a specially designed aircraft. This mid-air retrieval technique was used to recover the film canisters from the Corona spy satellites.

Types

Uncrewed

See also: Uncrewed spacecraft and robotic spacecraft

Sojourner takes its Alpha particle X-ray spectrometer measurement of Yogi Rock on Mars

The MESSENGER spacecraft at Mercury (artist's interpretation)

 

Uncrewed spaceflight (or unmanned) is all spaceflight activity without a necessary human presence in space. This includes all space probes, satellites and robotic spacecraft and missions. Uncrewed spaceflight is the opposite of manned spaceflight, which is usually called human spaceflight. Subcategories of uncrewed spaceflight are "robotic spacecraft" (objects) and "robotic space missions" (activities). A robotic spacecraft is an uncrewed spacecraft with no humans on board, that is usually under telerobotic control. A robotic spacecraft designed to make scientific research measurements is often called a space probe.

 

Uncrewed space missions use remote-controlled spacecraft. The first uncrewed space mission was Sputnik I, launched October 4, 1957 to orbit the Earth. Space missions where other animals but no humans are on-board are considered uncrewed missions.

Benefits

 

Many space missions are more suited to telerobotic rather than crewed operation, due to lower cost and lower risk factors. In addition, some planetary destinations such as Venus or the vicinity of Jupiter are too hostile for human survival, given current technology. Outer planets such as Saturn, Uranus, and Neptune are too distant to reach with current crewed spaceflight technology, so telerobotic probes are the only way to explore them. Telerobotics also allows exploration of regions that are vulnerable to contamination by Earth micro-organisms since spacecraft can be sterilized. Humans can not be sterilized in the same way as a spaceship, as they coexist with numerous micro-organisms, and these micro-organisms are also hard to contain within a spaceship or spacesuit.

Telepresence

 

Telerobotics becomes telepresence when the time delay is short enough to permit control of the spacecraft in close to real time by humans. Even the two seconds light speed delay for the Moon is too far away for telepresence exploration from Earth. The L1 and L2 positions permit 400-millisecond round trip delays, which is just close enough for telepresence operation. Telepresence has also been suggested as a way to repair satellites in Earth orbit from Earth. The Exploration Telerobotics Symposium in 2012 explored this and other topics.[8]

Human

Main article: Human spaceflight

ISS crew member stores samples

 

The first human spaceflight was Vostok 1 on April 12, 1961, on which cosmonaut Yuri Gagarin of the USSR made one orbit around the Earth. In official Soviet documents, there is no mention of the fact that Gagarin parachuted the final seven miles.[9] Currently, the only spacecraft regularly used for human spaceflight are the Russian Soyuz spacecraft and the Chinese Shenzhou spacecraft. The U.S. Space Shuttle fleet operated from April 1981 until July 2011. SpaceShipOne has conducted two human suborbital spaceflights.

Sub-orbital

Main article: Sub-orbital spaceflight

The International Space Station in Earth orbit after a visit from the crew of STS-119

 

On a sub-orbital spaceflight the spacecraft reaches space and then returns to the atmosphere after following a (primarily) ballistic trajectory. This is usually because of insufficient specific orbital energy, in which case a suborbital flight will last only a few minutes, but it is also possible for an object with enough energy for an orbit to have a trajectory that intersects the Earth's atmosphere, sometimes after many hours. Pioneer 1 was NASA's first space probe intended to reach the Moon. A partial failure caused it to instead follow a suborbital trajectory to an altitude of 113,854 kilometers (70,746 mi) before reentering the Earth's atmosphere 43 hours after launch.

 

The most generally recognized boundary of space is the Kármán line 100 km above sea level. (NASA alternatively defines an astronaut as someone who has flown more than 50 miles (80 km) above sea level.) It is not generally recognized by the public that the increase in potential energy required to pass the Kármán line is only about 3% of the orbital energy (potential plus kinetic energy) required by the lowest possible Earth orbit (a circular orbit just above the Kármán line.) In other words, it is far easier to reach space than to stay there. On May 17, 2004, Civilian Space eXploration Team launched the GoFast Rocket on a suborbital flight, the first amateur spaceflight. On June 21, 2004, SpaceShipOne was used for the first privately funded human spaceflight.

Point-to-point

 

Point-to-point is a category of sub-orbital spaceflight in which a spacecraft provides rapid transport between two terrestrial locations. Consider a conventional airline route between London and Sydney, a flight that normally lasts over twenty hours. With point-to-point suborbital travel the same route could be traversed in less than one hour.[10] While no company offers this type of transportation today, SpaceX has revealed plans to do so as early as the 2020s using its BFR vehicle.[11] Suborbital spaceflight over an intercontinental distance requires a vehicle velocity that is only a little lower than the velocity required to reach low Earth orbit.[12] If rockets are used, the size of the rocket relative to the payload is similar to an Intercontinental Ballistic Missile (ICBM). Any intercontinental spaceflight has to surmount problems of heating during atmosphere re-entry that are nearly as large as those faced by orbital spaceflight.

Orbital

Main article: Orbital spaceflight

Apollo 6 heads into orbit

 

A minimal orbital spaceflight requires much higher velocities than a minimal sub-orbital flight, and so it is technologically much more challenging to achieve. To achieve orbital spaceflight, the tangential velocity around the Earth is as important as altitude. In order to perform a stable and lasting flight in space, the spacecraft must reach the minimal orbital speed required for a closed orbit.

Interplanetary

Main article: Interplanetary spaceflight

 

Interplanetary travel is travel between planets within a single planetary system. In practice, the use of the term is confined to travel between the planets of our Solar System.

Interstellar

Main article: Interstellar travel

 

Five spacecraft are currently leaving the Solar System on escape trajectories, Voyager 1, Voyager 2, Pioneer 10, Pioneer 11, and New Horizons. The one farthest from the Sun is Voyager 1, which is more than 100 AU distant and is moving at 3.6 AU per year.[13] In comparison, Proxima Centauri, the closest star other than the Sun, is 267,000 AU distant. It will take Voyager 1 over 74,000 years to reach this distance. Vehicle designs using other techniques, such as nuclear pulse propulsion are likely to be able to reach the nearest star significantly faster. Another possibility that could allow for human interstellar spaceflight is to make use of time dilation, as this would make it possible for passengers in a fast-moving vehicle to travel further into the future while aging very little, in that their great speed slows down the rate of passage of on-board time. However, attaining such high speeds would still require the use of some new, advanced method of propulsion.

Intergalactic

Main article: Intergalactic travel

 

Intergalactic travel involves spaceflight between galaxies, and is considered much more technologically demanding than even interstellar travel and, by current engineering terms, is considered science fiction.

Spacecraft

Main article: Spacecraft

An Apollo Lunar Module on the lunar surface

 

Spacecraft are vehicles capable of controlling their trajectory through space.

 

The first 'true spacecraft' is sometimes said to be Apollo Lunar Module,[14] since this was the only manned vehicle to have been designed for, and operated only in space; and is notable for its non aerodynamic shape.

Propulsion

Main article: Spacecraft propulsion

 

Spacecraft today predominantly use rockets for propulsion, but other propulsion techniques such as ion drives are becoming more common, particularly for unmanned vehicles, and this can significantly reduce the vehicle's mass and increase its delta-v.

Launch systems

Main article: Launch vehicle

 

Launch systems are used to carry a payload from Earth's surface into outer space.

Expendable

Main article: Expendable launch system

 

Most current spaceflight uses multi-stage expendable launch systems to reach space.

 

Reusable

Main article: Reusable launch system

Ambox current red.svg

 

This section needs to be updated. Please update this article to reflect recent events or newly available information. (August 2019)

 

The first reusable spacecraft, the X-15, was air-launched on a suborbital trajectory on July 19, 1963. The first partially reusable orbital spacecraft, the Space Shuttle, was launched by the USA on the 20th anniversary of Yuri Gagarin's flight, on April 12, 1981. During the Shuttle era, six orbiters were built, all of which have flown in the atmosphere and five of which have flown in space. The Enterprise was used only for approach and landing tests, launching from the back of a Boeing 747 and gliding to deadstick landings at Edwards AFB, California. The first Space Shuttle to fly into space was the Columbia, followed by the Challenger, Discovery, Atlantis, and Endeavour. The Endeavour was built to replace the Challenger, which was lost in January 1986. The Columbia broke up during reentry in February 2003.

 

The Space Shuttle Columbia seconds after engine ignition on mission STS-1

 

Columbia landing, concluding the STS-1 mission

 

Columbia launches again on STS-2

 

The first automatic partially reusable spacecraft was the Buran (Snowstorm), launched by the USSR on November 15, 1988, although it made only one flight. This spaceplane was designed for a crew and strongly resembled the US Space Shuttle, although its drop-off boosters used liquid propellants and its main engines were located at the base of what would be the external tank in the American Shuttle. Lack of funding, complicated by the dissolution of the USSR, prevented any further flights of Buran.

 

Per the Vision for Space Exploration, the Space Shuttle was retired in 2011 due mainly to its old age and high cost of the program reaching over a billion dollars per flight. The Shuttle's human transport role is to be replaced by the partially reusable Crew Exploration Vehicle (CEV) no later than 2021. The Shuttle's heavy cargo transport role is to be replaced by expendable rockets such as the Evolved Expendable Launch Vehicle (EELV) or a Shuttle Derived Launch Vehicle.

 

Scaled Composites SpaceShipOne was a reusable suborbital spaceplane that carried pilots Mike Melvill and Brian Binnie on consecutive flights in 2004 to win the Ansari X Prize. The Spaceship Company has built its successor SpaceShipTwo. A fleet of SpaceShipTwos operated by Virgin Galactic planned to begin reusable private spaceflight carrying paying passengers (space tourists) in 2008, but this was delayed due to an accident in the propulsion development.[15]

 

Challenges

Main article: Effect of spaceflight on the human body

Space disasters

Main article: Space accidents and incidents

 

All launch vehicles contain a huge amount of energy that is needed for some part of it to reach orbit. There is therefore some risk that this energy can be released prematurely and suddenly, with significant effects. When a Delta II rocket exploded 13 seconds after launch on January 17, 1997, there were reports of store windows 10 miles (16 km) away being broken by the blast.[16]

 

Space is a fairly predictable environment, but there are still risks of accidental depressurization and the potential failure of equipment, some of which may be very newly developed.

 

In 2004 the International Association for the Advancement of Space Safety was established in the Netherlands to further international cooperation and scientific advancement in space systems safety.[17]

Weightlessness

Main article: Weightlessness

Astronauts on the ISS in weightless conditions. Michael Foale can be seen exercising in the foreground.

 

In a microgravity environment such as that provided by a spacecraft in orbit around the Earth, humans experience a sense of "weightlessness." Short-term exposure to microgravity causes space adaptation syndrome, a self-limiting nausea caused by derangement of the vestibular system. Long-term exposure causes multiple health issues. The most significant is bone loss, some of which is permanent, but microgravity also leads to significant deconditioning of muscular and cardiovascular tissues.

Radiation

 

Once above the atmosphere, radiation due to the Van Allen belts, solar radiation and cosmic radiation issues occur and increase. Further away from the Earth, solar flares can give a fatal radiation dose in minutes, and the health threat from cosmic radiation significantly increases the chances of cancer over a decade exposure or more.[18]

Life support

Main article: Life support system

 

In human spaceflight, the life support system is a group of devices that allow a human being to survive in outer space. NASA often uses the phrase Environmental Control and Life Support System or the acronym ECLSS when describing these systems for its human spaceflight missions.[19] The life support system may supply: air, water and food. It must also maintain the correct body temperature, an acceptable pressure on the body and deal with the body's waste products. Shielding against harmful external influences such as radiation and micro-meteorites may also be necessary. Components of the life support system are life-critical, and are designed and constructed using safety engineering techniques.

Space weather

Main article: Space weather

Aurora australis and Discovery, May 1991.

 

Space weather is the concept of changing environmental conditions in outer space. It is distinct from the concept of weather within a planetary atmosphere, and deals with phenomena involving ambient plasma, magnetic fields, radiation and other matter in space (generally close to Earth but also in interplanetary, and occasionally interstellar medium). "Space weather describes the conditions in space that affect Earth and its technological systems. Our space weather is a consequence of the behavior of the Sun, the nature of Earth's magnetic field, and our location in the Solar System."[20]

 

Space weather exerts a profound influence in several areas related to space exploration and development. Changing geomagnetic conditions can induce changes in atmospheric density causing the rapid degradation of spacecraft altitude in Low Earth orbit. Geomagnetic storms due to increased solar activity can potentially blind sensors aboard spacecraft, or interfere with on-board electronics. An understanding of space environmental conditions is also important in designing shielding and life support systems for manned spacecraft.

Environmental considerations

 

Rockets as a class are not inherently grossly polluting. However, some rockets use toxic propellants, and most vehicles use propellants that are not carbon neutral. Many solid rockets have chlorine in the form of perchlorate or other chemicals, and this can cause temporary local holes in the ozone layer. Re-entering spacecraft generate nitrates which also can temporarily impact the ozone layer. Most rockets are made of metals that can have an environmental impact during their construction.

 

In addition to the atmospheric effects there are effects on the near-Earth space environment. There is the possibility that orbit could become inaccessible for generations due to exponentially increasing space debris caused by spalling of satellites and vehicles (Kessler syndrome). Many launched vehicles today are therefore designed to be re-entered after use.

This picture shows:

 

(1) a portable USB-C fast charging solar panel (I have a fixed one mounted on the exterior wall of my house too)

 

(2) two USB-C powerbanks of 10,000mAh each fast charging (5V20W) in and out. Can be charged with the solar panels (or with the power grid) and can be used to charge other devices

 

(3) a set of two handwarmers and a charging station that in itself is a powerbank with which you can recharge the handwarmers when you have no access to the grid. This charging station can be charged either with the fast charging powerbanks.

 

Note: white it is possible to connect the solar fast charger directly to devices like a phone or the charging station of the handwarmers, it is best not to do so because there may be fluctations in the output of the solar panel. A good powerbank should be able to handle these fluctuations, so it is safer to first charge your powerbank with a solar fast charger and then use the powerbank to charge other devices. Best measure these things with a V/A meter before use.

 

Make sure all your devices have the same (!) voltage and that the amperage of your charger or powerbank is at least that of the device you want to charge with it.

 

IR HDR. Pikes Peak in the background. IR converted Canon Rebel XTi. AEB +/-2 total of 3 exposures processed with Photomatix.

 

High Dynamic Range (HDR)

 

High-dynamic-range imaging (HDRI) is a high dynamic range (HDR) technique used in imaging and photography to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging or photographic techniques. The aim is to present a similar range of luminance to that experienced through the human visual system. The human eye, through adaptation of the iris and other methods, adjusts constantly to adapt to a broad range of luminance present in the environment. The brain continuously interprets this information so that a viewer can see in a wide range of light conditions.

 

HDR images can represent a greater range of luminance levels than can be achieved using more 'traditional' methods, such as many real-world scenes containing very bright, direct sunlight to extreme shade, or very faint nebulae. This is often achieved by capturing and then combining several different, narrower range, exposures of the same subject matter. Non-HDR cameras take photographs with a limited exposure range, referred to as LDR, resulting in the loss of detail in highlights or shadows.

 

The two primary types of HDR images are computer renderings and images resulting from merging multiple low-dynamic-range (LDR) or standard-dynamic-range (SDR) photographs. HDR images can also be acquired using special image sensors, such as an oversampled binary image sensor.

 

Due to the limitations of printing and display contrast, the extended luminosity range of an HDR image has to be compressed to be made visible. The method of rendering an HDR image to a standard monitor or printing device is called tone mapping. This method reduces the overall contrast of an HDR image to facilitate display on devices or printouts with lower dynamic range, and can be applied to produce images with preserved local contrast (or exaggerated for artistic effect).

 

In photography, dynamic range is measured in exposure value (EV) differences (known as stops). An increase of one EV, or 'one stop', represents a doubling of the amount of light. Conversely, a decrease of one EV represents a halving of the amount of light. Therefore, revealing detail in the darkest of shadows requires high exposures, while preserving detail in very bright situations requires very low exposures. Most cameras cannot provide this range of exposure values within a single exposure, due to their low dynamic range. High-dynamic-range photographs are generally achieved by capturing multiple standard-exposure images, often using exposure bracketing, and then later merging them into a single HDR image, usually within a photo manipulation program). Digital images are often encoded in a camera's raw image format, because 8-bit JPEG encoding does not offer a wide enough range of values to allow fine transitions (and regarding HDR, later introduces undesirable effects due to lossy compression).

 

Any camera that allows manual exposure control can make images for HDR work, although one equipped with auto exposure bracketing (AEB) is far better suited. Images from film cameras are less suitable as they often must first be digitized, so that they can later be processed using software HDR methods.

 

In most imaging devices, the degree of exposure to light applied to the active element (be it film or CCD) can be altered in one of two ways: by either increasing/decreasing the size of the aperture or by increasing/decreasing the time of each exposure. Exposure variation in an HDR set is only done by altering the exposure time and not the aperture size; this is because altering the aperture size also affects the depth of field and so the resultant multiple images would be quite different, preventing their final combination into a single HDR image.

 

An important limitation for HDR photography is that any movement between successive images will impede or prevent success in combining them afterwards. Also, as one must create several images (often three or five and sometimes more) to obtain the desired luminance range, such a full 'set' of images takes extra time. HDR photographers have developed calculation methods and techniques to partially overcome these problems, but the use of a sturdy tripod is, at least, advised.

 

Some cameras have an auto exposure bracketing (AEB) feature with a far greater dynamic range than others, from the 3 EV of the Canon EOS 40D, to the 18 EV of the Canon EOS-1D Mark II. As the popularity of this imaging method grows, several camera manufactures are now offering built-in HDR features. For example, the Pentax K-7 DSLR has an HDR mode that captures an HDR image and outputs (only) a tone mapped JPEG file. The Canon PowerShot G12, Canon PowerShot S95 and Canon PowerShot S100 offer similar features in a smaller format.. Nikon's approach is called 'Active D-Lighting' which applies exposure compensation and tone mapping to the image as it comes from the sensor, with the accent being on retaing a realistic effect . Some smartphones provide HDR modes, and most mobile platforms have apps that provide HDR picture taking.

 

Camera characteristics such as gamma curves, sensor resolution, noise, photometric calibration and color calibration affect resulting high-dynamic-range images.

 

Color film negatives and slides consist of multiple film layers that respond to light differently. As a consequence, transparent originals (especially positive slides) feature a very high dynamic range

 

Tone mapping

Tone mapping reduces the dynamic range, or contrast ratio, of an entire image while retaining localized contrast. Although it is a distinct operation, tone mapping is often applied to HDRI files by the same software package.

 

Several software applications are available on the PC, Mac and Linux platforms for producing HDR files and tone mapped images. Notable titles include

 

Adobe Photoshop

Aurora HDR

Dynamic Photo HDR

HDR Efex Pro

HDR PhotoStudio

Luminance HDR

MagicRaw

Oloneo PhotoEngine

Photomatix Pro

PTGui

 

Information stored in high-dynamic-range images typically corresponds to the physical values of luminance or radiance that can be observed in the real world. This is different from traditional digital images, which represent colors as they should appear on a monitor or a paper print. Therefore, HDR image formats are often called scene-referred, in contrast to traditional digital images, which are device-referred or output-referred. Furthermore, traditional images are usually encoded for the human visual system (maximizing the visual information stored in the fixed number of bits), which is usually called gamma encoding or gamma correction. The values stored for HDR images are often gamma compressed (power law) or logarithmically encoded, or floating-point linear values, since fixed-point linear encodings are increasingly inefficient over higher dynamic ranges.

 

HDR images often don't use fixed ranges per color channel—other than traditional images—to represent many more colors over a much wider dynamic range. For that purpose, they don't use integer values to represent the single color channels (e.g., 0-255 in an 8 bit per pixel interval for red, green and blue) but instead use a floating point representation. Common are 16-bit (half precision) or 32-bit floating point numbers to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with a color depth that has as few as 10–12 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts.

 

History of HDR photography

The idea of using several exposures to adequately reproduce a too-extreme range of luminance was pioneered as early as the 1850s by Gustave Le Gray to render seascapes showing both the sky and the sea. Such rendering was impossible at the time using standard methods, as the luminosity range was too extreme. Le Gray used one negative for the sky, and another one with a longer exposure for the sea, and combined the two into one picture in positive.

 

Mid 20th century

Manual tone mapping was accomplished by dodging and burning – selectively increasing or decreasing the exposure of regions of the photograph to yield better tonality reproduction. This was effective because the dynamic range of the negative is significantly higher than would be available on the finished positive paper print when that is exposed via the negative in a uniform manner. An excellent example is the photograph Schweitzer at the Lamp by W. Eugene Smith, from his 1954 photo essay A Man of Mercy on Dr. Albert Schweitzer and his humanitarian work in French Equatorial Africa. The image took 5 days to reproduce the tonal range of the scene, which ranges from a bright lamp (relative to the scene) to a dark shadow.

 

Ansel Adams elevated dodging and burning to an art form. Many of his famous prints were manipulated in the darkroom with these two methods. Adams wrote a comprehensive book on producing prints called The Print, which prominently features dodging and burning, in the context of his Zone System.

 

With the advent of color photography, tone mapping in the darkroom was no longer possible due to the specific timing needed during the developing process of color film. Photographers looked to film manufacturers to design new film stocks with improved response, or continued to shoot in black and white to use tone mapping methods.

 

Color film capable of directly recording high-dynamic-range images was developed by Charles Wyckoff and EG&G "in the course of a contract with the Department of the Air Force". This XR film had three emulsion layers, an upper layer having an ASA speed rating of 400, a middle layer with an intermediate rating, and a lower layer with an ASA rating of 0.004. The film was processed in a manner similar to color films, and each layer produced a different color. The dynamic range of this extended range film has been estimated as 1:108. It has been used to photograph nuclear explosions, for astronomical photography, for spectrographic research, and for medical imaging. Wyckoff's detailed pictures of nuclear explosions appeared on the cover of Life magazine in the mid-1950s.

 

Late 20th century

Georges Cornuéjols and licensees of his patents (Brdi, Hymatom) introduced the principle of HDR video image, in 1986, by interposing a matricial LCD screen in front of the camera's image sensor, increasing the sensors dynamic by five stops. The concept of neighborhood tone mapping was applied to video cameras by a group from the Technion in Israel led by Dr. Oliver Hilsenrath and Prof. Y.Y.Zeevi who filed for a patent on this concept in 1988.

 

In February and April 1990, Georges Cornuéjols introduced the first real-time HDR camera that combined two images captured by a sensor3435 or simultaneously3637 by two sensors of the camera. This process is known as bracketing used for a video stream.

 

In 1991, the first commercial video camera was introduced that performed real-time capturing of multiple images with different exposures, and producing an HDR video image, by Hymatom, licensee of Georges Cornuéjols.

 

Also in 1991, Georges Cornuéjols introduced the HDR+ image principle by non-linear accumulation of images to increase the sensitivity of the camera: for low-light environments, several successive images are accumulated, thus increasing the signal to noise ratio.

 

In 1993, another commercial medical camera producing an HDR video image, by the Technion.

 

Modern HDR imaging uses a completely different approach, based on making a high-dynamic-range luminance or light map using only global image operations (across the entire image), and then tone mapping the result. Global HDR was first introduced in 19931 resulting in a mathematical theory of differently exposed pictures of the same subject matter that was published in 1995 by Steve Mann and Rosalind Picard.

 

On October 28, 1998, Ben Sarao created one of the first nighttime HDR+G (High Dynamic Range + Graphic image)of STS-95 on the launch pad at NASA's Kennedy Space Center. It consisted of four film images of the shuttle at night that were digitally composited with additional digital graphic elements. The image was first exhibited at NASA Headquarters Great Hall, Washington DC in 1999 and then published in Hasselblad Forum, Issue 3 1993, Volume 35 ISSN 0282-5449.

 

The advent of consumer digital cameras produced a new demand for HDR imaging to improve the light response of digital camera sensors, which had a much smaller dynamic range than film. Steve Mann developed and patented the global-HDR method for producing digital images having extended dynamic range at the MIT Media Laboratory. Mann's method involved a two-step procedure: (1) generate one floating point image array by global-only image operations (operations that affect all pixels identically, without regard to their local neighborhoods); and then (2) convert this image array, using local neighborhood processing (tone-remapping, etc.), into an HDR image. The image array generated by the first step of Mann's process is called a lightspace image, lightspace picture, or radiance map. Another benefit of global-HDR imaging is that it provides access to the intermediate light or radiance map, which has been used for computer vision, and other image processing operations.

 

21st century

In 2005, Adobe Systems introduced several new features in Photoshop CS2 including Merge to HDR, 32 bit floating point image support, and HDR tone mapping.

 

On June 30, 2016, Microsoft added support for the digital compositing of HDR images to Windows 10 using the Universal Windows Platform.

 

HDR sensors

Modern CMOS image sensors can often capture a high dynamic range from a single exposure. The wide dynamic range of the captured image is non-linearly compressed into a smaller dynamic range electronic representation. However, with proper processing, the information from a single exposure can be used to create an HDR image.

 

Such HDR imaging is used in extreme dynamic range applications like welding or automotive work. Some other cameras designed for use in security applications can automatically provide two or more images for each frame, with changing exposure. For example, a sensor for 30fps video will give out 60fps with the odd frames at a short exposure time and the even frames at a longer exposure time. Some of the sensor may even combine the two images on-chip so that a wider dynamic range without in-pixel compression is directly available to the user for display or processing.

 

en.wikipedia.org/wiki/High-dynamic-range_imaging

 

Infrared Photography

 

In infrared photography, the film or image sensor used is sensitive to infrared light. The part of the spectrum used is referred to as near-infrared to distinguish it from far-infrared, which is the domain of thermal imaging. Wavelengths used for photography range from about 700 nm to about 900 nm. Film is usually sensitive to visible light too, so an infrared-passing filter is used; this lets infrared (IR) light pass through to the camera, but blocks all or most of the visible light spectrum (the filter thus looks black or deep red). ("Infrared filter" may refer either to this type of filter or to one that blocks infrared but passes other wavelengths.)

 

When these filters are used together with infrared-sensitive film or sensors, "in-camera effects" can be obtained; false-color or black-and-white images with a dreamlike or sometimes lurid appearance known as the "Wood Effect," an effect mainly caused by foliage (such as tree leaves and grass) strongly reflecting in the same way visible light is reflected from snow. There is a small contribution from chlorophyll fluorescence, but this is marginal and is not the real cause of the brightness seen in infrared photographs. The effect is named after the infrared photography pioneer Robert W. Wood, and not after the material wood, which does not strongly reflect infrared.

 

The other attributes of infrared photographs include very dark skies and penetration of atmospheric haze, caused by reduced Rayleigh scattering and Mie scattering, respectively, compared to visible light. The dark skies, in turn, result in less infrared light in shadows and dark reflections of those skies from water, and clouds will stand out strongly. These wavelengths also penetrate a few millimeters into skin and give a milky look to portraits, although eyes often look black.

 

Until the early 20th century, infrared photography was not possible because silver halide emulsions are not sensitive to longer wavelengths than that of blue light (and to a lesser extent, green light) without the addition of a dye to act as a color sensitizer. The first infrared photographs (as distinct from spectrographs) to be published appeared in the February 1910 edition of The Century Magazine and in the October 1910 edition of the Royal Photographic Society Journal to illustrate papers by Robert W. Wood, who discovered the unusual effects that now bear his name. The RPS co-ordinated events to celebrate the centenary of this event in 2010. Wood's photographs were taken on experimental film that required very long exposures; thus, most of his work focused on landscapes. A further set of infrared landscapes taken by Wood in Italy in 1911 used plates provided for him by CEK Mees at Wratten & Wainwright. Mees also took a few infrared photographs in Portugal in 1910, which are now in the Kodak archives.

 

Infrared-sensitive photographic plates were developed in the United States during World War I for spectroscopic analysis, and infrared sensitizing dyes were investigated for improved haze penetration in aerial photography. After 1930, new emulsions from Kodak and other manufacturers became useful to infrared astronomy.

 

Infrared photography became popular with photography enthusiasts in the 1930s when suitable film was introduced commercially. The Times regularly published landscape and aerial photographs taken by their staff photographers using Ilford infrared film. By 1937 33 kinds of infrared film were available from five manufacturers including Agfa, Kodak and Ilford. Infrared movie film was also available and was used to create day-for-night effects in motion pictures, a notable example being the pseudo-night aerial sequences in the James Cagney/Bette Davis movie The Bride Came COD.

 

False-color infrared photography became widely practiced with the introduction of Kodak Ektachrome Infrared Aero Film and Ektachrome Infrared EIR. The first version of this, known as Kodacolor Aero-Reversal-Film, was developed by Clark and others at the Kodak for camouflage detection in the 1940s. The film became more widely available in 35mm form in the 1960s but KODAK AEROCHROME III Infrared Film 1443 has been discontinued.

 

Infrared photography became popular with a number of 1960s recording artists, because of the unusual results; Jimi Hendrix, Donovan, Frank and a slow shutter speed without focus compensation, however wider apertures like f/2.0 can produce sharp photos only if the lens is meticulously refocused to the infrared index mark, and only if this index mark is the correct one for the filter and film in use. However, it should be noted that diffraction effects inside a camera are greater at infrared wavelengths so that stopping down the lens too far may actually reduce sharpness.

 

Most apochromatic ('APO') lenses do not have an Infrared index mark and do not need to be refocused for the infrared spectrum because they are already optically corrected into the near-infrared spectrum. Catadioptric lenses do not often require this adjustment because their mirror containing elements do not suffer from chromatic aberration and so the overall aberration is comparably less. Catadioptric lenses do, of course, still contain lenses, and these lenses do still have a dispersive property.

 

Infrared black-and-white films require special development times but development is usually achieved with standard black-and-white film developers and chemicals (like D-76). Kodak HIE film has a polyester film base that is very stable but extremely easy to scratch, therefore special care must be used in the handling of Kodak HIE throughout the development and printing/scanning process to avoid damage to the film. The Kodak HIE film was sensitive to 900 nm.

 

As of November 2, 2007, "KODAK is preannouncing the discontinuance" of HIE Infrared 35 mm film stating the reasons that, "Demand for these products has been declining significantly in recent years, and it is no longer practical to continue to manufacture given the low volume, the age of the product formulations and the complexity of the processes involved." At the time of this notice, HIE Infrared 135-36 was available at a street price of around $12.00 a roll at US mail order outlets.

 

Arguably the greatest obstacle to infrared film photography has been the increasing difficulty of obtaining infrared-sensitive film. However, despite the discontinuance of HIE, other newer infrared sensitive emulsions from EFKE, ROLLEI, and ILFORD are still available, but these formulations have differing sensitivity and specifications from the venerable KODAK HIE that has been around for at least two decades. Some of these infrared films are available in 120 and larger formats as well as 35 mm, which adds flexibility to their application. With the discontinuance of Kodak HIE, Efke's IR820 film has become the only IR film on the marketneeds update with good sensitivity beyond 750 nm, the Rollei film does extend beyond 750 nm but IR sensitivity falls off very rapidly.

  

Color infrared transparency films have three sensitized layers that, because of the way the dyes are coupled to these layers, reproduce infrared as red, red as green, and green as blue. All three layers are sensitive to blue so the film must be used with a yellow filter, since this will block blue light but allow the remaining colors to reach the film. The health of foliage can be determined from the relative strengths of green and infrared light reflected; this shows in color infrared as a shift from red (healthy) towards magenta (unhealthy). Early color infrared films were developed in the older E-4 process, but Kodak later manufactured a color transparency film that could be developed in standard E-6 chemistry, although more accurate results were obtained by developing using the AR-5 process. In general, color infrared does not need to be refocused to the infrared index mark on the lens.

 

In 2007 Kodak announced that production of the 35 mm version of their color infrared film (Ektachrome Professional Infrared/EIR) would cease as there was insufficient demand. Since 2011, all formats of color infrared film have been discontinued. Specifically, Aerochrome 1443 and SO-734.

 

There is no currently available digital camera that will produce the same results as Kodak color infrared film although the equivalent images can be produced by taking two exposures, one infrared and the other full-color, and combining in post-production. The color images produced by digital still cameras using infrared-pass filters are not equivalent to those produced on color infrared film. The colors result from varying amounts of infrared passing through the color filters on the photo sites, further amended by the Bayer filtering. While this makes such images unsuitable for the kind of applications for which the film was used, such as remote sensing of plant health, the resulting color tonality has proved popular artistically.

 

Color digital infrared, as part of full spectrum photography is gaining popularity. The ease of creating a softly colored photo with infrared characteristics has found interest among hobbyists and professionals.

 

In 2008, Los Angeles photographer, Dean Bennici started cutting and hand rolling Aerochrome color Infrared film. All Aerochrome medium and large format which exists today came directly from his lab. The trend in infrared photography continues to gain momentum with the success of photographer Richard Mosse and multiple users all around the world.

 

Digital camera sensors are inherently sensitive to infrared light, which would interfere with the normal photography by confusing the autofocus calculations or softening the image (because infrared light is focused differently from visible light), or oversaturating the red channel. Also, some clothing is transparent in the infrared, leading to unintended (at least to the manufacturer) uses of video cameras. Thus, to improve image quality and protect privacy, many digital cameras employ infrared blockers. Depending on the subject matter, infrared photography may not be practical with these cameras because the exposure times become overly long, often in the range of 30 seconds, creating noise and motion blur in the final image. However, for some subject matter the long exposure does not matter or the motion blur effects actually add to the image. Some lenses will also show a 'hot spot' in the centre of the image as their coatings are optimised for visible light and not for IR.

 

An alternative method of DSLR infrared photography is to remove the infrared blocker in front of the sensor and replace it with a filter that removes visible light. This filter is behind the mirror, so the camera can be used normally - handheld, normal shutter speeds, normal composition through the viewfinder, and focus, all work like a normal camera. Metering works but is not always accurate because of the difference between visible and infrared refraction. When the IR blocker is removed, many lenses which did display a hotspot cease to do so, and become perfectly usable for infrared photography. Additionally, because the red, green and blue micro-filters remain and have transmissions not only in their respective color but also in the infrared, enhanced infrared color may be recorded.

 

Since the Bayer filters in most digital cameras absorb a significant fraction of the infrared light, these cameras are sometimes not very sensitive as infrared cameras and can sometimes produce false colors in the images. An alternative approach is to use a Foveon X3 sensor, which does not have absorptive filters on it; the Sigma SD10 DSLR has a removable IR blocking filter and dust protector, which can be simply omitted or replaced by a deep red or complete visible light blocking filter. The Sigma SD14 has an IR/UV blocking filter that can be removed/installed without tools. The result is a very sensitive digital IR camera.

 

While it is common to use a filter that blocks almost all visible light, the wavelength sensitivity of a digital camera without internal infrared blocking is such that a variety of artistic results can be obtained with more conventional filtration. For example, a very dark neutral density filter can be used (such as the Hoya ND400) which passes a very small amount of visible light compared to the near-infrared it allows through. Wider filtration permits an SLR viewfinder to be used and also passes more varied color information to the sensor without necessarily reducing the Wood effect. Wider filtration is however likely to reduce other infrared artefacts such as haze penetration and darkened skies. This technique mirrors the methods used by infrared film photographers where black-and-white infrared film was often used with a deep red filter rather than a visually opaque one.

 

Another common technique with near-infrared filters is to swap blue and red channels in software (e.g. photoshop) which retains much of the characteristic 'white foliage' while rendering skies a glorious blue.

 

Several Sony cameras had the so-called Night Shot facility, which physically moves the blocking filter away from the light path, which makes the cameras very sensitive to infrared light. Soon after its development, this facility was 'restricted' by Sony to make it difficult for people to take photos that saw through clothing. To do this the iris is opened fully and exposure duration is limited to long times of more than 1/30 second or so. It is possible to shoot infrared but neutral density filters must be used to reduce the camera's sensitivity and the long exposure times mean that care must be taken to avoid camera-shake artifacts.

 

Fuji have produced digital cameras for use in forensic criminology and medicine which have no infrared blocking filter. The first camera, designated the S3 PRO UVIR, also had extended ultraviolet sensitivity (digital sensors are usually less sensitive to UV than to IR). Optimum UV sensitivity requires special lenses, but ordinary lenses usually work well for IR. In 2007, FujiFilm introduced a new version of this camera, based on the Nikon D200/ FujiFilm S5 called the IS Pro, also able to take Nikon lenses. Fuji had earlier introduced a non-SLR infrared camera, the IS-1, a modified version of the FujiFilm FinePix S9100. Unlike the S3 PRO UVIR, the IS-1 does not offer UV sensitivity. FujiFilm restricts the sale of these cameras to professional users with their EULA specifically prohibiting "unethical photographic conduct".

 

Phase One digital camera backs can be ordered in an infrared modified form.

 

Remote sensing and thermographic cameras are sensitive to longer wavelengths of infrared (see Infrared spectrum#Commonly used sub-division scheme). They may be multispectral and use a variety of technologies which may not resemble common camera or filter designs. Cameras sensitive to longer infrared wavelengths including those used in infrared astronomy often require cooling to reduce thermally induced dark currents in the sensor (see Dark current (physics)). Lower cost uncooled thermographic digital cameras operate in the Long Wave infrared band (see Thermographic camera#Uncooled infrared detectors). These cameras are generally used for building inspection or preventative maintenance but can be used for artistic pursuits as well.

 

en.wikipedia.org/wiki/Infrared_photography

 

Woodcut device of Paris (and, later, Frankfurt) printer Andreas Wechel depicting Pegasus being supported by cornucopias held by clasped hands emerging from clouds, with a cadeceus in center of device.

 

Established heading: Wechel, Andreas,‏ ‎‡d d. 1581‏

 

Penn Libraries call number: LatC P4315 555s

Device: Xiaomi Mi 10T Pro

Editor: Lightroom

Once you step into this thing I don't know what they did to you, but it wasn't pleasant. This item is in one of the stairwells of the fortified towers.

For my coming Jabba's palace I've built some technical device. I've made an instruction to see how I used some SNOT-techniques.

Device: Nikon 1 S1

Lens: 11-27.5mm f/3.5-5.6

Focal Length: 27.5mm

ISO: 360

Aperture: f/5.6

Shutter Speed: 1/250

LumiSpa device and cleanser on a pink background seen through a wiped section of glass with condensation from the shower on it.

Manufacturer/Model: AGA-BALTIC 6X30

Field of View: 8.5 deg = 150 m/1,000 m; APFOV 51 degrees

Weight: 536 gr

Exit Pupil: 5 mm

Serial #/Year of Manufacture: 17121 = 1942

Notes: The three crown marking on the right objective prism plate and case (see Views 2 and 3: www.flickr.com/photos/binocwpg/14381130161/ and www.flickr.com/photos/binocwpg/14197851698/in/photostream/ ) is a Swedish armed forces property mark which came into use effective June 1942. Prior to that date a single crown was used (For more detailed information about this subject see: www.forslund.de/markings.html ). The binocular has coated optics which were applied during a post-war servicing and a graticule in the right eyepiece.

 

AGA was established in 1904 in Sweden initially producing acetylene gas for lighting but soon, thereafter, manufacturing beacons for lighthouses and light buoys and during the 1920’s – 30’s expanding to produce electrical products such as radios, record players, and sound systems as well as aerial photography cameras under a subsidiary company, AGA- Baltic. During WW II it was contracted by the Defense Department to make fighter plane wing structures, aircraft navigational equipment and optical equipment such as periscopes, sighting devices, rangefinders, and binoculars.

 

Although NIFE (see: www.flickr.com/photos/binocwpg/12349055125/in/photolist-a... ) was Sweden’s primary binocular manufacturer, during WW II AGA-Baltic received a contract to supply 6X30 binoculars and manufactured about 2,500 of them. Because Sweden was already using many German 6X30 Dienstglas type binoculars (see: www.flickr.com/photos/binocwpg/6691933119/in/photolist-ae... ), it was required that parts from NIFE (who was also contracted) and AGA-Baltic binoculars be interchangeable with those of the German Dienstglas types already in service. It is no surprise, then, that the build and optical qualities of this binocular are almost identical to those of a circa WW II German Dienstglas 6X30. The AGA’s build quality is high and I can confirm its parts are mostly interchangeable with those from a Dienstglas. The AGA, though, unlike the standard Dienstglas has retractable plastic eyecups allowing it to be easily used by someone wearing glasses, goggles or a gasmask. You’ll notice in the photograph that the left eyecup is pulled fully out while the right one is retracted. It is very likely that these eyecups together with the anti-reflective coatings were a post-war modification. Its optical performance is good and due to its coatings is better than that of an uncoated Dienstglas.

 

Some of the historical information about the AGA company is from Seeger’s grey book pages 458-459, and the historical information about AGA 6X30 binocular production is from Robert Forslund’s excellent book, “Swedish Military Binoculars”, pages 33 and 43.

 

Note: If you have a vintage binocular you either wish to sell or would just like some information about, I can be contacted at flagorio12@gmail.com .

 

I've been using my fitbit since early October and love it!!! I use it to track my steps and my sleep and I've found it to be amazingly accurate. It is light-weight and very easy to use. Unfortunately, the device met an early death when the faceplate decided to go on holiday from the rest of the unit... which let the little button escape, and in-turn render the whole device DOA. ...yikes!... today is a very sad day.

 

UPDATE: Customer Service was amazing! They sent me a replacement device really quick. 5 Star service for FitBit! Take a look at my new one here: www.flickr.com/photos/zooboing/6833388817/in/photostream

Woodcut printer's device of Johann Knobloch of Strasbourg.

Established heading: Knobloch, Johann,‏ ‎‡d d. 1528‏

 

Penn Libraries call number: GC5 L9753 522g

 

All images from this book

Cool wearable watch. Learn more at getinpulse.com $149. Programmable.

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