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YAHOO! MENGUMUMKAN PEMENANG KOMPETISI YAHOO MOBILE DEVELOPER AWARDS DI INDONESIA
•Pengembang aplikasi Indonesia menggunakan platform pengembangan mobile Yahoo! dalam menciptakan aplikasi mobile untuk merek terkemuka
•Kompetisi ini didukung oleh lima merek korporat terkemuka dan dengan total hadiah US$60.000 yang diberikan kepada lima tim pemenang
Jakarta, INDONESIA – 16 Mei 2009 – Yahoo! hari ini mengumumkan pemenang dari kompetisi Yahoo! Mobile Developer Awards (YMDA) – sebuah kompetisi untuk menemukan pengembang aplikasi mobile yang paling inovatif dan talenta tinggi di Indonesia
Kompetisi YMDA kali pertama diluncurkan di Singapura pada tahun 2008, melibatkan pelajar dan perusahaan sponsor terkemuka. Tahun ini, kompetisi YMDA di Indonesia melangkah lebih jauh dan membuka kompetisi ini untuk semua pengembang di seluruh Indonesia.
Dengan total 50 tiam pengembang dari seluruh penjuru Indonesia, para peserta kompetisi menciptakan aplikasi mobile terbaik untuk lima merek korporat terkemuka – PT. Yamaha Motor Kencana, PT. Bank Negara Indonesia, VIVA News, PT Excelcomindo Pratama Tbk (XL), and PT Code Jawa.
Para tim mengembangkan aplikasinya setelah acara kick-off yang diadakan bulan April, dimana mereka menerima arahan dan persyaratan kompetisi dari Yahoo! dan lima perusahaan pendukung.
Semua tim menerangkan dan menunjukkan aplikasi mobile mereka di hadapan jajaran juri yang terdiri dari ahli aplikasi dari Yahoo! dan wakil dari perusahaan sponsor. Aplikasi dinilai dalam aspek penggunaan, inovasi, penggunaan teknologi secara efektif, dan relevan dengan perusahaan sponsor dan berguna bagi pelanggannya.
Lima tim pengembang dipilih sebagai pemenang dan setiap tim pemenang menerima hadiah uang tunai sebesar US$10.000. Juga dipilih satu team sebagai pemenang “Best in Show”, yang juga mendapatkan tambahan hadiah tunai sebesar US$10.000.
“Kompetisi YMDA ini sejajar dengan strategy global Yahoo! yang memberikan pengembang pihak ketiga dan publisher dengan akses terbuka akan platform pengembangan mobile dan asset milik Yahoo!,” kata Turochas “T” Fuad, Head of Yahoo! Mobile, Southeast Asia. “Kami bangga dengan dukungan yang kami peroleh dari lima perusahaan sponsor di Indonesia – keikutsertaan mereka menjadikan event ini menjadi lebih menarik dan memberikan pengalaman yang berharga bagi pengembang lokal. Sebagai orang Indonesia, saya pribadi sangat senang melihat talenta-talenta yang kita miliki yang berpartisipasi pada kompetisi ini dan menciptakan aplikasi mobile yang sangat hebat,” tambah Fuad.
Pemenang aplikasi mobile untuk perusahaan sponsor
Pada acara penghargaan YMDA Indonesia hari ini, lima aplikasi pemenang diumumkan untuk setiap perusahaan sponsor.
Para pemenang pencipta aplikasi mobile YMDA Indonesia 2009 adalah:
Untuk Code Jawa
“Watanuki” menciptakan forum jejaring social yang digunakan pada mobile phone. Aplikasi ini memungkinkan pengguna membaca berita terkini, berpartisipasi pada forum diskusi, dan mengakses widget dan konten dari Code Jawa. Aplikasi ini juga mempunyai fitur yang biasanya dimiliki oleh jejaring social seperti menambah pengguna lain sebagai teman dan pesan pribadi.
Untuk Viva
“Vcool” menciptakan sebuah portal informasi untuk membantu penggemar Indonesian Soccer League dengan informasi terkini seperti skor, jadwal pertandingan, berita terkini, dan statistik. Aplikasi ini juga mempunyai fitur-fitur menarik lainnya seperti SMS untuk memberikan jadwal pertandingan dan video highlight.
Untuk Yamaha
“Satisale” mengembangkan aplikasi untuk membantu pengendara motor dengan informasi terkini mengenai produk dan pelayanan Yamaha, ramalan cuaca, dan informasi lalu lintas. Juga mempunyai fitur seperti forum diskusi, pesan pribadi, tips dalam berkendara dengan aman, dan permainan simulasi lomba motor.
Untuk BNI
“Flyer” menciptakan sebuah aplikasi yang membantu pelanggan dalam mencari cabang dan ATM BNI terdekat, mencatat transaksi, menghitung pinjaman, dan mengakses informasi produk bank dan hak khusus pemegang kartu kredit.
Untuk XL
“Blueroom” menciptakan aplikasi jejaring social yang memungkinkan pengguna berinteraksi dengan pengguna lainnya, terinformasi dengan promosi dan pelayanan XL terbaru, dan mengunduh ringtone, game, dan wallpaper untuk mobilenya.
Aplikasi Mobile “Best in Show”
Untuk lima aplikasi mobile yang berhasil memenangkan kompetisi, pemilihan pemenang keseluruhan “Best in Show” dilakukan oleh Yahoo! dan musisi Abdee Negara. Pemenang “Best in Show” tahun ini untuk Indonesia adalah “Vcool”
“Tim yang berkompetisi tahun ini mempunyai kemampuan yang tinggi. Pada akhirnya, tim “Vcool” yang menciptakan aplikasi mobile untuk VIVA News mewakili gabungan terbaik antara kemampuan teknis, kualitas desain, kreativitas, dan visi perusahaan yang aplikasinya mereka ciptakan,” kata Fuad.
Pernyataan Sponsor
“Banyak pelanggan kami yang sudah menggunakan internet untuk melakukan aktivitas perbankan mereka. Sekarang mereka mencari untuk mendapatkan informasi perbankan dan pelayanannya secepatnya melalui mobile handset,” kata Anggoro Eko Cahyo, Deputy General Manager, Corporate Communications, PT Bank Negara Indonesia (BNI). “Antar muka aplikasi mobile yang diciptakan sangatlah mudah dimengerti dan pengguna akan dengan mudah mengakses dan mendapatkan informasi melalui perangkat mobile mereka. Menggunakan aplikasi mobile merupakan bagian dari strategi BNI untuk menghadirkan akses yang mudah bagi pelanggan kami dari berbagai kanal.”
“Code Jawa adalah sebuah perusahaan yang percaya bahwa industri mobile mengubah dunia, Karena itulah kami langsung setuju untuk mengambil bagian dari Yahoo! Mobile Developer Awards,” kata Yusuf Kyber Hasnoputro, Managing Director, PT Code Jawa. “Ada beberapa aplikasi mobile yang sangat bagus dari hasil yang kita terima dan pada akhirnya, kami memilih aplikasi yang mempunyai kreativitas tinggi dan yang membawa konten menarik, interaktifitas, dan hiburan bagi pengguna mobile di Indonesia.”
“VIVA Media Group dan VIVAnews sangat bangga berperan serta dalam kompetisi YMDA di Indonesia. Sebagai salah satu perusahaan media terkemuka, kami selalu mencari cara untuk meningkatkan standard bagaimana kami dapat menjangkau publik Indonesia, dan tidak hanya dari layar kaca TV tapi juga dari layar komputer dan mbile phone. Dalam hal ini kami ingin membawa konten yang bagus dari online untuk pengguna mobile,” kata Erik Meijer, CEO PT Viva News, Indonesia. “Kami sangat bangga dan juga senang melihat berbagai aplikasi menarik yang kami terima dalam kompetisi ini, membuktikan sekali lagi banyak kreativitas dan kemampuan di Indonesia dalam pengembangan aplikasi. Kami berharap dapat terus bekerja dengan erat baik dengan pengembang maupun Yahoo! untuk menghadirkan solusi mobile yang menarik bagi pelanggan di Indonesia.”
“PT Excelcomindo Pratama Tbk (XL) mendukung penuh Yahoo! Mobile Developer Awards di Indonesia. Kompetisi ini telah membawa konten mobile yang inovatif dan personalized dari pengembang aplikasi terkemuka di Negara ini untuk merek terkemuka seperti XL,” Nicanor V. Santiago III, Marketing Director, PT Excelcomindo Pratama Tbk. “Dengan menggunakan aplikasi mobile, XL akan dapat terus menghadirkan solusi mobile terdepan untuk konsumer di Indonesia.”
“Sebagai salah satu grup motor terdepan, tujuan korporat PT Yamaha Motor Kencana Indonesia selalu menghadirkan produk yang memberikan kemampuan kepada pelanggan kami dan membuat kehidupan mereka menjadi lebih baik. Partisipasi kami dalam Yahoo! Mobile Developer Awards pertama di Indonesia telah membantu mendorong pengembangan aplikasi mobile untuk keuntungan pelanggan kami,” kata Dyonisius Beti, Vice President, PT Yamaha Motor Kencana. “Aplikasi mobile Yamaha Motor yang kami pilih akan membantu pelanggan kami dengan pendekatan unik untuk mengakses aktifitas kami, informasi produk terkini, dan lain sebagainya melalu mobile phone mereka.”
Untuk informasi lebih lanjut mengenai Yahoo! dan Yahoo! Mobile Development Awards, silahkan kunjungi id.mobile.yahoo.com/ymda. Foto-foto dari acara peluncuran ini dapat anda lihat di www.flickr.com/photos/clasia_media.
About Yahoo!
Yahoo! Inc. is a leading global Internet brand and one of the most trafficked Internet destinations worldwide. Yahoo! is focused on powering its communities of users, advertisers, publishers, and developers by creating indispensable experiences built on trust. Yahoo! is headquartered in Sunnyvale, California.
For more information on Yahoo! Mobile please visit
Media contacts:
Priscilla Tan
Yahoo! Mobile APAC
E: pristan@yahoo-inc.com
DID: +65 62797317
S. Arief Rakhmadani
IndoPacific Edelman
E: syamsul.arief@indopacedelman.com
Ph: 72159000, 08176066016
How game developer use data visualization
Different genres of games have different goals, which influence the sorts of visualizations they offer. While they've already different objectives, they will use a mix of status and training visualization types to complete their aims.
1. Training Visualizations
First Person Shooters (FPS) and Real-time Strategy (RTS) games are largely skill based naturally driven by enhancing one’s game play. Should you play Starcraft (a RTS) and also you constantly die, it’s not so fun. Likewise, should you never die, it’s not so fun. A fragile balance is available between skill and difficulty.
In these types of games, numerous training visualizations exist that will help you enhance your game play. Like chess, progress is internal towards the player from the game. Like chess, these game developer
are based exclusively on skill: the only real advantage you've hanging around is the capability to listen to it. Each game session is all-in-one, and starts your skill against another player’s abilities. In case your game play isn't enhancing, you aren't learning, your skill isn't growing, and also you cease getting fun and prevent playing.
2. Status Visualizations
All games, including skill-based games, apply certain types of status visualizations. How they are utilized varies among genres.
Making Decisions Power
Skill-based game developer use status visualizations to help your game play choices, but could only provide assistance. The “Fog of War” is really a visualization in RTS along with other similar games that enables you to definitely only see what your models can easily see. You're avoided from seeing the enemy’s information, which information asymmetry is really a major factor of the game’s design. The gamer must decide to scout in order to attack blindly. And, even when you have information from the enemy base, frequently occasions the enemy may have models hidden elsewhere or, they could be baiting you in. Even when you'd “perfect information”, there's the extra layer from the enemy’s skill in maneuvering their models, or perhaps in how good the enemy can micro-manage their army.
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Kentmere 400 @ 3200
Canon EOS 3 / Carl Zeiss Vario Sonar 3.5/40-80mm
Developed two times in Barry Thorntons (BTTB) 2-bath (modified metol/hydroquinone). Why?
2-baths does an excellent job in the shadows but the developer deposited in the emulison by the 1. bath isn't sufficent to complete the job in the upper midtones highlights at N+3. Compared to a condensor, the emulsion needs to get recharged by new developer.
First pass: BTTB 2-bath
Stopbath in order to neutralize the alkaline and to positively charge the emulsion for better attraction of the negativ-charged methol/hydrochinon anions prior to second pass
Wash 3 times
Second pass: BTTB 2-bath
Final wash / Fixing
WORKS!
BATH A:
Metol 3,25 g/l
Hydroquinone 3,25 g/l
Sodiumsulfite 85 g/l
4:30 min. for low sped film
5:30 min. for high speed fil
initial inversions 5sec, then 5 sec after each minute
Bath B:
Sodiummetaborate
for low contrast 7g/l
for normal contrast 15 g/l
for high contrast 20 g/l
4:30 min. for low sped film
5:30 min. for high speed fil
initial inversions 5sec, then 5 sec after each minute
1. Font Squirrel
This is among the greatest collections of fonts online, so you’re certain to find something to fit your tastes. As an additional benefit, they’re all 100% free for commercial use. Font Squirrel also offers a font identifier tool if you have something in your mind, this IOS developer will help you think it is too.
mobile UI design - Fontsquirrel
2. DaFont
DaFont is yet another large online assortment of fonts. If you are seriously interested in fonts, DaFont also provides numerous tools for font management and creation so make certain to try them out.
3. The League of MoveableType
This website is perfect for anybody that wishes to be the leading edge of mobile UI design. The League of Moveable Type’s mission would be to reshape how a person with average skills considers fonts. They offer free and open-source fonts with a focus on top quality.
If you’d want to see a complete listing of free fonts, read this publish!
Icons
1. Iconfinder
This website boasts over a million icons to select from, although some people might are just like compensated assets. Iconfinder includes a great search function with this type of large collection, it shouldn’t take too lengthy that you should determine what you’re searching for.
IOS developer UI Design - iconfinder
2. Icon Archive
Icon Archive includes a large assortment of free icons and iconsets. Probably the most helpful options that come with this website may be the related icons it displays whenever you view a symbol in which you're interested. You may also browse their collection by category or freshness.
3. iconmonstr
iconmonstr is a great back-up if either from the other sites go wrong. Their icons possess a distinct style, meaning they look great together. Make certain to look at their sets if you discover something like they contain alternative versions that you might also relish.
For additional free icons, take a look at How you can Download the very best Royalty Free Icons around the V-Play Blog.
You may also use V-Play’s built-in icon set, operated by Font Awesone.
Sounds
1. Elevated Beaches
Octave by Elevated Beaches is really a free library of UI sounds. While UI sounds might not be at the top of your priority list, they’re among the subtle touches that may push your UI design within the edge for users.
2. RCP Tones
Another free assortment of UI sounds, dev_tones by RCP Tones is a superb option for your mobile UI design with more than 500 tones. You can look at them on-site to locate what you’re really searching for.
3. UI Sounds from Kenney
A great collection located at opengameart.org even though these sounds began off for games, they’ll be at home inside your mobile IOS developer too.
For additional royalty free sounds and music, read this article!
three of the Best Mobile UI Design Examples
Based on your apps functionality, your UI may have different demands. But simply since your UI must strive to own best UX, doesn’t mean it can’t look great. Here are a few recent types of apps that provide an excellent service making some inspired UI choices.
A person-centric interface should result in the user feel like you’ve read IOS developer
mind. A good and wonderful interactive experience is really as near to magic as technologically possible. This is achieved by designing an event that fits a user’s needs with little input needed.
context
A highly effective technique to create this kind of experience is contextual design. A context-aware interface constantly adapts towards the ideal form by leveraging available data and anticipating user needs.
What's Contextual Design?
Contextual design is definitely the best content and/or functions in advance whatsoever occasions. By doing this, the flow is controlled, taps/clicks are reduced, and both clutter and stagnant empty states are prevented. When an application is opened up, its purpose ought to be obvious and subsequently step ought to always be apparent. Context-aware apps don’t sit and watch for user input before they are available to existence IOS developer evolve using the user.
“Context-aware apps don’t sit and watch for user input before they are available to existence they evolve using the user”
Contextual Design is Data Driven
Contextual design may take many factors into consideration, including although not restricted to: the consumer as well as their role, the job at hands or even the part of a procedure, the user’s location, the starting time and date, or even the device getting used (as recognized by Kaltz et al.).User/Role - Airbnb has two sides for their application in line with the user’s role: travelling or hosting. The UI is exclusive to every role since the functions and priorities differ with respect to the kind of user.
Task/Process - The VIA Rail desltop presents a sizable proactive approach to reserve a ticket since this is the primary purpose of the IOS developer before the user comes with an active ticket. Whenever a user comes with an approaching trip, the house page adapts to exhibit these records and offers quick accessibility ticket so you’re ready to travel as soon as you open the application.
Indonesia ICT Award (INAICTA) 2011, Jakarta Convention Centre.
Multimedia application for Mandala Wangsit Siliwangi Museum, Bandung of West Java.
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DEVELOPERS- TV, es un magazine televisivo, orientado a impulsar y promover los desarrollos inmobiliarios. Con una duración de 25 minutos, en un formato ágil y entretenido. Con todo el glamur que solo Eva Ramos le sabe dar. Se transmite por el canal Riviera Maya tv Online ( www.rivieramayatv.org ).
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The destructibility gives our planet an environment, causes game developer to be feel more solid. Bullets munch masonry while you fire lower corridors, explosions puff out obscuring clouds of dust, and shelter becomes open ground. This theatre of war crumbles throughout the show, and it is an atmosphere done full justice by surround seem that picks out skittering actions, the crack of the sniper's bullet, or even the overwhelming impact of the tank shot.
The polish stretches beyond BF4's more apparent charms to systems like squad spawning or even the AI mic chatter that flags enemy targets. These tie together large categories of gamers and enormous objective-based maps, forging fast links between random gamers and providing reinforcement waves a fundamental rhythm. A lot of small features really are a delight I really like 'spotting' opponents by tugging the R2 trigger, and that means you forego opening fire for any second to flag their position for that team. It is a slightly dangerous choice however a heavily compensated one, so gamers much like me continue doing the work, and also the whole squad benefits.
Guiding conduct like this is actually the mark of the great game developer, what makes Battleground brilliant is within how this setup results in endless one-off situations and emergent battles. Multiplayer's primary mode is Conquest, where 3 to 5 objectives need to be fought against over and held - a few of these are flags in small-arenas, and a number of them are flags on such things as a skyscraper.
With buddies such as these …
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I recall the very first time I fought against on the top from the skyscraper, since it was running smoothly. game developer an incredible number of six or seven securing it lower, I'd had a couple of kills, and everything was peachy until a security began sounding. The 4 guys near me woke up, switched around and leaped from the building. I looked lower to determine their parachutes flourishing up one-by-one, and it was thinking 'how beautiful' because the skyscraper collapsed and wiped out me.
Test of new developer. Notched 5" strip every 1". Fully exposed to light. Inserted 1" section at a time at 60 sec. intervals, then continued development another 4 minutes for 9 minutes total (I expected 7 minutes to be right time). Measured density of each section with Vuescan software in Plustek Opticfilm 8200i scanner. Confirmed 7 minutes was right time, just at start of density saturation.
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This is a very good combination of firebug and web developer toolbar for firefox. Now even development using IE become easy
An Ilford HP5+ exposed for 800 ISO film with my Zorki 1 type D (year 1955), Lyon, France, February 5, 2023.
The Zorki camera was loaded with a 36-exposure Ilford HP5+ film, with its leader trimmed for old Leica's. During operations the Industar-22 lens was equipped with a 36mm push-on 1A filter and a generic metal cylindric shade hood.
Expositions were determined for 800 ISO using a Minolta Autometer III with a 10° finder for selective measurements privileging the shadow areas.
Typically the shutter exposure time was 1/200s with diaphragm of F/5.6 to f/11 for a quite cloudy weather.
Quai Saint-Vincent, February 5, 2023
69001 Lyon
France
After exposure, the film was processed using Adox Adonal (= Agfa Rodinal) developer at dilution 1+25, 20°C for 8 min according to development data for pushing the HP5+ film to 800 ISO. The film was then digitalized using a Sony A7 body adapted to a Minolta Auto Bellows III and a Minolta Slide Duplicator using a lens Minolta Bellow Macro Rokkor 50mm f/3.5 at a reproduction ratio of 1:1. The reproduced RAW files obtained were processed in LR prior the the final JPEG editions.
All views of the film are presented in the dedicated album either in the printed framed versions and unframed full-size jpeg.
About the camera and the lens:
This camera is a practically mint sample of Zorki 1 arrived to me in Lyon, France, January 10, 2023.
The camera looked exiting from the KMZ factory in USSR almost 70 years later spent in a time capsule ... with almost no traces of use. According to a custom receipt of July 28, 1955, signed in Vienna, Austria, the camera body and lens are the original matched ones. As for the original FED, FED-Zorki and Zorki's ("ФЭД", "ФЭД-Зоркий", „Зоркий“), the Zorki 1 was a straight legal copy of the Oskar Barnack Leica II after the cancelation of German camera patents following the end of WWII.
This Zorki 1 is a type D model PM1115 (year 1955 according sovietcams.com/index7584.html). Type D Zorki's were produced from 1953 to 1955 in about 250.000 units with serial numbers ranging from #470.000 to (in 1955) #55 45.000. The original lens of this Zorki units is an collapsible lens Industar-22 1:3.5 f=5cm.
In the rear pocket of the ever-ready leather bag was still deposited the Austrian custom receipt from 1955 and a film label of Agfa negative-color CN17 likely from the 60's.
This divorces the appearance towards the actual equipment data, making the visualization nearly meaningless poor understanding what the “stats” from the equipment are. However, the appearance of the character is really a social expression, and a few gamers are frequently motivated to acquire aesthetically distinguishable equipment in an effort to communicate social status.
Other games, for example League of Stories, also utilizes social motivators. In League of Stories, you can buy custom “skins” for the character without any effect on game play. However, custom skins behave as a social symbol of status with other game developer. Your kill:dying record can also be public, and a few gamers might be motivated to experience to improve their total games won, or their rank within the ladder / tournament system.
Accomplishments
Most game developer
nowadays start adding some kind of achievement system. Accomplishments behave as visible indicators of progress. If they are public, they may also behave as social motivators. When the game is enjoyable and fun, accomplishments can enhance game play. When the game has stopped to become fun, however, accomplishments can behave as methods to keep otherwise unengaged gamers motivated to help keep playing.
Immersion: Diegetic versus. Non-Diegetic
Most games largely use Non-Diegetic connects. A non-diegetic interface is a that is available outdoors from the game world it is available just for the gamer from the game, not the figures within the game.
For a lot of games, like League of Stories, data visualizations don’t draw attention away from much in the game. Visiting a player’s health bar, or even the minimap, or even the fog of war, doesn't ruin immersion. For many genres, like Multi-player Online Fight Arena (MOBA) or Real-time Strategy games, this type of details are critical.This type of interface is known as a “non-diegetic” interface. What this means is the interface is available outdoors from the game world the interface is available for that player from the game - not the figures within the game developer
world.
While technically part of the Anglo-American War of 1812, it rather set the stage for the greatest grudge match of the coming war, that of General William Henry Harrison and Techumseh, and the Native tribes as a whole. Taking place on the 7th of November, 1811, Harrison under orders from Washington DC set out to remove the native threat from Prophetstown, near Lafayette, Indiana today, while lulled into a false sense of security the native warriors launched a surprise attack against the American Camp only to be easily repulsed. Harrison ordered Prophetstown burned.
Hasselblad 500c - Carl Zeiss Planar 80mm 1:2.8 - Ilford FP4+ @ ASA-100
Formulary Developer 23 (Stock) 6:00 @ 20C
Meter: Pentax Spotmeter V
Scanner: Epson V700
Editor: Adobe Photoshop CC (2015)