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This is a poster I did to advertise a job opening for web developers at dffrnt. I will be putting this up at various teaching centres in my city to attract some young talent. Also, the dffrnt logo has a new style. All dffrnt artwork will have this new style from now on. (Photo taken with iPhone.)

 

Visit us and drop a comment at our site: www.dffrnt.com

 

My first experiments with a low-contrast, home-made push developer.

 

The formula comes from a patent by Anneman that probably was a precursor to the now unobtainable Perfection XR-1 developer. Perfection XR-1 seems to have been based on POTA and was capable of pushing ultra-fine grain and microfilms by two stops while keeping grain small and contrast acceptable. In a discussion of the patent, Gainer suggested a variant that is a concentrate and that replaces the hydroquinone and sulphite in the original by ascorbic acid.

 

It is that concentrate that I have tried to recreate and test. My recipe was:

 

Dissolve in 100ml of hot triethanolamine

 

Phenidone 3.8g

Metol 0.6g

Ascorbic Acid 2.3g

Borax 1.9g

 

and allow to cool. The concentrate is a pale straw colour.

 

I convinced myself that a good starting point for a film like Bluefire Police film would be a dilution of 1+200 for 60 minutes at 20C stand developed. That's what I have done for the four images posted here.

  

This first image shows a scene as it came out of the scanner and, for comparison, the same after the contrast had been slightly reduced in Photoshop.

  

As a first attempt with the developer I'm pleased with it. Points worth noting I think are:

 

- minimal or no base fog, despite the 60 min stand

- a working temp of 20C, as opposed to Perfection XR-1 that typically had to be used at 30C or higher

- minimal grain: I can't see it at the scanning resolution I used (4800dpi on an Epson Perfection V700)

- stand processing, rather than frequent agitation

- about 2 stops push over the box speed, which for Bluefire must be about EI 20 or possibly less.

 

I also got a more moderate contrast using this Anneman-Gainer developer than I did using Bluefire's own, so I count that as a success. The results came out looking like Rollei Retro 80S when I develop it in Rodinal, but if anything finer-grained and with slightly less contrast.

 

This is obviously not the optimal dilution/timing/method for this developer, but I think it shows promise and it is very, very easy and cheap to make. It would be great if I could encourage anyone else to play with it.

 

I hope to expose some Rollei ATP 1.1 tomorrow, weather permitting, and try the same time and dilution on that.

 

Feel free to link to this post if you know any other discussion groups or websites where it might be of interest.

 

Zorki 1 with Jupiter-12

Bluefire Police film @ 80

Stand dev in Anneman-Gainer developer 1+200 for 60 mins, 30s initial inversions + 1 inversion @ 30mins.

 

ADDED: The ATP 1.1 needs something stronger that 1+200 / 60 mins. When I get some more I'll try 1+100 for the same time.

S J Green Heaven - Villas and Plots near Hoskote - Bangalore by S J Developers. For more Real Estate updates, please visit indianconcretejungle.blogspot.in

developer: Fuji Microfine 9' (17c)

如果在 IE 中使用網路字型卻未正確下載,請先檢查這個選項是否已開啟

Floriade, Commonwealth Park, as seen from the ferris wheel.

 

Mamiya C220 TLR camera, Mamiya-Sekor 65mm f/3.5 lens, Fomapan 100 black-and-white negative film, Tiffen yellow 12 filter, Adox Adonal developer at 1:50 for 8 minutes.

self-made stickers.

tribute for the box art of Google Developer Day 2009.

 

some photos are at keropuni.blogspot.com/2011/03/developer-2009.html

 

( update : white eyes )

Blog | Twitter | TAP-Photography | Formspring

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Tobias Ellinghaus hands... but once he saw me, he start taking pics :P

 

Day 2 at Vienna

02 May 2012

Artist....The King of Chalices card suggests that my power today lies in emotional availability. I inspire, protect and nurture with reliable compassion, respect, and affection. I am a master in the art and am secure enough in my role to connect to, express and pursue my hearts desire while defending the greater good of those who rely on me. I am empowered by consistency and patience while trust is my gift or Holy Grail.

Leica M2

Leica Summilux 35mm f/1.4 II

Ferrania P30

Adox Silvermax Developer (1+29)

11 min 20°C

Scan from negative film

Zeus is a heavenly abode of 38 ultra-luxurious modern villas called as Villaments / Smart homes/ Luxury homes designed to be fit for kings. Spread across a sprawling green expanse these luxury homes are adorned with serene herbal gardens and magnificent landscaping built by AXR Properties (www.axrppl.com) which is specialized in Bangalore properties and residential properties is conceived by the young and dynamic third generation entrepreneur, Mr. Nimish Kamdar. Contact info@axrppl.com or call at 080-40950555.

developer: Fuji Microfine 13' (18c)

sehr alt - very old

So great to have the Chattanooga Developers Lunch happening on the 4th Floor this week! #cha #dev #geeks

Yes, THANKS. It was awesome. Sunday, March 16, 2008 - developer.ribbit.com

Spawners at Ribbit's inaugural developer immersion. Sunday, March 16, 2008 - developer.ribbit.com

Lee Dryburgh arriving at the Ribbit Spawn - Sunday, March 16, 2008

developer.ribbit.com

1133 Sixth Ave (architect: Emery Roth & Sons, 1970; developer: Seymour Durst) -

 

About Volume (Durst) 2013: White LEDs, mirror finished stainless steel, custom software, electrical hardware Approximately 12 x 60 x 6 feet

 

Volume (Durst), 2013 is a light installation for the lobby of 1133 Sixth Avenue in Manhattan by Leo Villareal. The sculpture takes the form of a three dimensional matrix composed of 86,400 white LEDs (light emitting diodes). From a roughly 60' wide by 6' deep grid, 900 12' long stainless steel rods hang to form a volumetric display. Each rod has 96 individually controllable LEDs, each capable of displaying 255 levels of brightness. The array hovers overhead, functioning as a type of map or diagram that illustrates a sequenced topography which combines both spatial and temporal resolution. The work explores the compulsion to recognize patterns and the brain's hard -coded desire to understand and make meaning. Volume (Durst) speaks to a diverse audience: it is abstract and evocative and can have many different meanings. It creates an experience for viewers through its infinitely changing patterns. The progression of sequences never repeats as new patterns are constantly recombined. Overall, the piece resonates with the activity of the building, neighborhood and city itself.

 

ARTIST STATEMENT Leo Villareal's work is focused on stripping systems down to their essence to better understand the underlying structures and rules that govern how they work. He is interested in lowest common denominators such as pixels or the zeroes and ones in binary code. Starting at the beginning, using the simplest forms, Villareal begins to build elements within a framework. Villareal's forms, move, change, interact and ultimately grow into complex organisms. Inspired by mathematician John Conway's work with cellular automata and the Game of Life, the artist has sought to create his owns sets of rules. Central to Villareal's work is the element of chance. His goal is to create a rich environment in which emergent behavior can occur without a preconceived outcome. The artist is an active participant, serving as editor in the process through his careful selection of compelling sequences. These selections are then further refined through combination with other sequences and simple operations such as addition, subtraction and multiplication. The sequence's opacity, speed and scale can all be manipulated through custom software. Ultimately, complex compositions are formed and then displayed in random order and for a random amount of time in the final artwork. The visual manifestation of the code in light is at the core of the artist's interest.

 

BIOGRAPHY Leo Villareal received a BA in sculpture from Yale University in 1990, and a graduate degree from NYU Tisch School of the Arts, Interactive Telecommunications Program. Recently, a survey exhibition of the artist's work organized by the San Jose Museum of Art, San Jose, CA toured several U.S. museums and concluded in 2012. Villareal has completed many site-specific works including Radiant Pathways at Rice University, Houston, TX, Multiverse at the National Gallery of Art, Washington, D.C., Diagonal Grid at the Borusan Center for Culture and Arts, Istanbul, Turkey, Stars at the Brooklyn Academy of Music, Brooklyn, NY, Hive for the Metropolitan Transportation Authority at the Bleecker Street subway station and Buckyball for Madison Square Park, both in New York City. Recently, the artist completed the permanent site-specific work Cosmos for the Johnson Museum of Art, Cornell University, Ithaca, NY. Villareal is a focal point of the James Corner Field Operations design team that will renew Chicago's Navy Pier. Villareal's work is in the permanent collections of the Albright-Knox Museum, Buffalo, NY, the Museum of Modern Art, New York, NY, Naoshima Contemporary Art Museum, Kagawa, Japan, the Nerman Museum of Contemporary Art, Overland Park, KS and the National Gallery of Art, Washington, D.C.

www.kljdevelopers.com - KLJ Developers Pvt. Ltd. is one of the best real estate companies in Faridabad, Haryana. KLJ Developers Pvt. Ltd. has launched many projects in Faridabad like KLJ Greens, KLJ Platinum Plus and others.

Photograph from Mobile Developer Summit 2012 held in Bangalore, India, 9-10 October 2012, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

Animations in IOS developer offer functional context to users and provide developers with a simple way to bring designs to life. While Apple provides two common methods for animations, CAAnimations , they either sacrifice flexibility or create a lot of boilerplate code. That’s why at Savvy Apps we advocate learning the components and concepts of animations. This approach allows developers the freedom to find new ways to do animations. In this post, we define the components of an animation, as well as provide tips for creating and experimenting with interactive animations.

 

Dissecting an Animation

 

To understand how animations work you need to know the components of an IOS developer. These are the basic steps that you will need to take to create your own animation system.

 

Establish the Purpose of the Animation

  

This CatoAudio animation suggests there's more content users can interact with under the player overlay.

The first step in creating any animation is determining what it is you're looking to accomplish with your animation. Your animation can serve one or a number of purposes. Do you want it to make a certain flow or part of the app feel more natural? Do you want that little extra touch to provide delight for users? Animations can also serve a functional role in your app by providing important context for users. Arguably the most effective animations clue users in on what's happening in the app and what to do next.Take this audio player animation we created in CatoAudio for The Cato Institute. The animation of the player expanding up from the bottom to fill the screen helps the user understand that the player is the topmost view of the IOS developer. The animation suggests that the user can close the view and access additional content by dragging the player down to its previous position. This focus on providing contextual functionality with animations informed many of our navigation decisions in CatoAudio.

Some of the people I work with in Analog R&D at Microsoft.

developer: Kodak T-Max 1+5 7' (20c)

Photograph from Mobile Developer Summit 2010 held in Bangalore, India, 10 November 2010, produced by Saltmarch Media. Photograph ©Copyright Saltmarch Media. Non-commercial use permitted with attribution and linkback to this page on Saltmarch's Flickr photostream. All other rights reserved.

Facebook Developer Garage

Contact us for the best accommodation in Dubai at the most reasonable rates. www.sobha-me.com/category/united-arab-emirates?view=list

Ribbit's Crick Anderson talks the magic of a 70/30 (developer/Ribbit) rev share at the Ribbit Spawn. Sunday, March 16, 2008 - developer.ribbit.com

The P*film from Milan, more than 20 years old, still did his job, but the Ilford PFP was, after 50 years, dead. Alas! But - it's the only powder that didn't work, in all these years. So: probably I did something wrong...

Considering today's market scenario, the best strategy to choose Mobile Application Development Company in India is by having a clear cut idea on your resources and requirements, business challenges and market needs. Aforementioned factors are not the ultimate answer to your quest yet can be relied upon partially, if only you satisfied rest of the entities.

 

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