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Freematic Homes architect ---Cliff May Developer Ross W. Cortese

If you want to hire a dedicated WordPress developer then contact us.

I'm not sure if it's wanted for employment or wanted "Dead or Alive". I think I'll pass on this potential job opportunity.

Camera Canon EOS 7D

Exposure 0.125 sec (1/8)

Aperture f/9.0

Focal Length 10 mm

ISO Speed 200

 

Flash fired backwards to reduce reflections. Saturation boost in Photoshop RAW

Made some stickers, flip -flopping between loving and hating them. Be better when I've a few more from the landscape.

menéame at Google Developer Day 2007

NBR Land Developers,is a young,dynamic and vibrant real estate developer from Bangalore formed to fulfill the aspirations of people to have their own house.

The Melbourne Developer Meetup is a gathering of local developers in Melbourne. We cover all sorts of development and have a great mix of developers who specialise in Web, DevOps, Android/iPhone.

 

We keep our meetups fun & work hard to keep the snacks and drinks free. We make sure there are awesome give-aways. Most importantly we focus on providing a great opportunity for our members meet, network and collaborate.

 

Anyone interested in Development scene is welcome, we have everyone from project managers to design folk attend on a regular basis.

 

www.meetup.com/melbourne-developer-meetup/

A while back, as we were just starting to make beta builds of Adobe AIR (then Apollo) available, I was responsible for the HTML side of the runtime from an evangelist perspective. Coming from Adobe Flex, I set out to find a comparable UI framework for JavaScript and quickly landed upon ExtJS. After some planning, we got a few of the evangelists, Jack Slocum and Brian Moeskau together in Las Vegas, NV for some training.

 

Flash forward two years, and I had the opportunity to sit on an expert panel at the very first Ext Developer Conference in Orlando, FL. The framework has grown by leaps and bounds since first being rolled off from the Yahoo UI library. It's very comparable with Flex from an functionality perspective. There were about 200 developers present. I also sat in on a number of sessions, generally around theming and customization of the look and feel of Ext applications.

 

To be clear, the above picture is of the Orlando Convention Center. The Ext conference was held at the Ritz Carlton (which had a small, but very well stocked humidor I might add). As a Starwood Preferred Guest, I opted to stay at the Westin, which was by the convention center. I got an amazing room for a great deal, and highly recommend the location if you're ever in Orlando. The hotel didn't exist the last time I was there.

 

While in Orlando I also got together with my sister, Christy, and her boyfriend Jason for dinner at Maggiano's. I hadn't seen Christy since she lived in Baton Rouge, and we visited for her college graduation. Shortly after they moved to Orlando where Jason is working on his degree. We had a really nice meal with a bottle of wine and friendly conversation over everything from the Large Hadron Collider to Mayan civilization.

Collaboration at the Spawn. Sunday, March 16, 2008 - developer.ribbit.com

developer: Fuji Microfine 10' (20c)

System Preferences -> Keyboard -> Keyboard Shorcuts -> Application Shortcuts.

 

Add a new shortcut for "Quit iOS Simulator", and you're done. I use cmd-opt-Q.

 

I also mapped the "Home" command/button to cmd-Q, because I still press it instinctively after a test run, and this makes it behave reasonably sensibly.

developer:Kodak T-Max 1+7 8' (18c)

NBR Land Developers,is a young,dynamic and vibrant real estate developer from Bangalore formed to fulfill the aspirations of people to have their own house.

If you have a DotNetNuke project, be sure to Contact Us. Not only will we assess your DNN project needs for free, our in house team of DotNetNuke developers

www.13below.com

developer: T-Max 1+7 7'30" (20c)

The 2013 AT&T Developer Summit will be kicking off at 9:00 a.m. PST. Stay tuned!

📜 THE 25 BEST SELLING VIDEO GAMES ON NINTENDO 64 (N64):

 

🎮 25 - Excitebike 64 0:30

️ 2 000 000 Sold

⏳April 30, 2000

 

🎮 24 - 1080° Snowboarding 1:06

️ 2 030 000 Sold

⏳February 28, 1998

 

🎮 23 - Star Wars: Rogue Squadron 1:43

️ 2 170 000 Sold

⏳December 7, 1998

 

🎮 22 - Mario Tennis 2:20

️ 2 320 000 Sold

⏳July 21, 2000

 

🎮 21 - Mario Party 2 2:57

️ 2 480 000 Sold

⏳December 17, 1999

 

🎮 20 - Perfect Dark 3:34

️ 2 520 000 Sold

⏳May 22, 2000

 

🎮 19 - Pokémon Stadium 2 4:10

️ 2 540 000 Sold

⏳December 14, 2000

 

🎮 18 - Star Wars: Shadows of the Empire 4:47

️ 2 600 000 Sold

⏳December 3, 1996

 

🎮 17 - Mario Party 5:24

️ 2 700 000 Sold

⏳December 18, 1998

 

🎮 16 - Yoshi's Story 6:00

️ 2 850 000 Sold

⏳December 21, 1997

 

🎮 15 - Wave Race 64 6:37

️ 2 940 000 Sold

⏳September 27, 1996

 

🎮 14 - Banjo-Tooie 7:14

️ 3 000 000 Sold

⏳November 20, 2000

 

🎮 13 - Star Wars Episode I: Racer 7:50

️ 3 100 000 Sold

⏳April 30, 1999 📦

 

🎮 12 - The Legend of Zelda: Majora's Mask 8:27

️ 3 360 000 Sold

⏳April 27, 2000

 

🎮 11 - Pokémon Snap 9:04

️ 3 630 000 Sold

⏳March 21, 1999

 

🎮 10 - Banjo-Kazooie 10:12

️ 3 650 000 Sold

⏳June 29, 1998

 

🎮 9 - Star Fox 64 10:48

️ 4 000 000 Sold

⏳April 27, 1997

 

🎮 8 - Diddy Kong Racing 11:24

️ 4 880 000 Sold

⏳November 14, 1997

 

🎮 7 - Donkey Kong 64 12:02

️ 5 270 000 Sold

⏳November 22, 1999 📦

 

🎮 6 - Pokémon Stadium 12:38

️ 5 460 000 Sold

⏳April 30, 1999 📦

 

🎮 5 - Super Smash Bros. 13:15

️ 5 550 000 Sold

⏳January 21, 1999

 

🎮 4 - The Legend of Zelda: Ocarina of Time 13:52

️ 7 600 000 Sold

⏳November 21, 1998

 

🎮 () 3 - GoldenEye 007 14:28

️ 8 090 000 Sold

⏳August 25, 1997 📦

 

🎮 () 2 - Mario Kart 64 15:05

️ 9 870 000 Sold

⏳December 14, 1996

 

🎮 () 1 - Super Mario 64 15:42

️ 11 910 000 Sold

⏳June 23, 1996 📦

  

📦 = Games was bundled with Nintendo 64 consoles durung its lifetime

⏳ = Release Date

️ = Sales

🎮 = Game

= Podium

  

🚀 Destiny : 📜 List (🎮 Video Game Universe) 🔽 🇬🇧

 

💡HOW ? 🔽

📋 No restrictive rights that this will do on our part (However, the Games does not belong to us).

🎵 Music : [---]

🎥 Video : [~~~]

🎮 Game 🏢 Company 🔬 Engine : [###]

️ Play : [***]

🚰 Information Source : [√√√]

 

📋WHAT ? 🔽

### 🎮 Game 🐉 Serie 🏢 Company 🔬 Engine :

🏢 Nintendo

️ Nintendo 64

📌 www.nintendo.com

###

 

✔️ Download VIDEO: www.dropbox.com/sh/bur5g0cfelmjmai/AABE3M5jy8lk7HzoLFeBgI...

 

~~~ 🎥 Video eDiting:

Laurent Guidali

📌 youtu.be/qTo1QAmi6SY

www.etoile.app

~~~

 

~~~ 🎥 Videos:

Nintendo

John GodGames

Project Longplay

World of Longplays

packattack 04082

Modern XP

Longplay Archive

Star Wars

Pokémon

Erlnite Music & Gaming

Longplays HD

Addablestone 13

JJ MH

Green Graphics

WooX

Multimedios3D

IMPERIAL CREATIONS

egap98

잡별

Soutien24

Techno Freaks

Angel554Too

3DAL GREEN SCREENS

Snooplax

Bradly 105

CreatorSet Media

STOCK STOCKERZ

Green Screen Fun

Seggy Sose

21Gummy

Colorful World HD

Officer 94

N64 Archive

Pigment Ajans - Visual Effects

pc gamerz

199X Dev

LOGOLAND

~~~

 

√√√🚰 Information Source:

Gizmodo

Mentalfloss

Wikipedia

The Magic Box

Destructoid

Computer and Video Games

Cedec

Games Radar

√√√

 

📝 Type : 💡 HOW ? 📖 HOW MUCH ? 📍 WHERE ? 🕓 WHEN ? 📋 WHAT ? WHO ? ❓ WHY ? 🔉 Audio of the Work ️ Language Integrate 🎵 Music 🙊 No Comments 🔶 Work Edit 🔞 Adapt for Adult 👦 Adapt for Teens 😂 eMotion Fun 😑 eMotion Serious

 

📖HOW MUCH ? 🔽

⏳ Video From 10 Minutes to 30 Minutes

 

WHO ? 🔽

📡 Posted by Laurent Guidali

️ Video by Laurent Guidali (Adobe Premiere Pro 2020)

🌅 Thumbnail by Laurent Guidali (Adobe Photoshop 2020)

 

🕓WHEN ? 🔽

🎆 2021 (Video)

🕝 Real Time

⏳ Past

 

🔖 React with official Hashtags :

#Etoile

#ETL

#eXultation

Software developers like to focus on technical problems.

The large tables also as a sweet space for board games.

I hear it smells like the devil, but I'm going to HAVE to try it. Not sure about for film. Definitely for RC paper development.

 

From www.digitaltruth.com/techdata/caffenol.php:

 

Caffenol

 

Caffenol film developer

Water8 oz

Arm & Hammer Washing Soda2 tsp (level)

Folger's Coffee Crystals4 tsp (slightly rounded)

 

Mixing instructions: Mix soda until completely dissolved and solution is clear. Add coffee, mix until all grittiness is gone and solution is uniform, let stand 5-10 minutes until microbubbles clear. Use within 30 minutes.

 

Dilution: Use undiluted

 

Starting point development time: 30 mins

 

Notes: Gives imagewise stain and general (fog) stain.

 

The Kahala Hotel & Resort

5000 Kahala Avenue

Honolulu, Hawaii

 

In 1959 real estate developer Charlie Pietsch Jr obtained a long term land lease on the 6 1/2 acre hotel site from Bishop Estate. Being a member of Bishop's Trust Executive Committee helped! With Waialae lease in hand, Pietsch puts together a 50/50 deal with his acquaintance Conrad Hilton. Pietsch signed a contract with Hilton International to operate the proposed 10 story hotel.

 

Pietsch suggested the name The Kahala Hilton because Waialae was too hard to pronounce and spell. Architects were Killingsworth, Brady, and Smith of Long Beach. The groundbreaking of the 368-room Kahala was in 1962 and the resort opened in 1964 with a $26 rate. The construction of the hotel resulted in Waialae Country Club to redesign several of its golf course holes. The resort used the post-and-beam construction on a grand scale that became one of Killingsworth’s hallmarks. More than 100 coconut palms were planted. 18,000 yards of fine sand were barged from Molokai island to pad the beach front. The resort cost $12 million to build. Killingsworth and his firm also designed the Halekulani Hotel, the Mauna Lani Bay Hotel and the Kapalua Bay Hotel.

 

In 1968 Charles Pietsch sold his half of The Kahala to TWA, the owner of Hilton International, for $16.5 million.

 

1973 - TWA/Hilton International sells its shares in the hotel to mortgage holder Massachusetts Mutual life, but retains

management contract. Massachusetts Mutual Life sells its shares to MEPC, one of the largest property development

companies in the world at a price of over $20 million. In 1977 William Weinberg initiates a plan to buy the hotel for a price between $26 and $28 million. The contract takes two years to negotiate before closing the deal in May 1977. William Weinberg (WKH Corp.) owned the Kahala Hilton hotel from 1977 to 1993, this investment was most near and dear to his heart.

 

In 1993, WKH Corp. sold the 6.5 acre resort to an investment group then headed by isle developer Bill Mills after an arbitration panel raised the resort's annual lease rent from $96,000 a year to $5.6 million a year. Bishop Estate had proposed an annual rent of $13.5 million while WKH offered to pay $1.3 million a year. Japan-based Kahala Royal Corp. (Katsumi Iida) and local developer Bill Mills paid an estimated $50 million.

 

In 1996 the hotel was renamed Kahala Mandarin Oriental after a 40 percent investment by Mandarin Oriental Hotel Group. The Mandarin Oriental Group took over management, lasting until 2005

 

In 2005 Kahala Royal Corp., the Hawai'i firm owned by Katsumi Iida, paid $97 million to Mandarin Oriental Hotel Group for its 40 percent stake in the hotel on land leased from the Kamehameha Schools. Trinity Investments of Honolulu bought the hotel for $175 million in 2006 and rebranded it "The Kahala." Trinity is owned by California hotelier Chuck Sweeney and attorney Jon Miho of Honolulu.

 

In August 2014 - The Kahala Hotel & Resort was sold to Japanese-based Resorttrust Inc. for $300 million, which equates to $887,000 per room, the highest per-room price ever paid for an Oahu hotel property. Resorttrust will use the hotel as part of its time-share network. The new owner plans to retain Landmark Hotels Inc., the Trinity affiliate that took over management of the hotel in March 2006. All employees are expected to be retained by Resorttrust, which will assume the collective bargaining agreement between the hotel and UNITE HERE! Local 5.

About 3x stronger and I see a grain reduction. Using Agfa MCC 111 FB paper

1/1

NBR Land Developers,is a young,dynamic and vibrant real estate developer from Bangalore formed to fulfill the aspirations of people to have their own house.

Wandering around campus after a bit of a significant rain fall makes excellent use of HP5+!

 

Rolleiflex 2.8F - Carl Zeiss Planar 80mm 1:2.8 - Ilford HP5+ @ ASA-400

Adox Scala Developer (1+1) 10:15 @ 20C

Scanner: Epson V700 + Silverfast 9 SE

Editor: Adobe Photoshop CC

These advantages let us deliver better products more rapidly with foreseeable velocity and less risks.

 

Sprints

 

Our initial step with each and every project is creating product definition, which sets the framework for efficient product. Next, we move directly into sprint planning:

 

Sprint Planning

 

Before the sprint beginning, each squad conducts a sprint planning session which explains the goals for every sprint, the division from the php developer, along with the features required to complete the sprint. The squad looks at the product backlog and organizes story points which happen to be prioritized during product discovery. The Merchandise Owner looks at the roadmap, determines the hrs needed for every task, and convenience of features to incorporate in the following sprint. We make use of a strategy generally referred to as moving wave planning, which allows us to plan the sprint while using understanding and insight we’ve acquired from previous sprints.

 

Separating the specifications into incremented epics and tales helps our php developer manage their project with increased control along with a focused goal. Each story point represents a specific product feature(s) which we map on the project roadmap to steer our developers. Each story is believed through the team, permitting transparency using the time-frame for implementation and simply enabling us to trace our progress. With respect to the complexity from the feature, it may be labelled as you story point, or several.

 

Development

 

After sprint planning, the squad moves in to the execution from the project. Our team of developers includes a double edged sword: mobile (Android and iOS) who develop native apps and mix-platform frameworks for example Xamarin and Appcelerator. The 2nd are full-stack developers who handle the applying logic: back-finish development for example database development, php developer services, and API, in addition to front-finish UI.

 

Daily Scrums

 

At Clearbridge, our squads conduct daily scrums where each team member provides updates of the progress, what must be done next, and methods to challenges that arise.

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