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Dear Americans,
we heard you have computergames on a screen.
We have more modern stuff - we are using 3dimensional games of the newest generation.
Yes, we have...
Installation view
–
YEAR : 2004
EXHIBITION : Multi-functional space, Kirkhoff, Copenhagen, Denmark
MEASURES : 7 x 3,5 x 3,5 m
MATERIALS : Spraypainted MDF boards, screws, semitransparent acrylic, laths
Some times you have to take what transport is given!
Here my Ghost team hitches a ride in the back of a pick-up truck. However, if it gets us out of this sniper ridden district we're happen to bum a lift!
The city landscape in GRAW2 is an eerie, deserted maze of broken buildings and narrow alley-ways...And a sniper on every rooftop, a patrol at every corner and a MG position at every major intersection! This was not a level to rush.
(Note on graphics: To make the game play smoother and more efficient I turned down a lot of the more snazzy graphic effects, so this screen shot does not show the game in it's highest quality.)
Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:
Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.
And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.
Drop by and have a look now!
If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).
OK - just starting to get back into CoD4, behind everyone else!
Here's my status at the start of my 'game day' (day off work).
Well, mission accomplished. I have now won all the BC2 Vietnam achivement awards!
Having also gotten all the BC2 'Nam weapons up to Gold Stars as well the awards aspect to the game is kinda finished for me now. A shame, but there is still pleanty of enjoyment to be had out of it yet before I feel I have search for a new game.
Molleindustria (Paolo Pedercini)
All Work, No Play
aksioma.org/molleindustria
Aksioma Project Space
Komenskega 18, Ljubljana
May 13 – June 5, 2015
Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015
Photo: Jernej Čuček Gerbec
Little Big Planet was fun. There were a TON of stations and you could play without waiting too long. I just loved how every station had a seat. I think Sony did a good job with their stand. The only thing was that it was a bit convoluted.
Molleindustria (Paolo Pedercini)
All Work, No Play
Aksioma Project Space
Komenskega 18, Ljubljana
May 13 – June 5, 2015
Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015
Photo: DK