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This is an overview of the first Defence Grid map. Pretty simple and very linear - not very taxing but good practice.

 

Later on the maps begin to get a lot more complex and there is then room for some strategy in the way you lay down your tower defences. The trick is to create a maze-like set of avenues for the enemy to have to negotiate - prolonging thier journey through the map and allowing you time to destroy them.

 

You can read my mini-review of this game on my blog by clicking here: Christmas diversions - strategy games

Handed to me upon leaving the game (Arsenal vs cheating timewasting scousers) this afternoon.

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

This station is lit up in neon.

The making of a Weighted Companion Cube cake.

 

First two batches done and ready to go.

The making of a Weighted Companion Cube cake.

 

Cooling the first brownie slab.

Every guy should have one of these beside his computer desk (unless you are at work, and then keep it in a desk draw!)...

 

This bottle opener has been with me a good few years now and has cracked open innumerable bottles of my favourite brews while playing games. I don't like to take the risk with pocket bottle openers - they always go missing!

 

Milgeek's 24 Hour gaming marathon

The making of a Weighted Companion Cube cake.

 

In the AI incinerator.

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

Photo-a-Day: Year 8, Day 244 - Total Days: 2,800

 

I love being able to coordinate my mousepad with the game I'm playing. It definitely makes me better at the game ;-)

The making of a Weighted Companion Cube cake.

 

First large tray of brownies comes out of the oven.

Interior of really big house

gamescom 2010: Celebrate the Games!

Trade fair for interactive games and entertainment

These are eh kind of vistas you can expect in ArmA2 and it's very hard on occasion not to stop and admire the view.

 

This is the town of Stary Sobor - which we had captured, had lost and were not trying to re-capture.

 

www.milgeek.co.uk

The controller for the Nintendo Wii taken in infrared with infrared pass filter to see through the dark front plastic.

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

The making of a Weighted Companion Cube cake.

 

Pre-icing (and most corner parts).

Nice graphics - my first impression was that this was the strange love child of CoD4 and GRAW2!

 

Colours were a bit washed out for my tastes - but more importantly movement was a bit jerky. Of course this is on an over-subscribed BEta server, so I expect public servers to run a lot smother (fingers crossed).

 

www.milgeek.co.uk

 

UPDATE: This all seems so far away now - today I am a Level 50 'veteran'. Looking back I would have to say that the jerkiness I talk about here was due to my computer spec at the time. It took an pretty substantial upgrade and the purchase of a ATI Radeon HD8550 graphics card to smooth out the play.

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

Games Lab was launched at Atrium on 30th June.

 

Budding games designers in Wales will have a new edge thanks to Gameslab Wales, a new Knowledge Transfer Centre at the University of Glamorgan, developed in partnership with the Welsh Government and the computer games industry.

0.A.D. is a free/libre open source real-time-strategy game, see play0ad.com/

License: cc-by-sa 4.0

attribute to: Horst JENS, spielend-programmieren.at

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

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mchenryarts.wordpress.com/tou/

The making of a Weighted Companion Cube cake.

 

4 pieces in the stack.

Just Chillin'

11 x 15

Watercolor

12-20-2010

This is my son and grandson that I was painting to try to get the skin tones right.

honstead@paulbunyan.net

Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.

 

And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.

 

Drop by and have a look now!

 

If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).

 

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