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...fragte mal ein Schüler (ich glaube, es war vor ein paar Jahren im 3. Schuljahr) einen Kumpel. als der von seinem Handy erzählte.
Ich kann mich erinnern, dass Nicolas Negroponte (MIT-Dozent) vor ca. 20 Jahren schon im Rahmen seiner Forschung zu HCIs (Human-Computer-Interfaces) diese Technologie propagierte und niemand wirklich daran interessiert schien... Schließlich würde man mit den Fingern beim Rumtatschen auf den Displays diese ja verunreinigen, dachte man zum Beispiel. Na gut, in manchen Fällen ist das sicher auch so... ;)
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
YOU DON'T KNOW JACK was a great computer trivia game in the 1990's and 2000's for PC and Mac. It provided hours of fun for all. This is my homage to that great game. The lettering is a little different to not break the Registered Trademark.
Strobist: 580 EX II camera right at 45˚ at full power. Lettering done in Photoshop Elements 10. Extra saturation applied to eyes in post.
Day 01 - 22.08.2013
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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Tag 04 - 18.08.2012
Gamescom 2012 in Köln.
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2012 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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In conjunction with Game Design Expo 2010, VFS release a new report on the state of the game industry. (Download your free copy at www.gamedesignexpo.com)
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
...even though he had no clue what he was doing...
Location: my parents' farmette in Tonganoxie, Kansas
GameStage@AEC is a series at the Ars Electronica Center Linz dedicated to multifarious aspects of computer gaming. It’s produced in cooperation with Gamecraft, a Linz gamer community, Radiated Pixel and the Upper Austria University of Applied Science’s Hagenberg Campus.
Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.
Credit: Martin Hieslmair
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
I first played this game in 2008, four years after it first came out. While this might not seem long, this is an entire console generation. The game engine on which it is based is (at the time of writing) two version numbers further on.
Splinter Cell is set in the (then) future world of 2004, this helped distance it from the 16C steam punk of Thief: The Dark project, and the batty world of Metal Gear Solid, the other popular stealth games of the time.
The environments of Splinter Cell are resolutely modern: while older building do appear, much of it takes place in concrete buildings with plasterboard walls and generic, industrial design.
This is certainly not a criticism: Half Life proved that it's not where your game is set which is important: it's the fresh eyes you can bring to such environments.
Unfortunately, as the above photo shows, this was all a little too much for my camera: the richness of the blacks in the game is probably beyond it, or at least beyond my skills. I'm also pretty sure Splinter Cell was released before bright LED lighting became so widespread.
Attendees gather in the VFS Café to hear more about VFS and the Game Design program, before enjoying a schedule of sample classes and hands-on time with games – lots and lots of games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
VFS instructor Jacob Tran discusses Flash Gaming at Game Design Expo 2010.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
TT scale diorama arrangement of a North American scene in East New Jersey in the late 1950s. The background picture is a modified screenshot from a computer game. The utility shed is a rescaled selfprinted cardstock kit from Clevermodels.
Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
gamescom 2011 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
F.A.C.T.S. - Day 01
Ghent, Belgien
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As sales of controllers saturated the market and no new game play was developed, revenues for the Guitar Hero franchise declined. Activision closed the Guitar Hero division in February, 2011.
This is the first model of the controller that was produced.
Tag 01 - 15.08.2012
Gamescom 2012 in Köln.
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2012 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
----------------------------------------------------------------------------------------
Head of Game Design Dave Warfield introduces Jaakko Iisalo and Matthew Wilson of Rovio Mobile, the creators of the hit mobile game, Angry Birds.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
WAB Plaza 15/05/2022 10h53
Walibi Play, for the first time and not for the last time. Next year this event will be organized again.
On 13, 14 and 15 May, Walibi Holland was dominated by the Walibi Game. A mecca for those who love computer games and want to celebrate this once in a theme park. Visitors could try out games themselves in various places. There were also demonstrations with well-known gamers and competitions were organised.
Self-games were possible in five places: the High Voltage Zone, the Music Zone, the Retro Zone, the Creator Zone and the Legends Zone. The offer includes Gran Turismo 7, Fortnite, Just Dance, Minecraft, Brawl Stars, FIFA and hundreds of retro games. Before that, Walibi worked together with the Belgian company Meta, which specializes in setting up game fairs.
WALIBI HOLLAND
Slogan: # HARDGAAN
Coordinates: 52°26′24″N 5°45′45″E
Owner: Compagnie des Alpes
General Manager: Mascha van Till-Taminiau
Opened: 1971
Previous names: Walibi World (2005 to 2010) - Six Flags Holland (2000 to 2004) - Walibi Flevo (1994 to 1999) - Flevohof (1971 to 1991)
Operating Season: April - October
Rides: more than 40
Roller Coasters: 7
Water rides: 3
Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.
Scene in hill climb racing computer game, stage: forest.
Vehicle: super-diesel 4 x 4
Drawing by my son.
zeichnung dessin dibujo tegning रेखाचित्र rajz disegno menggambar 素描 tekening 소묘 piirustus desenho rysunek Рисунок Цртеж teckning 素描
Dave Warfield, Head of Game Design at VFS, chats with Anton Mikhailov about the user interface design of the PlayStation Move.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign