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Jaakko Iisalo, Senior Game Designer for Rovio Mobile, shares the design process that went into the creation of Angry Birds with guests of Game Design Expo 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Open House attendees in the Level Design class, led by instructor Lanh Doan.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
F.A.C.T.S. - Day 01
Ghent, Belgien
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Dutch Comic Con Winter Edition 2017
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www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
1997's Dark Forces II featured a new game engine. The previous game technology was similar to Doom's 2.5D, but with 3D objects (I've not played it). The new engine had massive draw-distances, but a relative lack of detail. This was good at creating huge structures (including a skyscraper, which you eventually reach the top of), but the trade off was a lack of detail, and repeating textures.
The photo above is a rubbish processing plant. I'm guessing it wasn't built with aesthetics in mind, and the huge expanse of unadorned aluminium sidings reminds me of the game. I doubt the weathering at the top of the pale area in the centre would be recreated, in-game.
(nostalgic reflection: when I played the demo of this game, the first creature I encountered was an Ugnaught, a benign character which if you slaughter mindlessly, leads to The Dark Side. I was delighted to find something in a computer game which was finally indifferent to me, rather than determined to cause my death. Their only vocalisation sounds comically like "do you love me?")
Yellow Watermark = unedited
White Watermark = edited
Ping me if you'd like an edit, I will be happy to do so when I find the time!
These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!
F.A.C.T.S. - Day 01
Ghent, Belgien
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Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
The Game Design Open House is a chance for attendees to ask any questions they might have about the program and the school as a whole. Here, Director of Admissions Benjamin Colling discusses Game Design with an attendee.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
...fragte mal ein Schüler (ich glaube, es war vor ein paar Jahren im 3. Schuljahr) einen Kumpel. als der von seinem Handy erzählte.
Ich kann mich erinnern, dass Nicolas Negroponte (MIT-Dozent) vor ca. 20 Jahren schon im Rahmen seiner Forschung zu HCIs (Human-Computer-Interfaces) diese Technologie propagierte und niemand wirklich daran interessiert schien... Schließlich würde man mit den Fingern beim Rumtatschen auf den Displays diese ja verunreinigen, dachte man zum Beispiel. Na gut, in manchen Fällen ist das sicher auch so... ;)
Day 03 - 24.08.2013
Cosplay-Saturday
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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The event series GameStage@AEC is concerned with the variety of the medium computer game. In addition to short presentations by representatives of the gaming industry and the art scene, many local developments are also available to try out.
Credit: Ars Electronica / Martin Hieslmair
Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign