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Jaakko Iisalo, Senior Game Designer for Rovio Mobile, shares the design process that went into the creation of Angry Birds with guests of Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

... and yet another Flickr Award....

Realistic deep space adventure to save Earth.

 

For Commodore 64 Computers.

Game Design Open House attendees in the Level Design class, led by instructor Lanh Doan.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Yellow Watermark = unedited

White Watermark = edited

 

Ping me if you'd like an edit, I will be happy to do so when I find the time!

 

These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!

 

Convention Photography Collection

 

Facebook Page

Instagram

Follow the models/cosplayers/sisters on IG: lisamilann and ms_ashton

Yellow Watermark = unedited

White Watermark = edited

 

Ping me if you'd like an edit, I will be happy to do so when I find the time!

 

These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!

 

Convention Photography Collection

 

Facebook Page

Instagram

F.A.C.T.S. - Day 01

Ghent, Belgien

 

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www.facebook.com/McHenryArts

Dutch Comic Con Winter Edition 2017

 

www.dutchcomiccon.com/home-en

 

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People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

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otaku 2010

Megamall Trade Hall

January 23, 2010

1997's Dark Forces II featured a new game engine. The previous game technology was similar to Doom's 2.5D, but with 3D objects (I've not played it). The new engine had massive draw-distances, but a relative lack of detail. This was good at creating huge structures (including a skyscraper, which you eventually reach the top of), but the trade off was a lack of detail, and repeating textures.

 

The photo above is a rubbish processing plant. I'm guessing it wasn't built with aesthetics in mind, and the huge expanse of unadorned aluminium sidings reminds me of the game. I doubt the weathering at the top of the pale area in the centre would be recreated, in-game.

 

(nostalgic reflection: when I played the demo of this game, the first creature I encountered was an Ugnaught, a benign character which if you slaughter mindlessly, leads to The Dark Side. I was delighted to find something in a computer game which was finally indifferent to me, rather than determined to cause my death. Their only vocalisation sounds comically like "do you love me?")

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Yellow Watermark = unedited

White Watermark = edited

 

Ping me if you'd like an edit, I will be happy to do so when I find the time!

 

These photos have an attribution no derivatives license, be sure to link back to me if you'd like to share on another site! Thanks!

 

Convention Photography Collection

 

Facebook Page

Instagram

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Lightning FFXIII-2

Another posture of the character.

F.A.C.T.S. - Day 01

Ghent, Belgien

 

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www.flickr.com/photos/mchenryarts/

www.facebook.com/McHenryArts

Три момчета в началното училище играят на игра на RadioShack TRS - 80

Follow the models/cosplayers/sisters on IG: lisamilann and ms_ashton

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

-------------------------------------------------------------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

🎭 Cosplayer : Facebook Page

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

The Game Design Open House is a chance for attendees to ask any questions they might have about the program and the school as a whole. Here, Director of Admissions Benjamin Colling discusses Game Design with an attendee.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

...fragte mal ein Schüler (ich glaube, es war vor ein paar Jahren im 3. Schuljahr) einen Kumpel. als der von seinem Handy erzählte.

 

Ich kann mich erinnern, dass Nicolas Negroponte (MIT-Dozent) vor ca. 20 Jahren schon im Rahmen seiner Forschung zu HCIs (Human-Computer-Interfaces) diese Technologie propagierte und niemand wirklich daran interessiert schien... Schließlich würde man mit den Fingern beim Rumtatschen auf den Displays diese ja verunreinigen, dachte man zum Beispiel. Na gut, in manchen Fällen ist das sicher auch so... ;)

Day 03 - 24.08.2013

Cosplay-Saturday

 

Gamescom Köln - celebrate the games 2013

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.

 

gamescom 2013 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

 

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www.flickr.com/photos/mchenryarts/

www.facebook.com/McHenryArts

The event series GameStage@AEC is concerned with the variety of the medium computer game. In addition to short presentations by representatives of the gaming industry and the art scene, many local developments are also available to try out.

 

Credit: Ars Electronica / Martin Hieslmair

Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

(C) Jennifer Yin / Center for Asian American Media

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