View allAll Photos Tagged AugmentedReality

Marco Colombo (CEO di CLX Europe) durante il suo intervento di IAR Business

 

Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"

Prof. Robert Hernandez speaks during Tuesday's Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism. The event demonstrated an augmented reality program Hernandez built for the Los Angeles Public Library.

Pretty good mag for the teacup and rubber band enthusiast

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Attendee of the Cruz Industries launch party view an Augmented Reality greeting card from Atomic Greetings to see if they won an $8500 road bike.

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

projet Chorale by John Naccarato and Shereen Soliman

 

projet Chorale was about subverting public space via an augmented (AR) sound & image intervention. The project was created as part of Music Hack Day Montreal on September 25th, 2011, at Eastern Bloc.

 

What's going on in the video?

 

First we stopped random strangers on the street and asked them to express themselves vocally - in a sort of a sing-song way - which we then recorded. We then created colored music notes which were assigned to each voice.

 

Both the images and voices were uploaded and processed via an (AR) Augmented Reality open source processor which allowed us to define certain GPS trigger points in and around Eastern Bloc where the event took place (in the Little Italy area).

 

So as the smart phone scanned the space, the predefined GPS point in the space would trigger a certain colored note to appear, which was assigned to it. This in turn would also trigger the voice of the stranger, bringing an intimate encounter between participants and the stranger within that Public Space.

  

Watch this video on Vimeo. Video created by projet chorale.

Found a telescope on the street that imposed ghosts over the view of the street.

 

Day 298 - #CY365 - Costumed

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

photos taken during the weekly TechSoup, NonProfit Commons in Second Life meetings

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017

WIKITUDE12072017002

 

See more at: www.wikitude.com

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

555 KUBIK

"How it would be, if a house was dreaming"

 

The conception of this project consistently derives from its underlying architecture - the theoretic conception and visual pattern of the Hamburg Kunsthalle. The Basic idea of narration was to dissolve and break through the strict architecture of O. M. Ungers "Galerie der Gegenwart". Resultant permeabilty of the solid facade uncovers different interpretations of conception, geometry and aesthetics expressed through graphics and movement. A situation of reflexivity evolves - describing the constitution and spacious perception of this location by means of the building itself.

 

Production: www.urbanscreen.com

 

Art Direction: Daniel Rossa - www.rossarossa.de

 

Technical Director: Thorsten Bauer

3D Operator: David Starmann www.shineundsein.de

Sound Design : Jonas Wiese

 

Realized with www.mxwendler.net mediaserver

 

555 KUBIK was awarded a Silver Lion in Cannes [http://www.canneslions.com] and Silver by the

Art Directors Club Germany [http://www.adc.de]

 

An extended version of this documentation can be found here: vimeo.com/5677104

 

Watch this video on Vimeo. Video created by urbanscreen.

60 virtuele kunstwerken te bekijken en mee te nemen middels Layar AR browser - sndrv.nl/boekenbal

REFF presented the fake institution and the AR Drug at the Courtauld Institute in London.

The meeting served also as a chance to organize further steps in REFF's education program on the methodological reinvention of reality.

 

more info here:

www.romaeuropa.org

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Soldiers assigned to Headquarters and Headquarters Company, 35th Engineer Brigade, prepare for a simulated training exercise using the Dismounted Soldier Training System at Fort Leonard Wood on June 16, 2015. Soldiers wore motion tracking equipment in a darkened room and viewed a virtual reality through headsets to perform soldier tasks in a simulated deployed environment. (U.S. Army photo by Pfc. Samantha J. Whitehead)

outerbody.org block stacking game. Participants only see what the camera sees from a third person view

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Distribuito alla popolazione in occasione del primo workshop di co-creazione della città digitale di Pompei

 

domenica 3 giugno 2012, Città di Pompei

 

Servizio fotografico di Daniela Alfano

 

site:

artisopensource.net/pompeiAR

Augmented Reality in the Gernsback Continuum.

Haven't seen or hatched a Pikachu and then I find two in 10 minutes!

outerbody.org block stacking game. Participants only see what the camera sees from a third person view

outerbody.org block stacking game. Participants only see what the camera sees from a third person view

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

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