View allAll Photos Tagged AugmentedReality

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

It's a real TV, acting as a window onto a blended world, with real components (Thomas Alt and Peter Meier, owners and co-founders of Metaio) and virtual components (in this case an Abarth FIAT 500, rendered with ambient occlusion and a pretty far-out metallic paint finish). Real and virtual are blended together using Metaio's software, that performs some pretty sophisticated (and patented) lens and optical path corrections, for industrial-grade (sub-mm!) registration of real and virtual image components.

 

Cool.

 

OK, I was doing this in a more primitive way back in 1990, but the hardware they have available is awesome compared to what we could build, and this really is excellent stuff.

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

Trabalho feito para a F.biz na campanha Trident Splash. Game com Realidade Aumentada.

Prof. Robert Hernandez demostrates an augmented reality program he built with help from his students for the Los Angeles Public Library. Hernandez's demo occured during the Janurary 14, 2014 Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism.

Arduino controller makes a surprise appearance in the Art Center Augmented Reality class.

The floor contained an interactive projected screen containing a variety of 3D animated fish. According to your movements the fishes behaviour would change.

 

It was simple but brilliant!

Katie and AR cookies at Tellart

The first slide from my presentation. The presentation can be found at bit.ly/vra2013_AR_pptx

Prof. Robert Hernandez speaks during Tuesday's Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism. The event demonstrated an augmented reality program Hernandez built for the Los Angeles Public Library.

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017 Martin Herdina (CEO Wikitude) und DI (FH) Philipp Nagele (CTO Wikitude)

WIKITUDE12072017003

 

See more at: www.wikitude.com

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017

WIKITUDE12072017002

 

See more at: www.wikitude.com

Event: Meet the Media Guru | Keiichi Matsuda

Date: 14/10/2014

Venue: Mediateca Santa Teresa - Milan, Italy

 

www.meetthemediaguru.org

 

Twitter: @mmguru / #mmgMatsuda

 

Photo by Stefano Bossi

Oriana explain to the group content how to use MACME and NeoReality Platforms...

 

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Marco Colombo (CEO di CLX Europe) durante il suo intervento di IAR Business

 

Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"

Prof. Robert Hernandez speaks during Tuesday's Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism. The event demonstrated an augmented reality program Hernandez built for the Los Angeles Public Library.

projet Chorale by John Naccarato and Shereen Soliman

 

projet Chorale was about subverting public space via an augmented (AR) sound & image intervention. The project was created as part of Music Hack Day Montreal on September 25th, 2011, at Eastern Bloc.

 

What's going on in the video?

 

First we stopped random strangers on the street and asked them to express themselves vocally - in a sort of a sing-song way - which we then recorded. We then created colored music notes which were assigned to each voice.

 

Both the images and voices were uploaded and processed via an (AR) Augmented Reality open source processor which allowed us to define certain GPS trigger points in and around Eastern Bloc where the event took place (in the Little Italy area).

 

So as the smart phone scanned the space, the predefined GPS point in the space would trigger a certain colored note to appear, which was assigned to it. This in turn would also trigger the voice of the stranger, bringing an intimate encounter between participants and the stranger within that Public Space.

  

Watch this video on Vimeo. Video created by projet chorale.

Pretty good mag for the teacup and rubber band enthusiast

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Attendee of the Cruz Industries launch party view an Augmented Reality greeting card from Atomic Greetings to see if they won an $8500 road bike.

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

Found a telescope on the street that imposed ghosts over the view of the street.

 

Day 298 - #CY365 - Costumed

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

photos taken during the weekly TechSoup, NonProfit Commons in Second Life meetings

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