View allAll Photos Tagged AugmentedReality

outerbody.org block stacking game. Participants only see what the camera sees from a third person view

DramaTech - Preview performance of "The Safety Show."

A revival of the classic with augmented reality controls. Available on the AppStore itunes.apple.com/us/app/duck-hunt-ar/id423234799?mt=8

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

Roberto Antoniotti Direttore Commerciale di CLX Europe durante il suo intervento di IAR Business

 

Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

Spc. Cody Leasor, assigned to Headquarters and Headquarters Company, 35th Engineer Brigade, adjusts the headset of the Dismounted Soldier Training System at Fort Leonard Wood on June 16, 2015. Soldiers used the DSTS to perform simulated foot patrols and clear buildings in a virtual deployed environment. (U.S. Army photo by Pfc. Samantha J. Whitehead)

It's amazing how much sense those somehow manage to make. Especially "Generic Action." Like, what?

Things have evolved since The Matrix.

 

We no longer have to choose between taking the RED or the BLUE pill.

 

Augmented Reality offers the PURPLE pill!

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

Side view of the simple layers that make up this Harmony leaflet augmented design.

 

Each layer is a transparent PNG image, its that's simple to create a 3D design.

 

Shown using version 1.6 of the onvert viewer app on iOS (iPhone and iPad) which is also available on Android. Get the free app here.

 

Create this yourself at onvert.com using transparent PNG images, absolutely free. Go pro with animation, video and 3D models for more.

 

onvert.com created by www.harmony.co.uk

Augmented Reality in Branding

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

Moon and planets in my room :)

Students attepmt to interact with an agumented reality demostration, led by Prof. Robert Hernandez. The event occurred on Janurary 14, 2014 Journalism Forum at USC Annenberg School for Communication and Journalism

Moved my head too fast while testing Ray-Ban's virtual glasses

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

Bere e brindare insieme dopo il workshop

3 giugno 2012, Pompei, ingresso del Comune

 

Servizio fotografico di Daniela Alfano

 

site:

artisopensource.net/pompeiAR/

In piazza con gli studenti: dialogare e attivare i cittadini per il workshop di co-creazione della città digitale di Pompei

 

Servizio fotografico di Daniela Alfano

 

site:

artisopensource.net/pompeiAR/

RWR Album: learning and working together

 

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

i promise i'm not really doing AR. just testing whether the camera intrinsics really match the opengl projection matrix.

In piazza con gli studenti: dialogare e attivare i cittadini per il workshop di co-creazione della città digitale di Pompei

 

Servizio fotografico di Daniela Alfano

 

site:

artisopensource.net/pompeiAR/

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

It's a real TV, acting as a window onto a blended world, with real components (Thomas Alt and Peter Meier, owners and co-founders of Metaio) and virtual components (in this case an Abarth FIAT 500, rendered with ambient occlusion and a pretty far-out metallic paint finish). Real and virtual are blended together using Metaio's software, that performs some pretty sophisticated (and patented) lens and optical path corrections, for industrial-grade (sub-mm!) registration of real and virtual image components.

 

Cool.

 

OK, I was doing this in a more primitive way back in 1990, but the hardware they have available is awesome compared to what we could build, and this really is excellent stuff.

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

Trabalho feito para a F.biz na campanha Trident Splash. Game com Realidade Aumentada.

Prof. Robert Hernandez demostrates an augmented reality program he built with help from his students for the Los Angeles Public Library. Hernandez's demo occured during the Janurary 14, 2014 Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism.

Arduino controller makes a surprise appearance in the Art Center Augmented Reality class.

Katie and AR cookies at Tellart

The first slide from my presentation. The presentation can be found at bit.ly/vra2013_AR_pptx

Prof. Robert Hernandez speaks during Tuesday's Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism. The event demonstrated an augmented reality program Hernandez built for the Los Angeles Public Library.

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017 Martin Herdina (CEO Wikitude) und DI (FH) Philipp Nagele (CTO Wikitude)

WIKITUDE12072017003

 

See more at: www.wikitude.com

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017

WIKITUDE12072017002

 

See more at: www.wikitude.com

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