View allAll Photos Tagged AugmentedReality
VIENNA ART WEEK: Augmented Reality meets Albertina (15.11.2017) 2017.viennaartweek.at/de/program/augmented-reality-meets-... | Foto: eSeL
This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.
This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.
If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.
Students attepmt to interact with an agumented reality demostration, led by Prof. Robert Hernandez. The event occurred on Janurary 14, 2014 Journalism Forum at USC Annenberg School for Communication and Journalism
An engineering-surgery team at UC San Diego is working to extend the reach of surgeons by allowing them to operate remotely on patients located across a city, country, or even the globe. They are developing predictive augmented reality systems that could help make telesurgery a reality.
Full story: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2715
Photos by David Baillot/UC San Diego Jacobs School of Engineering
Bere e brindare insieme dopo il workshop
3 giugno 2012, Pompei, ingresso del Comune
Servizio fotografico di Daniela Alfano
site:
In piazza con gli studenti: dialogare e attivare i cittadini per il workshop di co-creazione della città digitale di Pompei
Servizio fotografico di Daniela Alfano
site:
RWR Album: learning and working together
Photos by Silva Ferretti
About RWR
READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.
More info at:
In piazza con gli studenti: dialogare e attivare i cittadini per il workshop di co-creazione della città digitale di Pompei
Servizio fotografico di Daniela Alfano
site:
Prof. Robert Hernandez demostrates an augmented reality program he built with help from his students for the Los Angeles Public Library. Hernandez's demo occured during the Janurary 14, 2014 Journalism Forum in the Geoffrey Cowan Forum at USC Annenberg School for Communication and Journalism.
The floor contained an interactive projected screen containing a variety of 3D animated fish. According to your movements the fishes behaviour would change.
It was simple but brilliant!
Things have evolved since The Matrix.
We no longer have to choose between taking the RED or the BLUE pill.
Augmented Reality offers the PURPLE pill!
Oriana explain to the group content how to use MACME and NeoReality Platforms...
Photos by Silva Ferretti
About RWR
READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.
More info at:
Photos by Silva Ferretti
About RWR
READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.
More info at:
Event: Meet the Media Guru | Keiichi Matsuda
Date: 14/10/2014
Venue: Mediateca Santa Teresa - Milan, Italy
Twitter: @mmguru / #mmgMatsuda
Photo by Roberto Bossi
This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.
This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.
If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.
This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.
This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.
If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.
Event: Meet the Media Guru | Keiichi Matsuda
Date: 14/10/2014
Venue: Mediateca Santa Teresa - Milan, Italy
Twitter: @mmguru / #mmgMatsuda
Photo by Stefano Bossi
Marco Colombo (CEO di CLX Europe) durante il suo intervento di IAR Business
Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"