View allAll Photos Tagged AugmentedReality
Photos by Silva Ferretti
About RWR
READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.
More info at:
Banksky re-enactment, using #augmentedreality - 1 of the pieces in sndrv.nl/moma AR show in NY Oct 9th
In piazza con gli studenti: dialogare e attivare i cittadini per il workshop di co-creazione della città digitale di Pompei
Servizio fotografico di Daniela Alfano
site:
Once upon a time…
Anamorphic mural created by Leon Keer and Massina during Vibrations Urbaines Festival in Pessac, France with Augmented Reality by Joost Spek.
Leon Keer is a specialist in creating anamorphic street art. The 3d effect caused by this technique is only visible from one viewpoint. The artwork invites spectators to grab their phone and interact with the art.
The Leon Keer app connects Augmented Reality with the anamorphic art. By scanning the painting with your smartphone or tablet, you can see how the painting will come to life.
If you are not on location you can also download an image (www.leonkeer.com/ar/) and use that as the marker to start the 3d animation.
Distribuito alla popolazione in occasione del primo workshop di co-creazione della città digitale di Pompei
domenica 3 giugno 2012, Città di Pompei
Servizio fotografico di Daniela Alfano
site:
This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.
This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.
If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.
… a part of “Mel Chin: All Over the Place”, a multisite display of Chin’s artistry taking place in New York City.
Me and my daughter experimenting with augmented reality on the GE smartgrid. Very cool! Thanks @scottelias
Spc. Cody Leasor, assigned to Headquarters and Headquarters Company, 35th Engineer Brigade, looks into the headset of the Dismounted Soldier Training System, a virtual reality trainer, at Fort Leonard Wood, Mo. on June 16, 2015. The DSTS translates soldiers’ movements into a simulated training environment where soldiers can conduct foot patrols and clear buildings. (U.S. Army photo by Pfc. Samantha J. Whitehead)
WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017
WIKITUDE12072017017
See more at: www.wikitude.com
A photo portrait session where the model sees only and exactly what the camera sees.
The model wears a pair of video glasses, connected to a wide angle digital still camera. Each model go throught various stages of disorientation and out of body experiences, then finally adapt rather quickly to the set-up.
Just after 45 minutes, return to normal is already a small shock -- and most models are ready to experience it again.
More on the early version here: The blind model, a photo session