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HD frames taken from three trailers for services in development, viewable on YouTube here:

 

1 - Augmented Reality on the iPad: Pt 1 Recognition Business Opportunities - www.youtube.com/watch?v=A19Te3kCmVE

 

2 - Time Treasure - www.youtube.com/watch?v=NMQ5DFkU794

 

3 - Augmented World Pt.1 - iPad Business Recognition EXTENDED - www.youtube.com/watch?v=QDx3j9TeSvo

 

More info

 

TIME TREASURE

"They have returned" More at www.personalizemedia.com/future-of-location-based-augment...

A Location Based Augmented Reality Game in development for Android Tablets, planned release 2011 This is a conceptual prototype pre-coding & modelling © MUVEDesign.com 2009

Game, film & music created by GaryPHayes. Some placeholder animations World of Warcraft © Blizzard Entertainment. Tablet featured is the Samsung Galaxy

 

AUGMENTED BUSINESS RECOGNITION

Accompanying post www.personalizemedia.com/augmented-worlds-video-part-1-re...

Part One of my series of AR future videos 'AUGMENTED WORLDS' looking specifically at the Business Opportunities around type 3 of my AR types - Recognition (Outline). An 'iPad 4.0 - like prototype' stroll around an augmented Sydney. Video, music devised & created by GARY HAYES of MUVEDesign.com

This was the first ever-made 3D Hello Kitty and Sanrio characters with the Augmented Reality (AR) technology. Users simply stand in front of a camera with the marker card and they will then see on screen their face turned into Hello Kitty or other characters, depends on the market card that they have selected.

 

This was a project initiated by Sanrio Digital as a promotional campaign for Hello Kitty Online in Hong Kong. Dream Cortex designed the booth display and developed the AR Hello Kitty game.

 

If you would like to gather more information about this project, please find out our contact details from blog.dreamcortex.com.

RWR Album: learning and working together - The Class Room

 

Photos by Silva Ferretti

 

About RWR

READ/WRITE REALITY (RWR) is an intensive and visionary workshop created by FakePress Publishing and Art is Open Source (AOS) in collaboration with Centro Studi Etnografia Digitale to pragmatically explore the methodological, technical and technological possibilities offered by Ubiquitous Publishing. The first edition of RWR was held on September 2011 in Cava de’ Tirreni (Salerno, Italy), at the Ostello “Borgo Scacciaventi”. The result of the workshop was an Augmented Reality Movie created by a wonderful group of 35 people from allover the world, in a complete hand-to-hand process.

 

More info at:

rwr.artisopensource.net/

 

An engineering-surgery team at UC San Diego is working to extend the reach of surgeons by allowing them to operate remotely on patients located across a city, country, or even the globe. They are developing predictive augmented reality systems that could help make telesurgery a reality.

 

Full story: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2715

 

Photos by David Baillot/UC San Diego Jacobs School of Engineering

An engineering-surgery team at UC San Diego is working to extend the reach of surgeons by allowing them to operate remotely on patients located across a city, country, or even the globe. They are developing predictive augmented reality systems that could help make telesurgery a reality.

 

Full story: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2715

 

Photos by David Baillot/UC San Diego Jacobs School of Engineering

Marco Colombo (CEO di CLX Europe) durante il suo intervento di IAR Business

 

Tavola Rotonda: "I fattori chiave e i trend nelle tecnologie digitali, che cambieranno il nostro modo di interagire con le persone e l'ambiente circostante"

pew pew pew lazer gunz and pixel blocks with like, future-techology-augmentedreality muzzle flash 8DDDD

Elektromobilität als Herausforderung für das nächste Jahrzehnt: Unter dem Motto „We make the future real” arbeitet Volkswagen aktuell intensiv an der flächendeckenden Einführung des neuen e-Golfs. Um das erklärungsbedürftige Thema Elektromobilität umfassend und angemessen zu kommunizieren, setzt VW in 2017 auf eine Roadshow durch die europäischen Metropolen.

 

FLUUR hat in diesem Rahmen eine mehrsprachige Augmented Reality Anwendung entwickelt, die von den Besuchern mit eigenen Smartphones und Tablets genutzt werden kann: Die digitalen Inhalte können virtuell – als Infotexte und durch eine Gamification-Mechanik als AR-Quiz – über die physische Welt gelegt werden und kreieren so ein multimediales Gesamterlebnis. Unsere Tätigkeit umfasste neben der Konzeption, der Gestaltung der Informationsarchitektur und der Softwareentwicklung, ebenfalls den technischen Roll-Out sowie begleitende Vor-Ort Betreuung.

 

In Zusammenarbeit mit:

Avantgarde Gesellschaft für Kommunikation mbH

Simon Says Media

 

FLUUR – Büro für interaktive Gestaltung

www.fluur.de

The show is still on, so don't be shy and come along on the weekend to look at some great art!

The floor contained an interactive projected screen containing a variety of 3D animated fish. According to your movements the fishes behaviour would change.

 

It was simple but brilliant!

Virtual reality and augmented reality related image. Follow us on Facebook: www.facebook.com/vrreporter

We met a Opensourcery. @pmark used the whiteboard.

You can scale the dog to any size, and turn it around 360º and it continues to animate. Cool!

outerbody.org block stacking game

Marissa Mayer of Google namechecking Augmented Reality with an inexplicable Japanese image

Augmented Reality application

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017

WIKITUDE12072017001

 

See more at: www.wikitude.com

HF11 - Upsidedown Edition.

 

By Denis Dumouchel

MatriX AR Hub Augmented Reality Technology help eShops use 3D/AR models to enhance conversion (94%), reduce returns (40%) and increase click rates (260%) making e-commerce more profitable.

matrixaugmented.com/

tutorial: how to texture the cloudparty male head:

hold, look, measure, weigh, rotate, paint :)

  

National Archives caption to original photo:

 

Cassius M. Clay Battalion Defending White House, April 1861. Washington, DC, 1961 - 1986

 

U.S. National Archives’ Local Identifier: 64-M-184

 

From:: Series Photographic Records Made By The National Archives, compiled 1860 - 1960

 

Created By::General Services Administration. National Archives and Records Service. Office of the National Archives. (ca. 1949 - 1985)

 

Production Date: 1861-1886

 

Persistent URL: arcweb.archives.gov/arc/action/ExternalIdSearch?id=518141

 

Repository: Still Picture Records Section, National Archives at College Park (College Park, MD)

  

Using the "Patent Alert" Hololens app you become the main character in an interactive narrative about your future self. It can be experienced at the IDFA documentary festival in Amsterdam www.idfa.nl/en/film/0bba5290-75e8-4b7a-8f8c-7132ce535ea9/...

Collaborative AR whiteboard

WIKITUDE PK - Launch Wikitude SDK 7 im Spielzeug Museum Salzburg Foto: Neumayr/MMV 12.7.2017 Martin Herdina (CEO Wikitude)

WIKITUDE12072017009

 

See more at: www.wikitude.com

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