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The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
The two images morphed together in this animation are arrest booking photos from Florida of the same young woman at the ages of 23 and 26. They were made available by Daniel Onines on flickr for others to use under a Creative Commons License.
Barry Ward and Ryan Kuba came in to talk about the Animation industry in our Foundations class.
Barry Ward is the co-founder of Bardel Entertainment; an animation studio located in Downtown Vancouver.
Ryan Kuba currently works as the Environment Supervisor at Nitrogen Studios.
cute robot model figures from Keroro the cartoon
(click [ALL SIZES] for look animation)
- original photo: Asiaphilic
and Kayji @ Modxtoy
- animated: me
My entry for the Doritos 'Make an Ad' Comp.
This is my second attempt at animation. I'm still learning how to do it all, so there are a few things I probably would have done differently but all in all I'm pretty happy with it.
3D Animation courses in France. Projects made by Studio M Academy students
3D Courses : bit.ly/t5MZ8z
Animation of a horse and knight made for a time-based project made in Photoshop.
Though it is unfinished I am proud of this animation as it is the first animation I have done. I was planning to find like, colour, and shade the frames as well as adding a moving background and sound; I ran out of time.
This protocol is made for Medical Flash Animation. This will be frequently updated and modified if required.
So after dealing with burned out light bulbs, malfunctioning batteries, and melting sticky tac, I've finished the animation for my Marvel movie (and in one week two). Now its on to the effects for the film (plus another movie :D).
Hummingbird animation made from separate frames of 1/500th second each, ISO 800, in a sequence.
Made with Pentax istDS DSLR and Soligor 70-220mm macro zoom in macro focus mode at about 200mm and a distance of 4 ft. from the feeder.
The "flower petal" on the feeder is 1.25 inches in diameter, to give you a sense of scale.
Hollywood Land
Disney California Adventure Park
Disneyland Resort
Anaheim
Orange County
California
USA 2021 🇺🇸
Es un honor para mi y mi amigo Victor Paredes www.youtube.com/tazatriste estar en la página principal de Animation Magazine!! Vendrán más animaciones durante el año así que estamos emocionados de trabajar y animar en proyectos que nos apasionan :D
www.animationmagazine.net/internet/smith-micro-delivers-d...
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It's an honor for me and my dear friend Victor Paredes www.youtube.com/tazatriste to be on the cover of Animation Magazine!! There are more animations to come during the year so we're thrill to be working and animating the kind of projects we love to do :D
www.animationmagazine.net/internet/smith-micro-delivers-d...
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
I made this animation for This is Pacifica™ my work was in design, illustration and animation.
Art direction . Pacifica™
Animation . PCZ™
Illustration . PCZ™, Filipe Alves, Filipe Mesquita
Sound . Gustavo Bucelas
Script . Sílvia Alves
animation created in Processing, composited in FCPX. piano piece composed by Christian Kriegeskotte; performed by Eric Clark.
video : vimeo.com/124791927
Overall this project went much better than I thought it would, as 3D modelling and animating is definitely not my strong part of Digital Art. I much prefer creating drawings with a tablet using Photoshop.
Positives:
The model shows accurate similarity to Stewie from Family guy through proportions and scaling, which is good as the viewer can clearly see who is portraying the villain from The Walking Dead.
The Rig is effective and works well with the animation itself. Everything that needs to work with it works, to a reasonable extent. It's basic but gets the job done.
The expressions made are clear and allow the viewer to understand how the character is expressing their feelings in the animation. The animation itself is of relative accuracy, if the animation and the actual scene from The Walking Dead were side by side, there would be at least some sort of similarity.
Negatives:
The model still feels a little unpolished, maybe spending more time on edge loops, especially with the body could have helped this. I think it's because of the mouth, I didn't pay much attention to the mouth which is probably why some of the animation doesn't look accurate to the audio. Better timekeeping with the project could have made this a lot easier improving my model.
Another negative with the model is the rig itself, although it works well with the animation I couldn't seem to get it to be as effective as it should have been.
The rendering itself went alright, however, some of the audio didn't match the animation so I had to mess with some of the animation afterwards, which resulted in it being low FPS unfortunately. Next time paying attention to the graph editor in Maya and using accurate keyframes would solve this.
For future reference, time keeping and sticking to the calendar that I created would have made this project a lot smoother than it was. Rushing certain parts that needed more time and effort, and taking longer on parts that didn't need much attention made it a lot harder for me to meet the deadline with a polished project.
Relating back to my original storyboard, I had plans to show the character stepping down from a ladder to show a hint of comedy as well as the character walking away. But due to not being able to fix the IK's on the leg as stated earlier, I had to simplify the animation due to attempting to fix the legs was taking up a large amount of time.
Clip 1 Dream Walkers
This videos shows fast and slow motions, which would be good in terms of animating the timing also giving a form of anticipation as we transition from pose to pose . Throughout her movement, our subject seems to demonstrate extreme flexibility and body contortions this would mean that I could reduce the limitations of my model's movement as I rig the model. She also demonstrates great sense of balance through out her routine, whilst showing a very artistic and gestural actions as she moves thus making the animation on it's own to be very interesting. Her movement shows various archs which could be highly exaggerated. Also a squash and stretch could be applied as she shifts her balance from one to the other.
Clip 2 Pulling Action
This reference demonstrates a good use of force as our subject interacts with the string and another character.Although this reference shows more than one subject to model I was thinking of doing the animation in a way where the 2nd subject is outside the camera's view. That way we can sense the presence of another entity even though we cannot see him. Her movement is widely expressive due to the sense of struggle. Exaggerations of her actions are very plausible, also squash and stretch could be applied to the animation to emphasise on the push and pull.
Clip 3 Action Shot
This reference has a very fluid motion for an action shot, we can clearly see how she distributes her mass as she moves.Anticipation would be a crucial in this animation as her movement varies before and after she strikes her target. I see no room for a exaggeration in this animation but maybe slight camera shakes could be applied to show impact .Out of all 3 I think this is the most interesting reference, however it has 2 major problems. One is that it interacts with more than one object, and two the shots may not last 10 seconds.