View allAll Photos Tagged Animation
IMPORTANT NOTE: please click "All sizes" and choose "Large version".
Only here is GIF animation; on an other sizes are only JPG previews...
This animation made from previous photos...
(which are taken on March 27, 2008 from 4:50 to 4:52pm UT)
This animation cycle resembles a teenager in the middle of a field, playing a bit with a football. I've included a walk-cycle, a bit exagerated at the foot level, the heel and toe motion have been exagerated a bit in order to reveal that the character is young of age and is able to walk energic. Also, the principles of animation can be seen throughout the animation, for example, the anticipation principle can be spotted right before the character starts kicking the ball, she stares at the ball for a moment, and starts kicking it afterwards. The character moves in a whole, in both, world space and body space within the whole animation cycle. Some parts of the animation could have been improved, for example, the rotation of the body while the character is in the air, right after the kick, could have been adjusted better in order to match a real-looking pose. Within the animation, there is a bit of squash and stretch, during the walk cycle and other movements that require the full body-motion, as well as character weight. The character has weight, and it interacts with near-by objects accordingly. The whole animation has been done using poses, the technique that helps the animation set poses first, and doing the in-between motions later, as well as the timing. I wanted to work on the animation with even timing, at first, from 20 frames to 20 frames, and did the timing after the whole character motion was done. The timing on the actual kick was a little tricky, although I managed to make it look somewhat appealing for the eye, but there is still a lot of room for improvements. Also, I've decided to go and work with a proxy rig, for the simple reason that it has no boundaries, and does not limit movements in any way. If we compare the proxy rig to a skinned character rig, the proxy rig has no limits to rotation, and does not deform the character geometry, when, the skinned rig, tends to deform the geometry quite a bit in some situations, making the movements look unrealistic and sometimes even uncanny.
This was made tonight. There is a storm in Puerto Rico, named Irene and this is all that I can do to kill time. Enjoy!
Stereo animation. View in 'Original' size to open animation.
Glass stereo slides taken by my g-grandfather during trips to England and Europe from 1907-1922, using the Richard Verascope stereo camera.
We're all using the applications to do almost everything. There is a fraud that some people pretend to be receptionist desks and get others' money or privacy.
Inspired by VR games, so I applied the style of stop motion to attract people. Though this was not my first time to try first-person vision, there were still many interesting cooperations with teammates, like many times of rehearsal to get fluent drawing, preparing the video environment, and using the ways of speed-up and reducing frames to fulfill the effect of stop motion.
Client: YY Inc.
Direct, Stories, Animation: kbnotq
Narrative: Staff of YY Inc.
This is the animation that i created using my own model and rig. I chose months ago to do the sequence in which my model lifts a barbell and falls over, this i felt was humorous and would also challenge my animation skills due to the use of priciples. Over all i am veyr happy with my animation. To start with i created all the basic shapes and key framed them at the times i wanted. I then went through to define all of the actions by adding extra key frames, this was to make the whole animation look smoother and more realistic.
Anticipation - I have used anticipation throughout, as soon as the weight appears and my chracter nods his head the audience willbegin to antisipate that he will lift the weight, but the real anticipation comes when the character bends his legs and moves his arms down, this then leaves the audience certain what will happen next.
Staging - I have used staging when the weight rolls in, it is the only thing moving at the start, signalling its importance and attracting the audiences attention as the focal point of the scene.
Follow Through and overlapping action - I have used follow through action when the weight rolls in and although it stops when hits the characters foot, his foot carries on moving backwards, therefore suggesting that the weight actually his heavy and complies with the laws of physics.
Arcs - I felt that arcs were the most important part of my animation because conventionally they are very important with arm and leg movement. Obviously the main arcs i had to get right were the arms moving the weight right over the characters head. I feel that i got this right and has resulted in a smooth, natural looking movement of the arm around the shoulder joint.
Secondary action - I have included secondary action when the character falls to the floor his body is clearly the main action however i also animated the feet to rotate upwards, this is a more minor action but supports the major action in making it more believable and realistic.
Appeal - I wanted my character to have a bit of 'Swag' and cockiness at the start of the clip. To portray this in the animation i made him nod his head and then keep it held high, this connotes and symbolizes that he is confident and gives the character charisma and personality rather than just a mesh shell.
Exaggeration - I have used exaggeration in the main action in the clip, when he falls to the floor with the weight, clearly in real life this would not happen or be very very unlikely to happen however in my clip it manages to look fairly believable and adds humor.
Timing - Timing is arguably the most important of all the principles as if this is wrong then everything else will not look right. I think that i have managed to get timing pretty spot on throughout the clip.
By no way is my animation perfect or excellent, i feel that although it has good points, there are many areas in which it could have been better. These include:
- the camera does not always show the best angle and could be difficult to understand what is happening
- When the character walks towards the weight it seems a little mechanical and 'robot like'
- his arms bend in the wrong direction when picking up the weight
If i were to redo this task i would make the above changes and spend more time on some of the finer details with the clip.
So, here is my finished character animation. I am quite happy with it. Yes it could have lots of more tweaks to it but it looks like a finished animation. I have never spent so many hours fine tuning an animation as this one but the reward is a real nice sense of achievement.
My only regret is that I could not squeeze in time to rock the mirror as his head hits it. Will be the first tweak I add in the summer..
Kate Ertmann is the owner and CEO of ADi, and Seth Short, Art Institute of Portland 2002 alumnus, is the Creative Lead. The special aspect of the relationship between ADi and The Art Institute of Portland is that, other than Ms. Ertmann, ADi is staffed completely by alumni from the Media Arts and Animation program at The Art Institute of Portland. In addition to Mr. Short, ADi’s talented staff includes 3D Technical Director Nikki Ferchland (2006 alumna), Lead Character Animator Don Fergus (2005 alumnus), Production Coordinator Rebekah Villon (2006 alumna), and Art Director Kalina Torino (2007 alumna). The company also reaches out to freelancers, many of which are also alumni of The Art Institute of Portland.
Learn more about The Art Institute of Portland: www.artinstitutes.edu/portland
Photo: Lulu Hoeller
Shelly Wattenbarger makes films, performs, sculpts and teaches under the alias TrixySweetvittles. In addition to teaching undergraduate animation production courses, she runs a directed studies course focusing on bringing animation education to the community.
Her ceramic diaramapods will be shown at the Armory in Pasadena this fall. Screenings of her films “La Mujer Lagartija”, “Mermaids and Pickles” and “Dream Lover Fondue” include the Ann Arbor Film Festival, the Holland Animation Festival and the SXSW film festival. Her one-woman puppet show “Pudinella Parsnip” was showcased in the 1998 Jim Henson International Puppetry Festival. Her professional experience includes serving as animation director for Nickelodeon’s “Blue’s Clues”. In addition, she has over ten years experience teaching animation to K-12 students and working with non-profit youth arts organizations. From 2003-2007, she chaired the animation department for the California State Summer School for the Arts. She was a site instructor for the Community Arts Partnership Sony Pictures Media Arts Program from 2004-2006 and the CAP/Inner-City Arts High School animation program in 2006.
Part of the 18th Annual Arroyo Arts Collective Discovery Tour on Sunday, November 21, 2010
Lighting: Daylight
To view the animation: Download this Photo -> View all sizes -> Original
This is for reference for those who wonder what the base sculpt looks like. I also have another set of pics for this head after the eyes were open if anyone is interested (I forgot to put eyes in... >.<). I thought this would be a great resource for the DD community most especially when trying to discover what sculpt works best for custom DD.
Over time I'd be excited to add more sculpts if I am able to get them. I have a blank 05 that I just need to take pics of, and Kos-Mos' sculpt will also be done, but I plan on getting the 360 view of her faceup before it gets scrubbed off. I also have the Haruka Amami sculpt that I can do pictures of, but she is the rare exception that I'm disinclined to remove her default faceup. That may change in time, but I highly doubt it.
www.ot-eguisheim.fr Le premier week-end d'août se tient toujours la fête de la cigogne, dans le pré à côté du parc à cigognes. Cette fête champêtre est l'occasion d'un bon repas sous chapiteau, d'animations pour les enfants et d'un bal.
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
The two images morphed together in this animation are arrest booking photos from Florida of the same young woman at the ages of 23 and 26. They were made available by Daniel Onines on flickr for others to use under a Creative Commons License.
Barry Ward and Ryan Kuba came in to talk about the Animation industry in our Foundations class.
Barry Ward is the co-founder of Bardel Entertainment; an animation studio located in Downtown Vancouver.
Ryan Kuba currently works as the Environment Supervisor at Nitrogen Studios.
cute robot model figures from Keroro the cartoon
(click [ALL SIZES] for look animation)
- original photo: Asiaphilic
and Kayji @ Modxtoy
- animated: me
My entry for the Doritos 'Make an Ad' Comp.
This is my second attempt at animation. I'm still learning how to do it all, so there are a few things I probably would have done differently but all in all I'm pretty happy with it.
Material Animation is a kinetic light installation made from lasercut electro-luminescent (EL) foils which senses location, number and velocity of human occupants and responds through a mulitude of wirelessly networked components to encourage further interaction with the environment.
The experiment is situated in three rooms of an idle emergency bunker below ETH Zürich’s Science City campus. Each room reflects a different theme and approach to physically animate the distinctive material properties at an architectural scale. Electroluminescent foils are extremely thin, flexible and lightweight screens which emit a homogeneous cold light across their surface without the need for additional infrastructure.
The project was realized within 3 1/2 weeks by the 2010/11 MAS class at the chair for CAAD, ETH Zürich, supervised and tutored by Manuel Kretzer and Ruairi Glynn and supported through Lumitec AG and Ulano Corp.
It merges advanced techniques in parametric design, digital fabrication, physical computing, electronics and material science with theories and computational approaches to machine intelligence and sets them into a real world context.
3D Animation courses in France. Projects made by Studio M Academy students
3D Courses : bit.ly/t5MZ8z
Animation of a horse and knight made for a time-based project made in Photoshop.
Though it is unfinished I am proud of this animation as it is the first animation I have done. I was planning to find like, colour, and shade the frames as well as adding a moving background and sound; I ran out of time.
So after dealing with burned out light bulbs, malfunctioning batteries, and melting sticky tac, I've finished the animation for my Marvel movie (and in one week two). Now its on to the effects for the film (plus another movie :D).
I made this animation for This is Pacifica™ my work was in design, illustration and animation.
Art direction . Pacifica™
Animation . PCZ™
Illustration . PCZ™, Filipe Alves, Filipe Mesquita
Sound . Gustavo Bucelas
Script . Sílvia Alves
Good shot of the model of the new animation base facility.
FYI: anyone you see wearing a long-sleeved red shirt, like the young woman behind the model of the castle, is a volunteer from a local college. Each of the Westerners had a volunteer who helped get us from one place to another and helped with translations throughout the forum.