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So, here is my finished character animation. I am quite happy with it. Yes it could have lots of more tweaks to it but it looks like a finished animation. I have never spent so many hours fine tuning an animation as this one but the reward is a real nice sense of achievement.
My only regret is that I could not squeeze in time to rock the mirror as his head hits it. Will be the first tweak I add in the summer..
Dragonfly and unidentified smoky object :D
Animation here: farm8.staticflickr.com/7274/7683601910_70614f9cd5_o.gif
How I create animation from stills: www.facebook.com/media/set/?set=a.412636688275.189022.693...
Material Animation is a kinetic light installation made from lasercut electro-luminescent (EL) foils which senses location, number and velocity of human occupants and responds through a mulitude of wirelessly networked components to encourage further interaction with the environment.
The experiment is situated in three rooms of an idle emergency bunker below ETH Zürich’s Science City campus. Each room reflects a different theme and approach to physically animate the distinctive material properties at an architectural scale. Electroluminescent foils are extremely thin, flexible and lightweight screens which emit a homogeneous cold light across their surface without the need for additional infrastructure.
The project was realized within 3 1/2 weeks by the 2010/11 MAS class at the chair for CAAD, ETH Zürich, supervised and tutored by Manuel Kretzer and Ruairi Glynn and supported through Lumitec AG and Ulano Corp.
It merges advanced techniques in parametric design, digital fabrication, physical computing, electronics and material science with theories and computational approaches to machine intelligence and sets them into a real world context.
Animation of a horse and knight made for a time-based project made in Photoshop.
Though it is unfinished I am proud of this animation as it is the first animation I have done. I was planning to find like, colour, and shade the frames as well as adding a moving background and sound; I ran out of time.
This is an animated GIF composed of photos taken of the head sculpt that came with the Dev. version of Eiji.
To view the animation: Download this Photo -> View all sizes -> Original
Es un honor para mi y mi amigo Victor Paredes www.youtube.com/tazatriste estar en la página principal de Animation Magazine!! Vendrán más animaciones durante el año así que estamos emocionados de trabajar y animar en proyectos que nos apasionan :D
www.animationmagazine.net/internet/smith-micro-delivers-d...
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It's an honor for me and my dear friend Victor Paredes www.youtube.com/tazatriste to be on the cover of Animation Magazine!! There are more animations to come during the year so we're thrill to be working and animating the kind of projects we love to do :D
www.animationmagazine.net/internet/smith-micro-delivers-d...
I made this animation for This is Pacifica™ my work was in design, illustration and animation.
Art direction . Pacifica™
Animation . PCZ™
Illustration . PCZ™, Filipe Alves, Filipe Mesquita
Sound . Gustavo Bucelas
Script . Sílvia Alves
3D Animation courses in France. Projects made by Studio M Academy students
3D Courses : bit.ly/t5MZ8z
animation created in Processing, composited in FCPX. piano piece composed by Christian Kriegeskotte; performed by Eric Clark.
video : vimeo.com/124791927
Only an animation playblast test for this simple story animation I am currently working on. Like I mentioned earlier, the bear was originally modeled by Ben Bradi and uv texture layout and concept drawing was done by Alex Solazo, my mates from previous work. I did the rig and this is actually one of my favourite character to rig.
This is a work in progress. I am working with mentoring from ex-Disney animator, thanks Simon & Warren, they helped a lot in term of working out the story better, seeling one idea at a time, building up each character better. Which is very useful for storytelling wisely since I was earlier worry too much about the animation principles etc. I am sure I will come to stage where I have critiques inputs on my animation, but I like this step of developing ths story better before the details.
Please feel free to comment and critique on this mock up animatic. I reckon adding a crow passing by, even very quickly will add to this idea. What do you think?
This is my 2nd FLICKR video (you can see how excited I am), loves that WIDE/PORTRAIT auto-adjusting video format :) Fantastic! Almost good-bye to YouTube. I will try to make something more interesting under 90 seconds (90 seconds is quite long, it is 2250 frames after all). It's gonna be fun!
I got this invite group to say "NO" to video on FLICKR. But to be honest I am actually saying "YES" to video on FLICKR. Of course pros and cons will come up as usual. But if you are using it properly and professionally, why not. You can make the best ot your FLICKR account, right?
Overall this project went much better than I thought it would, as 3D modelling and animating is definitely not my strong part of Digital Art. I much prefer creating drawings with a tablet using Photoshop.
Positives:
The model shows accurate similarity to Stewie from Family guy through proportions and scaling, which is good as the viewer can clearly see who is portraying the villain from The Walking Dead.
The Rig is effective and works well with the animation itself. Everything that needs to work with it works, to a reasonable extent. It's basic but gets the job done.
The expressions made are clear and allow the viewer to understand how the character is expressing their feelings in the animation. The animation itself is of relative accuracy, if the animation and the actual scene from The Walking Dead were side by side, there would be at least some sort of similarity.
Negatives:
The model still feels a little unpolished, maybe spending more time on edge loops, especially with the body could have helped this. I think it's because of the mouth, I didn't pay much attention to the mouth which is probably why some of the animation doesn't look accurate to the audio. Better timekeeping with the project could have made this a lot easier improving my model.
Another negative with the model is the rig itself, although it works well with the animation I couldn't seem to get it to be as effective as it should have been.
The rendering itself went alright, however, some of the audio didn't match the animation so I had to mess with some of the animation afterwards, which resulted in it being low FPS unfortunately. Next time paying attention to the graph editor in Maya and using accurate keyframes would solve this.
For future reference, time keeping and sticking to the calendar that I created would have made this project a lot smoother than it was. Rushing certain parts that needed more time and effort, and taking longer on parts that didn't need much attention made it a lot harder for me to meet the deadline with a polished project.
Relating back to my original storyboard, I had plans to show the character stepping down from a ladder to show a hint of comedy as well as the character walking away. But due to not being able to fix the IK's on the leg as stated earlier, I had to simplify the animation due to attempting to fix the legs was taking up a large amount of time.
Clip 1 Dream Walkers
This videos shows fast and slow motions, which would be good in terms of animating the timing also giving a form of anticipation as we transition from pose to pose . Throughout her movement, our subject seems to demonstrate extreme flexibility and body contortions this would mean that I could reduce the limitations of my model's movement as I rig the model. She also demonstrates great sense of balance through out her routine, whilst showing a very artistic and gestural actions as she moves thus making the animation on it's own to be very interesting. Her movement shows various archs which could be highly exaggerated. Also a squash and stretch could be applied as she shifts her balance from one to the other.
Clip 2 Pulling Action
This reference demonstrates a good use of force as our subject interacts with the string and another character.Although this reference shows more than one subject to model I was thinking of doing the animation in a way where the 2nd subject is outside the camera's view. That way we can sense the presence of another entity even though we cannot see him. Her movement is widely expressive due to the sense of struggle. Exaggerations of her actions are very plausible, also squash and stretch could be applied to the animation to emphasise on the push and pull.
Clip 3 Action Shot
This reference has a very fluid motion for an action shot, we can clearly see how she distributes her mass as she moves.Anticipation would be a crucial in this animation as her movement varies before and after she strikes her target. I see no room for a exaggeration in this animation but maybe slight camera shakes could be applied to show impact .Out of all 3 I think this is the most interesting reference, however it has 2 major problems. One is that it interacts with more than one object, and two the shots may not last 10 seconds.
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.