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Sample: Arrrrgh! I'm you! You're me!

 

Somewhere in Konami, there is a box where all Really Stupid Ideas go. It may be an orange crate, a novelty cookie tin, or just a sturdy cardboard box that looked too useful to toss. I am convinced that the box exists, and that it was opened sometime in 1998, because no other facts will adequately explain Hybrid Heaven.

 

Let's take a deep breath and get started...

 

Aliens exist. Some of the aliens are nice, and others are evil. Evil but wily. They want to take over Earth, which just goes to show how desperate the galactic real estate situation is getting. So one of the evil aliens infiltrates the mothership of a nice alien race on its way to peacefully explore the planet Earth. The ship arrives at its landing site under New York City (apparently, the Manhattan bedrock is a myth), evil alien enslaves good aliens, and starts creating an unholy hybrid (of what, is not explained) clone army to take over the planet. All this multitasking leaves him little time; hence he has no name other than 'The Master'. He also makes hybrid clones that look exactly like certain people (like the American president) so he can pull switcheroos. The technology for sucking out people's memories comes in real handy whenever a swap takes place. Luckily, a lone Secret Service Agent has nothing better to do than get in The Master's way...

 

Is there even a point in criticizing a video game for having an appalling plot, terrible dialogue, and barely cardboard characters?

 

My answer is yes. There's 'pretty bad' like Metal Gear Solid, which wants to marry Clancy-style political-military-adventure thriller to the Japanese giant-robot anime tradition (some traditions should be dumped, and widow burning and giant robots are two of them), then there's bad like a rotten egg. Metal Gear's bad writing doesn't get in the way of much that is good about the game, while Hybrid Heaven's stinks to—well, high heaven. Hell, given a team of good disciplined writers with a sense of humor, it would still be possible to write a decent Metal Gear game. Outrageous villains, great gadgets, cool hero, hot babes, lots of suspension of disbelief -- this is stuff of James Bond after all. Can't say the same for Hybrid Heaven.

 

The hard truth is, the game industry is indifferent to decent writing overall, and particularly deluded when it comes to action games. The culture of the latter is that of teenage boys who aren't particularly interested in anything except what mainstream pop culture dishes out to them, and it shows. Having translated and played a fair number of plot-intensive video games, I can say with confidence that most of these writers do not have a clue what they are doing. They wouldn't last a day in even TV or film, yet they're allowed to put out crap like "You are Nick Vrenna. It is the year 2009. You have been falsely incarcerated inside a high security underground prison where illegal genetic experiments are taking place" without anybody batting an eyelash. Good thing too. Blinking might get in the way of shooting, causing you to lose precious, precious points.

 

So what if a game has great playability, beautiful graphics and all the works? If you're playing a game and the hero's girlfriend/communication officer (note to Hideo Kojima: you don't know a lot of women, do you?) is bugging him about commitment issues while he's hiding from recon inside an enemy installation, point at the so-called writers and laugh at them really loudly. In public. So these game producers think you're that stupid? Swallow it, give it good reviews, fail to call them on the idiocy and you've proven that yes, you are that stupid. Bring on the sequels, feed me more of that non-nourishing, vaguely headache-inducing stuff. I wouldn't recognize quality if it came up and bit me on my numb-from-too-much-sitting ass!

 

Demand better. It's no coincidence that there's nothing but sequels and formulas coming out of this relatively new, multibillion-dollar industry.

 

"Hybrid Heaven"™ and its characters and images are the property of Konami Corporation. This low-resolution image is solely used to identify the game in question. No free equivalent of this image exists. This image does not allow users to make illegal copies of the software, and does not diminish the copyright holder Konami's ability to market the software.

By Menomonie School District - 5th Grade Academic Enrichment Classes from Menomonie, Wisconsin

 

Teacher - Joy Bergstrand

 

Students from 3 schools collaborated to make this panel.

 

Name of Panel: "Peace on Earth"

 

Dream Theme: Peace (also with themes related to other topics)

 

Participants:

Oakland School: Jake, Justin, Evan, Joshua, Brendan, TJ, Kate, Gabriela, MyKlebust, Camryn, Brooke, Lexie.

 

River Heights School: Brooke, Mara, Belle, Tyler, Nicole, Andrew, Kenna, Sylvia.

 

Wakanda School: Neil, Isak, Austin, Lexey, McKenley, Jeremy, Harlee

 

Materials and Techniques Used: The large earth was appliqued, the smaller squares used fabric markers. The small squares were pieced together to make the panel.

 

What is the story behind your groups panel?

We discussed our dreams for the future in each of the 3 schools I work in. Overwhelmingly, the students said peace was their dream. Se we decided that peace would be central in our squares, then each student designed a small square that represented a related hope (but not exactly like anyone else's square / hope). Students collaborated within their class and among students in other buildings. We finished our unit discussing the fact that dreams demand action and brainstormed what we could do to accomplish these dreams. The finale was viewing "The Lost Generation" on U-Tube. Students were really moved by it.

 

*Two local papers wrote news articles about the project!!!!

 

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★What IS THE INTERNATIONAL FIBER COLLABORATIVE?

As the leading voice for collaborative public art projects around the world, the International Fiber Collaborative is dedicated to promoting understanding and appreciation of contemporary art & craft through educational experiences. We are committed to developing vital education programs that elevate, expand, modernize and enhance the image of collaboration and education today.

 

★WHAT IS THE DREAM ROCKET PROJECT?

The Dream Rocket Team is collecting nearly 8,000 artworks from participants around the globe. The artwork will be assembled together to create a massive cover in which will wrap a 37 story Saturn V Moon Rocket at the U.S. Space & Rocket Center in Huntsville, Alabama. We will also be displaying submitted artwork in dozens of national venues prior to the wrapping of the Saturn V. Additionally, we are posting images of submitted artwork & their stories on our Website, Flickr, and Facebook.The Dream Rocket project uses the Saturn V Moon Rocket as a symbolism of universal values of the human spirit. Optimism, hope,

caring for our natural resources, scientific exploration, and harnessing technological advancements for a better quality of life while safeguarding our communities, are all common desires across national and international boundaries. Participants are able to express and learn about these values through this creative collaboration. With the completion of each artwork, participants are asked to write an essay explaining their artwork, and the dream theme in which they chose.

 

★How can I Participate & Have my Artwork Displayed?

The Dream Rocket project would like to challenge you to ‘Dare to Dream’. To dream about your future and the future of our world through dream themes such as health, community, conservation, science, technology, space, peace, and so on. We would like you to use your selected Dream Theme to express, explore, and create your vision on your section of the wrap. We hope that you are able to express and learn through this creative collaboration. With the completion of each artwork, you are asked to write a brief essay explaining your artwork, and the dream theme in which you chose.

 

“The Saturn V is the ideal icon to represent a big dream. This rocket was designed and built as a collaboration of nearly half-a-million people and allowed our human species to venture beyond our world and stand on ANOTHER - SURELY one of the biggest dreams of all time. ENABLING THE DREAMS of young people to touch this mighty rocket sends a powerful message in conjunction with creating an educational curriculum to engage students to embrace the power of learning through many important subjects”

-Neil deGrasse Tyson, Director of the Hayden Planetarium, New York

 

★I VALUE THE ARTS!!!!

The International Fiber Collaborative is able to share the power of a collaboration and art, thanks to the support of generous individual donors. We welcome any amount of donations and remember the International Fiber Collaborative is exempt under Section 501(c)(3) of the Internal Revenue Code, making this gift tax deductible.

 

Donate Today at: www.thedreamrocket.com/support-the-dream-rocket

 

See our Online Flickr Photo Album at: www.flickr.com/photos/thedreamrocket/

 

★★★SIGN UP AT WWW.THEDREAMROCKET.COM

 

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Ask me question here : ask.fm/NathanCareme

 

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"Write drunk; edit sober."

Quote by Ernest Hemingway

 

Ace Photoshop work by Mike Eveleigh - www.flickr.com/photos/mike_eveleigh/

photographer: Rob Wanenchak (for Cupid's Undie Run / Cupid Charity Events LLC)

Copyright 2013

Please write robwanenchak@gmail.com with all media requests pertaining to these photos.

Granite Creek Vineyards has a big, old red barn that is mostly used for weddings I guess each couple signs a commemorative bottle and they are all stored along of the one walls of the barn.

The signature light blue featherweight paper from Smythson, sized for the personal Filofax. Watermarked and with gilt edges, a pleasure to write on. In spite of the featherweight status, the pages are a bit stiffer and more substantial than Filofax notepaper. At a steep premium, of course.

OLYMPUS DIGITAL CAMERA

People at work. Isolated on white

yes, yes, you should do this

My write up on photographing the new Cosmopolitan of Las Vegas here

 

On the weekend of November 20-21, 2010, I was invited to photograph the new Cosmopolitan of Las Vegas prior to their opening December 15, 2010 in Las Vegas NV.

 

This set of images represents my efforts that weekend to showcase this newest resort property opening up on the Las Vegas Strip. Thanks to David Scherer from The Cosmopolitan of Las Vegas for showing me around, to Miiko Mentz at Katalyst Films for helping to arrange the shoot, and to my wife for modeling for me.

 

To learn more about The Cosmpolitan of Las Vegas, check out their website here or their Facebook page here.

A make-it-yourself jewelry stand on Fremont Street -- Las Vegas' downtown -- a couple of miles up Las Vegas Boulevard from The Strip.

 

Originally posted in 2006.

Write me 9.lov2.eu?Molly64014

On the Pershore Road in Stirchley, Birmingham.

 

Heading towards Dog Pool Lane.

 

Car Breakers - they buy cars for cash. Scrap cars & vans. MOT failures, accident damaged & write offs.

This BMW is covered with graffiti, inside and out. Read more about the campaign it represents...

 

Read more about the campaign it represents...

Fathepur Sikri, Uttar Pradesh, India

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