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A "mind map" with relevant topics for UbiScribe, the research trajectory about online publishing that I'm participating in. This graph was created for our first joint print-on-demand (POD) publication, UbiScribe 0.9.0.
This map has no scientific pretentions whatsoever -- I created it as an intuitive outline of topics related to online publishing. The "ant trails" offer possible interconnections between topics, but of course other relationships can be drawn as well.
More info: http://www.ubiscribe.net
The same query as in the previous image, only 16 hours later...
More info here: postspectacular.com/work/socialcollider/start
Part of the official Google Chrome collection of original experiments demonstrating the superior JavaScript performance of Google's browser, the Social Collider reveals cross-connections between conversations on Twitter.
With the Internet's promise of instant and absolute connectedness, two things appear to be curiously underrepresented: both temporal and lateral perspective of our data-trails. Yet, the amount of data we are constantly producing provides a whole world of contexts, many of which can reveal astonishing relationships if only looked at through time.
This experiment explores these possibilities by starting with messages on the microblogging-platform Twitter. One can search for usernames or topics, which are tracked through time and visualized much like the way a particle collider draws pictures of subatomic matter. Posts that didn't resonate with anyone just connect to the next item in the stream. The ones that did, however, spin off and horizontally link to users or topics who relate to them, either directly or in terms of their content.
The Social Collider acts as a metaphorical instrument which can be used to make visible how memes get created and how they propagate. Ideally, it might catch the Zeitgeist at work.
Credits
Karsten Schmidt - concept, design & programming
Sascha Pohflepp - concept, design
Follow us on Twitter for updates:
made by frontop
the lines in the right side just showing that there is a building there, but to show the target building in better effects, we just show the outline of that building, pls kindly note.
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PROJECT:Jinhui Park
DESIGNED BY SCDRI
RENDERED BY FRONTOP
Frontop creates 3d rendering, architectural rendering, architectural visualization and architectural animation for architects, designers, real estate developers and much more.
From: www.connectedaction.net
Connections among the Twitter users who recently mentioned gamification when queried on March 11, 2011 scaled by numbers of followers.
Top most between:
@gamification, @gzicherm, @wili, @danmartell, @amyjokim, @seriosity, @margaretwallace, @wootanga, @rwang0, @owni, @mich8elwu
NodeXL is available from www.codeplex.com/nodexl
The book, Analyzing social media networks with NodeXL: Insights from a connected world, is available from Morgan Kaufmann and from Amazon.
Emission lines form when an electron jumps from a higher energy state to a lower one. The difference in energy is radiated away at a specific wavelength (seen below) for each transition. This visualization of the Grotrian diagram shows how the shape of the hydrogen electron cloud changes when going through the allowed transitions.
While most l and +m combinations are shown here, the electron must abide by the selection rules stating that transitions with Δl=±1 are the only ones allowed. Transitions like s-s, p-p, etc. are forbidden. The colored lines show all allowed transitions with n<9 for the Lyman series. Orbitals are not to scale.
An animation can be found here:
Some of the pictures in my "My Images" folder, plotted based on standard deviation of red and blue level.
This is another shot from Tonan's senior picture shoot. He was so fun to work with and just a natural. He plays on the football team so we tried to take something that wasn't so traditional. Hope you enjoy!
Visualize an image of a necklace laid flat, with its cording positioned in elegant, artfully displayed curves. That was my inspiration for the idea behind creating these magnetic lariats. I wanted to maintain those elegant cording curves when wearing the necklace. By attaching magnets behind the 2 components it served 2 purposes. I could vary the position of the components and their relationship to each other to allow for many unique ways to wear the lariat. As well, the cording becomes an important (and also variable) design element. I love wearing these lariats and playing with the different options. It’s like I’ve extended the creative process to not just the making of the piece, but also in the wearing of it. The components were silkscreened with my custom designs. I'm hoping to launch this leafy silkscreen design and a few others soon.
This is a small visualization about my self I did last year at a university course. Did it with photoshop! :)
M.Sc. project
Poster | 700x1000 mm
The diagram shows the auditory informations paths, from the external world to the highest information elaboration structures in the human brain.
The preliminary script & visualization I put together back in September are surprisingly still running. I know, strange. It even held up against a 400e-mail spike day that happened a bit over a week ago (it was CMU freezing old accounts that were on a mailinglist i manage). Anyway, this now needs to get re-written with a better visual, because in June, the June month bar will draw itself right on top of the all-time graph at the bottom. I would never have guessed it would have lasted this long.
You can see it live at tentaizu.com
Plotting the Rhythm of Female Fertility.
seen on Dutch Design Week 2010.
Design student Brigitte Coremans has developed a pair of clocks [brigittecoremans.com] that visualize the female reproductive cycle. The pieces titled 'Life Clock' and 'Menstruation Clock' question how much women should naturally know, understand, and feel still of their own menstrual cycle.
'Menstruation Clock' plots the woman's daily body temperature value unto a scrolling roll of paper, similar to those found in lie detectors and those old-fashioned ambient temperature monitoring devices. This clock aims to reconnect a woman with her own personal rhythm, which itself is sensitive to various factors, including stress, exercise, under- or overweight and artificial lighting. Naturally, one can easily imagine other usage scenarios for such a device as well, ranging from communicating fertility chances to providing men some insight into eventual mood swings.
The 'Life Clock' counts down 500 ceramic beads, which represents the average amount of chances a woman can conceive. Each 28 days, the clock counts down 1 bead from the necklace. The colors of the beads vary according to the age and quality of the egg. For instance, the dark beads show the amount of deviated eggs when a women turns 40.
Via Fastcodesign.
Visualizing the chemical composition of the Sun's photosphere, which is possible to measure mainly through spectroscopy, is difficult, because it is mostly made of hydrogen (73.7%) and helium (24.9%) by mass, 92% and 7.8% by the number of atoms respectively.
Here, instead of showing it in a logarithm scale, I chose to scale the volume of each sphere according to the number of atoms of each element relative to the total number of atoms. This way it is still possible to show the least abundant elements compared to hydrogen.
The number of atoms of each element in the Sun's photosphere is printed in the bottom right corner in parts per billion.
Source: Asplund et al. 2009
Today I launched the tech tool support web site for our Bachelor study program and still needed a header photo.
Having done a visualization with Lego building blocks once, I wanted to do something similar. I got the Lego blocks out and put my ideas into this visualization.
For an explanation, see Visualization for "Support in Using ICT".
www.esv.org/blog/2008/01/harrison-visualization/
not a social networking visualization, but this website has many, many other types of visualizations
Visualizing the various features of the SwiftRiver distributed reputation and veracity functionality. The most classic scenario of ‘gaming’, is spam, bots or human individuals who are trying to vote bogus content ‘up’ so it will be weighted higher than other content. Section “A” represents User 1. Section “B” represents the activity of User 2 (our spammer). Section “E” represents the community within this particular Swift instance. Section “F” represents the users of our distributed trust system River ID or the global SwiftRiver economy. Section “C” represents individual content items. Section “D” represents the source that content is coming from.
The thickness of the lines connecting the users to the content and the source, represents how they’ve voted on those particular things. The thickness of the line for User 2 tells us that he’s rating these things very highly. Perhaps they come from his blog, and he wants them at the top! The thickness of the lines from the local community of the SwiftRiver instance as well as the global users tells us that these content sources are suspect. We can see that User 1 (who represents our average, active user) is voting closer to the how the community is voting, in fact even harsher than the community votes both the content and the source (represented by thinner lines).
This dynamic relationship between users and their interactions with content (in contrast to the local and global community) is considered when scoring users, content, and the sources. In this case the person voting against the tide is actually damaging his or her own reputation both locally and globally. However, this isn’t the only thing we consider, otherwise it would encourage conformity which also isn’t good (sometimes the outlier knows something the rest don’t.)
I am building a small visualization tool to look at the similarities and differences between two articles published in October about head injuries and the NFL:
"Game Brain" by Jeanne Marie Laskas - Oct. 10, 2009
www.gq.com/sports/profiles/200909/nfl-players-brain-demen...
"Offensive Play" by Malcolm Gladwell - Oct. 19, 2009
www.newyorker.com/reporting/2009/10/19/091019fa_fact_glad...
These are some early outputs from the system.
rendered by frontop
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3d rendering, architectural rendering, architectural visualization ,architectural animation
My infographics students are full of great ideas but they do have bad orthography. Is it necessary to have good orthography to make a good ifographic? Could you make a great infographic even if you dont know how to read and write?