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More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

For more information about the Unity Asset Store, visit: unity3d.com/unity/editor/asset-store. To find Massive Black's store page, open the Asset Store while inside the Unity authoring tools and search for Massive Black.

Native Unity plugin up and running with ArtNet

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

1-Note the arrows. This is how you move objects in the scene similar to Opensim clients but not in a live environment where other avatars see the changes in real-time. Switching to scale, rotation and more is done with the toolbars above 1. Think Objects tab of build palette.

 

2-Camera view control-Think camera controls in Opensim clients but many more options. Moving the camera here is not real-time with live avatars though. This is for positioning static or tracking cameras such as first person views, 3rd person views and cinematic camera sweeps. In world camera controls like Opensim clients can easily be added.

 

3-Game view-Preview you can try at any time to see your design live (even with others popping in) or alone before final build. No real Opensim similarities here.

 

4-Objects are imported sometimes as subassemblies or fully finished objects or characters-Think linked prims or sculpties but with far more options. Downside is compared to Opensim these external editors have a higher learning curve but rewarding options when skilled. Also there is no rich inworld real-time building tools compared to Opensim clients-yet!

 

5-Hierarchy-All the currently rezzed or instantiated objects used in the current scene. Scenes are like sims but more like video game levels in "teleporting" terms.

 

6-Detail view-Think build palette in Opensim clients where you get prim details on position, texture, scripts etc but with more options. Granular control is found here.

 

7-Project-All the files that are available as assets to be rezzed or instantiated (called to action ie scripts being invoked, new prims appearing). When used they appear in Hierarchy.

 

IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.

 

“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”

 

The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.

 

idialab.org/projects/53

by www.archvirtual.com - import Revit model into Unity3D for architectural visualization.

  

I made a meteor shower you can trigger by clicking on a sign in my Jibe world. Lots of fun!

 

More info: becunningandfulloftricks.com/2012/09/28/building-immersio...

Web player and Oculus Rift experience for real estate architectural development visualization and marketing by Arch Virtual

www.archvirtual.com

 

by: Jon Brouchoud

 

IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.

 

“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”

 

The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.

 

idialab.org/projects/53

GestureWorks comes complete with 9 pre-built gestures with support for over 300 hundred custom gestures through Gesture Markup Language (GML), the world’s first markup language for HCI. Support for physical properties like inertia filters, noise filters, and others are built in.

 

 

IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.

 

“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”

 

The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.

 

idialab.org/projects/53

Web player and Oculus Rift experience for real estate architectural development visualization and marketing by Arch Virtual

www.archvirtual.com

 

by: Jon Brouchoud

 

IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.

 

“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”

 

The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.

 

idialab.org/projects/53

Web player and Oculus Rift experience for real estate architectural development visualization and marketing by Arch Virtual

www.archvirtual.com

 

by: Jon Brouchoud

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

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