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DANCING WITH SWARMING PARTICLES is an interactive installation and performace that intends to explore the relationship between a physical user/performer and a virtual performer the “avatar” which has the physical characteristics of morphing flocking particles.

 

The avatar’s body is composed by flocking particles that initially float in the virtual space without any apparent order. It is through the energy of the physical user/performer’s movements that the particles will start to morph into the avatar’s body.

 

by Rodrigo Carvalho, performer Tamar Regev

coordinator : Anna Mura

Made in Specs [Synthetic Perceptive, Emotive and Cognitive Systems group] - UPF - Barcelona

[25.02.2011 - Barvelona]

  

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Made in Unity3d, using Kinect and Osceleton [vimeo.com/​17966780]for the Skeleton tracking.

 

check the video here ::

www.vimeo.com/21049955

FLITTERBAT - The Video Game - Bat in Action!

A bug explodes into green particles as it is caught by the Flitterbat in the first cave level.

Check out an early Free-To-Play Demo here: www.Flitterbat.com

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

work in progress images for "The Flood Panels"

made with unity3d

depart.at

Web player and Oculus Rift experience for real estate architectural development visualization and marketing by Arch Virtual

www.archvirtual.com

 

by: Jon Brouchoud

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

More information about this project can be found here: bit.ly/1eZCHLx

 

Arch Virtual has released this interactive application, designed to enable potential buyers to explore real estate before construction starts. This project was developed for the Panoptic Group in Chicago, Illinois, using the Unity3D game engine and can also be viewed on the new Oculus Rift virtual reality display.

 

What's the Difference Between #VirtualReality and #AugmentedReality? - #RT #3dapps #unity3d #360video #arapps #vrapps #technology

First Splash Screen Design for FLITTERBAT - The Video Game.

www.Flitterbat.com

WATERCON2014 Virtual Expo Screenshot - to visit the virtual expo click on over to www.publicworksgroup.com/media/WATERCON2014/WATERCON-2014...

 

IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.

 

“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”

 

The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.

 

idialab.org/projects/53

 

IDIA has been commissioned to design and build a virtual presence and artworks for the upcoming Eli and Edythe Broad Art Museum at Michigan State University. The physical Museum in East Lansing Michigan, designed by architect Zaha Hadid, is slated to finish construction in Fall 2012. Museum Director, Michael Rush commissioned Fillwalk and the IDIA to envision and create a dynamic program of artworks for the Virtual Broad Art Museum project (VBAM). Fillwalk’s works in collaboration with IDIA designers will be exhibited in the inaugural premiere of the projecton March 15th, 2012. Fillwalk and IDIA were invited by guest curator Adam Brown, MSU to work with the Broad Museum to design the virtual facility and artworks. IDIA is developing the project in the game engine of Unity 3D, which allows for the virtual artworks to be experienced entirely within a web browser.

 

“Engaging visitors with innovators at the leading edge of art and technology, both here at MSU and around the globe, is key to the Broad Art Museum’s mission,” said founding director Michael Rush. “With the Virtual Broad Art Museum, we have an opportunity to embrace the tremendous creative and connective possibilities that exist in the digital world.”

 

The mixed world reception will take place on Thursday, March 15th 2012 from 6:00 - 8:00 pm EST simultaneously on the campus of Michigan State University and in the VBAM virtual worlds.

 

idialab.org/projects/53

Using Oculus Rift virtual reality and Unity3D to create industrial and manufacturing advertising and marketing experiences for use at trade show exhibits and booths. archvirtual.com/2014/01/14/virtual-reality-experience-to-...

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