View allAll Photos Tagged timing
At the Transportation Management Center, TPW monitors all the traffic signals across the city and change signal timing remotely and immediately.
La foto es bastante mala, porque no paraban de moverme y tuve que usar bastante zoom, pero me pareció bonita por el color y la luz :)
Día de la Música, 21 de Junio, 09.
We caught this bus at 8:05 in Durness as it makes one trip a day to the rail station in Lairg to meet up with the 10:38 train to Inverness. His timing was amazing as we had about 10 minutes to spare after an over 2 hour drive but he's done it for years.
The 12 principles are a guidline you must follow to achieve good animation.
Timing- is how it takes to complete an action, a ball bounce quickly fast timing bou
spacing is the difference between the two poses so as the ball bounces slower the spacing should get smaller.
squash and stretch (compression)- The illusion of weight and volume to a character as it moves. I have an extreme use of squash and stretch because my character jumps to move, the amount of use of squash and stretch depends on what is required in animating the scene. Usually it's broader in a short style of picture and subtler in a feature.
Anticipation- A movement that prepares the audience for a major action a character is about to perform, such as, starting to jump or change expression. My animation uses lots of anticpation because it jumps a lot of move a about because its got no legs. Feature animation is often less broad than short animation unless a scene requires it to develop a characters personality.
Staging- A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line.
Straight ahead animation- starts at the first drawing and works drawing to drawing to the end of a scene. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. The lead animator will turn charting and keys over to his assistant. An assistant can be better used with this method so that the animator doesn't have to draw every drawing in a scene. An animator can do more scenes this way and concentrate on the planning of the animation. Many scenes use a bit of both methods of animation.
Follow through and overlapping action- When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail (these follow the path of action). Nothing stops all at once. This is follow through. Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction. "DRAG," in animation, for example, would be when Goofy starts to run, but his head, ears, upper body, and clothes do not keep up with his legs. In features, this type of action is done more subtly. Example: When Snow White starts to dance, her dress does not begin to move with her immediately but catches up a few frames later. Long hair and animal tail will also be handled in the same manner. Timing becomes critical to the effectiveness of drag and the overlapping action.
Slow in, Slow out- As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. For a gag action, we may omit some slow-out or slow-ins for shock appeal or the surprise element. This will give more snap to the scene.
Arcs- All actions, with few exceptions (such as the animation of a mechanical device), follow an arc or slightly circular path. This is especially true of the human figure and the action of animals. Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.
Secondary Action- This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk. Also, the possibility of dialogue being delivered at the same time with tilts and turns of the head to accentuate the walk and dialogue, but not so much as to distract from the walk action. All of these actions should work together in support of one another. Think of the walk as the primary action and arm swings, head bounce and all other actions of the body as secondary or supporting action.
Exaggeration- Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. Its like a caricature of facial features, expressions, poses, attitudes and actions. Action traced from live action film can be accurate, but stiff and mechanical. In feature animation, a character must move more broadly to look natural. The same is true of facial expressions, but the action should not be as broad as in a short cartoon style. Exaggeration in a walk or an eye movement or even a head turn will give your film more appeal. Use good taste and common sense to keep from becoming too theatrical and excessively animated.
Solid Drawing- The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing. The way you draw cartoons, you draw in the classical sense, using pencil sketches and drawings for reproduction of life. You transform these into color and movement giving the characters the illusion of three-and four-dimensional life. Three dimensional is movement in space. The fourth dimension is movement in time.
Appeal- A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience's interest. Early cartoons were basically a series of gags strung together on a main theme. Over the years, the artists have learned that to produce a feature there was a need for story continuity, character development and a higher quality of artwork throughout the entire production. Like all forms of story telling, the feature has to appeal to the mind as well as to the eye.
It's been a while since the first set of flowers came out. Now that the second set is popping, the first set has definitely past its prime.
New table top scoreboard from Timing Ireland. Perfect for small clubs and sports & community halls.
For more information, see www.timingireland.com of call us on +353 1 846 2409
Get it right or else...
They were all strangers so the scene would not be replayed!!!
Weather condition...blowing in the wind, sunny yet chilly!
Outdoor difficult shot; given the landscape's stationary; everyone else was moving in different direcitons and at their individual pace/speed...
1. Couple on the right, strolling slowly yet steady, about to move away from the frame
2. Had to wait for the pair of cyclists to reach the top of the hill
3. Two buddies were walking in a fairly fast pace, about to exit from the picture frame
4. Had to time all three pairs withinin the arch of the sunglight halo and horizontal grassland line grid
This is a photo set of Running the Vines, 2022, 5K, 10K, race at Shelton Vineyards in Dobson North Carolina. Timing by Go Sports Timing. Photography by Keith hall Photography Elkin NC
Spectators come to San Francisco US Navy Blue Angels Air Show in Oct each year, seeing the Blue Angels in action will be an experience you will never forget. These elite pilots fly fighter jets at a top speed of 700 miles per hour. The lowest speed is 120 miles per hour.
These photographers are just a few photographer trying to capture Blue Angels in action.
The timing belt on Heidi's interference engine snapped 20,000 miles early sometime before Christmas. This causes all of the valves to get bent, among other things (ie. stops the engine cold). The economics said that that a new car would only have a lower annual cost if fixing Heidi's bent engine lasted less than 18 months.
So, Heidi lives, and will hopefully see well past her soon 200,000 mile birthday. It is good to have her back. This is the only major or minor surgery that has been necessary thus far.
This is from the archives, in her natural habitat. And yeah, that day actually looked like that.
Feel free to correct my German. Silly English. We only have one "the," and I can never get it straight in the German.
Pretty cool large.
"Timing is everything" means doing things at the right time (which is often down to luck) is the most important thing.
For example:-
"If you're launching a new business, timing is everything."
This photo shows a ticket from our visit to the museum at Prora on Rügen. We were issued this ticket to go to the cafe. You can go and just have a coffee for free, but you have to be booked in and out.
When you go in they give you this ticket. When you pick up your coffee the person at the till fills in the time, when you leave the cafe they fill in the time, when you get back to the ticket desk they fill in the time.
German efficiency? Or complete lunacy?
Oh and dogs are welcome too.
:-)
Working The 484A 05.50 Felixstowe North F.L.T. To Leeds F.L.T. According To Realtime Trains The Route And Timings Were
Felixstowe North F.L.T. 05.50 . 05.49 1E
Trimley 05.59 . 06.01 2L
Levington Signal Co622 06.05 . 06.08 3L
Derby Road 06.11 1/2 To 06.25 1/2 06.13 1/4 . 06.25 3/4 RT
Westerfield 06.30 1/2 No Report
Ipswich Boss Hall Jn 06.35 No Report
Ipswich East Suffolk Jn 06.36 . 06.39 3/4 3L
Ipswich S.S. 06.38 To 07.22 06.41 . 07.20 2E
Ipswich East Suffolk Jn 07.24 . 07.22 1/2 1E
Ipswich Europa Junction 07.25 No Report
Needham Market 07.34 No Report
Stowmarket 07.39 . 07.39 1/2 RT
Haughley Jn 07.44 . 07.44 RT
Elmswell 07.49 No Report
Thurston 07.56 No Report
Bury St Edmunds 08.02 . 08.02 RT
Kennet Redland Ground Frme 08.13 No Report
Kennet 08.15 No Report
Chippenham Jn 08.19 . 08.18 1/4 RT
Soham 08.28 To 08.40 N/R 08.41 3/4 1L
Ely Dock Jn 08.48 No Report
Ely Up Goods Loop 08.50 To 09.21 08.52 1/4 . 09.25 1/2 4L
Ely North Jn 09.26 . 09.29 3L
Ely West Jn 09.26 1/2 No Report
Third Drove 09.30 1/2 No Report
Manea 09.35 No Report
Stonea 09.37 No Report
March East Jn 09.41 No Report
March 09.41 . 09.50 9L
March West Jn 09.41 1/2 No Report
Three Horse Shoes 09.47 No Report
Whittlesea 09.51 . 10.02 11L
Peterborough East Jn 09.59 No Report
Peterborough 10.01 To 10.15 10.12 . 10.12 3E
New England Nth Jn 10.18 1/2 No Report
Werrington Jn 10.21 No Report
Helpston Jn 10.24 1/2 . 10.22 3/4 1E
Tallington Jn 10.29 1/2 . 10.28 3/4 RT
Stoke Jn 10.50 To 11.07 N/R 11.10 1/4 3L
Highdyke Jn 11.10 No Report
Grantham 11.15 1/2 . 11.18 1/4 2L
Nottingham Branch Jn 11.16 No Report
Barkston South Jn 11.19 No Report
Claypole Loop 11.24 . 11.28 4L
Newark North Gate 11.27 1/2 . 11.33 1/2 6L
Newark F.C. 11.28 . 11.34 6L
Carlton On Trent Loop 11.32 1/2 No Report
Retford 11.45 . 11.52 3/4 7L
Retford Crossover 11.46 No Report
Ranskill Loop 11.49 No Report
Loversall Carr Jn 11.57 . 12.06 1/2 9L
Doncaster Decoy South Jcn 11.58 1/2 . 12.09 10L
Decoy Nth Jn 12.00 1/2 . 12.11 10L
Doncaster Sig D249 12.02 To 12.51 No Report
Bridge Jn 12.53 . 12.52 1E
Doncaster 12.54 1/2 . 12.55 3/4 1L
Donc. Marshgate Jn 12.55 1/2 No Report
Bentley (South Yorkshire) 12.58 No Report
Adwick 13.02 . 13.01 1/2 RT
Carcroft Jn 13.02 No Report
Adwick Jn 13.03 .13.02 1/4 RT
South Elmsall 13.07 1/2 No Report
South Kirkby Jn 13.09 . 13.08 1/4 RT
Hemsworth Loop 13.14 To 13.27 13.12 . 13.26 1E
Hare Park Junction 13.37 . 13.37 1/2 RT
Crofton West Jn 13.44 . 13.39 5E
Oakenshaw Jn 13.45 1/2 No Report
Calder Bridge Jn 13.48 To 14.00 1/2 N/R 13.43 17E
Turners Lane Jn 14.04 .14.02 2E
Normanton 14.08 1/2 No Report
Altofts Jn 14.10 . 14.10 1/4 RT
Methley Jn 14.16 . 14.12 3/4 3E
Woodlesford 14.20 No Report
Stourton Jn 14.24 No Report
Leeds F.L.T. 14.26 . 14.26 RT