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For this stark, spellbinding episode of Room 205, director Luis Farfan worked closely with director of photography Conor Simpson, set designer Tamarra Younis, editor Forrest Borie and sound engineer Jon Gilbert to capture the band's mesmerizing live performance while crafting a world of abstract symbols, ambient sounds and cinematic contrasts, entirely elegant and arresting in their own right.
BIO
Los Angeles based artist Camella Lobo has been quietly releasing music under the moniker Tropic Of Cancer since 2009. Drenched in romanticism and soaked in themes of solitude, mortality and love, her music forms a strangely hypnotic connection with its listener. Lobo’s majestic vocals, warmly cradled by waves of ascending synths, plangent guitar, and foreboding beats, summon the listener into a world of dark decadence and delicate beauty. Formerly a duo with minimal electronic artist, Silent Servant, Lobo has enlisted the assistance of Taylor Burch to help execute her music in a live setting.
COMPONENTS
Video
• YouTube: youtube.com/playlist?list=PLC4EEUwd7e4ljPXq6_9pILRONJzR-PS6z
• Vimeo: vimeo.com/album/2243798
Photos
• Flickr: flic.kr/s/aHsjA3Cd1q
Music
• SoundCloud: soundcloud.com/goincase/sets/tropic-of-cancer-at-room-205
CREDITS
Executive Producer
• Incase: goincase.com
Producer
• Arlie Carstens: disastercasual.typepad.com
Director
• Luis Farfan: denada.org
Set Designer
• Tamarra Younis: union-of-art.net
Audio Engineer
• Jon Gilbert: facebook.com/jonathan.gilbert.7796
Camera
• Luis Farfan: denada.org
• Conor Simpson: vimeo.com/likeamaniac
Editor
• Forrest Borie: vimeo.com/forrestborie
Photos
• Arlie Carstens: disastercasual.typepad.com
Performing Artist
• Tropic Of Cancer: facebook.com/tropicofcancerband
Label
• Blackest Ever Black: blackesteverblack.blogspot.com
Publicity
• Camella Lobo: twitter.com/camellalobo
Room 205 Theme Song
• Cora Foxx: theheapsf.com
Hasselblad 500 C/M
Zeiss S-Planar 120mm f/5.6
Cinestill 800T @640
Fun with the music kit and a rainbow streak filter.
Reflection test using the new internal Structure Synth raytracer. (Rendering time: 2.4s)
I've started working on a simple built-in raytracer in Structure Synth, both for providing fast previews in the GUI, and for people who are intimidated by the somewhat complex template export.
So far it is pretty standard stuff: a single-threaded, Phong shaded based raytracer which uses the Fast Voxel Traversel method to accelerate ray-primitive intersection tests. As of now it supports reflections, transparency, shadows (the hard and ugly type), and adaptive anti-alias. I've also implemented a simple Ambient Occlusion scheme.
The 555 timer generates pulses and can be used for a bunch of stuff. Pulse characteristics are determined by resistors and capacitors. By varying the resistor value using my "keyboard", I can control the frequency of the pulses going off to a speaker. However, the keyboard would probably need to have trimpots rather than static resistors in order to make proper (CDEFGAB) tuning possible.
A nice little selection of records I received earlier this week.
Disco, italo, Japanese synth and exotic/lounge/sleaze
A Structure Synth creation rendered with Kerkythea
Script (if anybody is interested)
set background #5274A2
skyship
{fy}skyship
{x 31 y -2.5 z -39.2 ry 15}rotor
{x -33.5 y -2.5 z -39.2 ry 15 }rotor
1 * {fy } 1 * { x 31 y -2.5 z -39.2}rotor
1 * {fy} 1 * {x -33.5 y -2.5 z -39.2}rotor
{y -5 z -29.7 x -0.85 s 5 color #800000}sphere
// ship
rule skyship{
{y -0 z -1 s 0.7 1 2.5 }body
{y -0 z -30 s 2 1 1 }body
{y -0.3 z -20 s 1 1.5 1 }body
{x 31 z -35 s 0.5 1 0.5 }body
{x -33.5 z -35 s 0.5 1 0.5 }body
}
//////////// parts
rule body md 36 { // md 18 for half only
{ ry 5.625 rx 82 s 1 1 1}RingPart
{ ry 10 x 1.7 } body
}
rule RingPart{
{ y -1.5 rx -90 } roof
{ rx -30 z 2 s 2.2 4 1 color #80331a} box
}
rule roof{
{z 4 } panel
{z 6.9 rx 40 s 2.8 2 0.1 color #80331a} box
}
rule panel{
{ y -2 z 1.1 ry 90 s 4 0.5 0.5 color gray b 0.2} box
{ y -1.9 z -7 s 2.7 0.01 12 color gray b 0.8} box
}
#define blades 10
/////////////////
rule rotor md blades {
{ ry 10 rx 90 s 0.5 0.1 5 color #80331a}box
{z 8 y -2.5 rz 15 s 2 0.1 20 color gray b 1.2} box
{y -3 z 0 rx -20 rz 8 ry 5 s 0.6 0.01 1.2 color #80331a} box
{ ry 360/blades x 0.4} rotor
}
Software synthesiser - I am continuously messing about with this kind of stuff. It's an exact replica of a piece of Roland hardware - sounds fantastic, but my music and 303 programming knowledge is a bit hit and miss.
I've added several different random color schemes to Structure Synth.
The image demonstrates the use of the 'color random' operator, for different color pools:
set colorpool randomhue
set colorpool randomrgb
set colorpool greyscale
set colorpool list:orange,white,white,white,white,white,white,grey
set colorpool image:filename.PNG
These schemes are described in more details on my Syntopia blog.
This update necessitated a few changes to the underlying random number generator system: the Eisenstein Engine in Structure Synth is now powered by two independent Mersenne Twister streams. And not only does that sound sexy - it also ensures that structures made from a specific random seed can be reproduced on different platforms.
The MR4A16B chip is 16mb memory as previously identified (see other photos)
The STM29W64DF8 is 64MBit of flash memory
The Toshiba chip on the right is a 2 gigabyte flash card
That's a lot of flash on board here for just sequences and patches. Not sure if some contains the program code, or if that is on the MCU.
The Micron chip appears to be 512Mbit SDRAM
Structure Synth terminates the recursion if the number of objects is greater than the given threshold ('set maxobjects ...') or if the recursion depth becomes greater than the maximum depth ('set maxdepth ...'). It is also possible to set a maxdepth for an individual rule ('rule R1 maxdepth 5').
I've added two new rules for controlling the termination.
'set minsize {size}' and 'set maxsize {size}' allows you to specify how large or small a given object can be before terminating. The 'size' parameter refers to the length of the diagonal of a unit cube in the current local state. (The initial coordinate frame goes from (0,0,0) to (1,1,1) and hence has a diagonal length of sqrt(3)~1.7). It is possible to specify both a mix and a min size. The termination criteria only stops the current branch - if other branches are still within a valid range, the will be continued.
This is very useful for preventing Structure Synth from creating boxes which cannot be seen anyway or from growing without bounds.
The image shows the same structure at three different minimum size tresholds.
Example script (requires a post-version 0.9 of Structure Synth!):
set minsize 0.8 // or 0.4, or 0.2
set maxdepth 600
set background #333
{ h 30 sat 0.2 h -67 b 0.8 } spiral
rule spiral w 100 {
box2
{ y 0.4 rx 90 hue 1 s 0.995 b 0.999 } spiral
}
rule spiral w 100 {
box2
{ y 0.4 rx 90 hue -1 rz -90 s 0.995 b 0.999 } spiral
}
rule spiral w 100 {
box2
{ y 0.4 rx 90 hue 0 rz 90 s 0.995 b 0.995 } spiral
}
rule spiral w 3 {
{ rz 5 s 1 1 1 } spiral
{ ry 4 h 3 s 1 1 1 } spiral
}
rule box2 {
{ s 1 5 1 } box
}
rule box2 {
{ s 5 1 1 } box
}
rule box2 {
}
This is my version of the Living VCO's, a project originally by Jurgen Haible, with an updated PCB from Random*Source
When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.
It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.
The systems produce sound like this:
soundcloud.com/badr0b0t/maths-module
(listen to it about halfway through, it starts off slow)
Info on Hacker Dojo:
hackerdojo.pbworks.com/
Facebook page for the Analog Synth meeting:
// Produced by Structure Synth V 0.4
// (http://structuresynth.sf.net/)
set maxdepth 600
set background #f94
{ h 30 sat 0.7 } spiral
{ ry 180 h 30 sat 0.7 } spiral
rule spiral w 100 {
box
{ y 0.4 rx 5 hue 1 s 0.995 b 0.999 } spiral
}
rule spiral w 100 {
box
{ y 0.4 rx 5 hue -1 rz -5 s 0.995 b 0.999 } spiral
}
rule spiral w 100 {
box
{ y 0.4 rx 5 hue 0 rz 5 s 0.995 b 0.995 } spiral
}
rule spiral w 3 {
{ rx 15 } spiral
{ ry 180 h 3 } spiral
}
Lots of shadows definitely improve the render quality in Photoshop
This is 3D generative art created with the Structure Synth program
View the 3D model at www.3dvia.com/rhalstead/models/48E8697E50627446
Rendered in Photoshop CS4 using a Collada/DAE model downloaded from 3DVIA.com
A Structure Synth creation.
Exported as object to Blender, beveled the edges of the pillars, applied materials and rendered with cycles
My girlfriend's sister created this synth cake for my birthday. Modeled loosely off the Yamaha DX7 (which I have but she didn't know that I had), and using marble cake batter, Kit Kats for the black keys, Jolly Ranchers, and some licorice decorations here and there. Visit her site for more cake stuff (she does awesome work): bake-thoven.squarespace.com/notes/2010/1/23/just-sit-at-h...
Made with Structure Synth (http://structuresynth.sf.net)
The EisenScript:
set maxdepth 400
set maxobjects 6000
36 * { rz 10 a 0.99 } 1 * { sat 0.9 b 0.8 } R1
set background #555
rule R1 w 10 {
{ x 1 rx 6 ry 3 s 0.99 b 0.99 h 0.5 } R1
{ s 1 } sbox
}
rule R1 w 10 {
{ x 1 rz -6 ry 3 s 0.99 } R1
{ s 1 } sbox
}
rule R1 maxdepth 10 {
{ y 0 rz 1 rx 1 h 1 s 1 1 1 ry 0.1 z 0.02 s 0.9 } R3
{ s 1 } sbox
}
rule R1 {
{ y 0 rz 3 rx -1 h 6 s 0.99 ry -0.1 z 0.02 } R3
{ s 1 } sbox
}
rule R3 {
{ x 0.5 rz 2 rz -1 h 6 } R2
{ s 1 } sbox
}
rule R2 {
{ x -0.5 rz 3 rx 11 s 0.999 } R1
{ s 1 } sbox
}
rule sbox {
{ b 0.6 s 1.01 color #000 } grid
{ } box
}
When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.
It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.
The systems produce sound like this:
soundcloud.com/badr0b0t/maths-module
(listen to it about halfway through, it starts off slow)
Info on Hacker Dojo:
hackerdojo.pbworks.com/
Facebook page for the Analog Synth meeting: