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Synths in suitcases... don't forget to pack 1 or 2 for your tour or holiday!

structure synth + sunflow (with a bit of image processing)

Model: Marta Synth

Makeup by: Marta Synth

Photo by: Daniel Albert

Lighting support and special thanks to: Toni Sans

BENDS

1--LFO-to filter cut-off (lfo frequency modulates the filter)

 

2--Filter resonance oscillate (when resonance is on filter distorts and produces a pitch frequency -- simply solder two wires either side of the resister labled above and add a switch too turn the short on/off

 

3-- frequency to voltage output (wire a output jack to the points shown above to have a volatge output that rises with higher pitch great when used with the theremin as input!!

 

4-- envelope trigger wire a switch between envelope pionts A and B (shown above) so you can manually re-trigger the envelope

 

5-- Optical Light control (add a norps12 LDR (min resistance 50ohms max 2m) across the same two pionts as the resistive strip (and a switch to turn it off and on) brighter light increases the pitch etc produces a constant tone.

as always check short before soldering Enjoy!

 

6-- The filter injection point (the point were R30 and R29 meet) can be used to inject an audio signal through the filter BUT i haven't tested this too much as yet it will need some form of biasing I guess using a 1-10k pot wired as a potential divider would do the trick the signal needs to be at least 0db (2.2v Pk-Pk) i.e. line level NOT guitar.

So this is something new i'm working on.

Have seen many great works done with Structure Synth and so i thought i should give it a try myself.

 

Rendered with vue'd esprit, ambient occlusion lighting from behind the sculpture.

 

It's one of my first tries...

 

--Hope you like it--

Long before I started spening time with a SLR camera, these were my creative output tools of choice.

 

I will slowly be working my way back onto flickr and hope to post atleast one photo per week going foward.

Generated and rendered in Structure synth

Structure Synth & Sunflow - not a beauty render (still trying to put that together)

Hasselblad 501cm

50mm

ilford delta 100

My favorite synths...

Structure Synth structure. Rendered in SunFlow.

 

EisenScript:

 

// Camera settings. Place these before first rule call.

set translation [-2.70854 -0.808419 -20]

set rotation [-0.845321 0.486022 -0.221727 0.530545 0.812497 -0.241696 0.06268 -0.321951 -0.944678]

set pivot [0 0 0]

set scale 0.380927

 

set maxdepth 600

{ color red } R1

  

rule R1 {

{ x 1 rz 12 ry -6 s 0.99 } R1

{ s 0.99 } x3

}

 

rule R2 {

{ x -1 rx 7 rx -6 s 0.99 } R2

{ s 1 } x3

}

 

rule x3 maxdepth 20 {

set seed initial

{ rz 10 rz 9 s 1.2 y 1 h 1.5 } x3

cbox

}

 

rule x3 maxdepth 20 {

set seed initial

{ rz -10 rx -6 ry 3 s 0.99 z 1 h 1 } x3

cbox

}

 

rule cbox {

{ s 0.1 1 1 } box

{ s 0.1 1 1 color black } grid

}

Four more iconic synth models in various stages of prototyping...

 

I predict completion in the following order:

1) Korg MS-20 (almost done!)

2) Nord Stage

3)Yamaha DX7

4) Roland Jupiter-8

Generated in Structure Synth and rendered in Cinema4D - thank god for trials!!!

(16x20) Acrylic printed tissue/rice paper, acrylics, rice paper prints and metallic marker on Gessobord w/high gloss varnish

Made with Structure Synth

An example of applying textures to Structure Synth -> SunFlow output.

 

You will have to modify the Structure Synth export templates to use the desired texture, e.g.:

 

shader {

name "shader05"

type phong

texture "texture.png"

spec { "sRGB nonlinear" 1.0 1.0 1.0 } 50

samples 4

}

 

(Notice Phong shading requires a light to be present in the scene)

 

In order to apply the texture you also need to assign UV (texture) coordinates to the polygons making up the standard box. Modify the existing box definition to the following:

 

object {

shader none

transform col 0.001 0 0 0 0 0.001 0 0 0 0 0.001 0 0 0 0 1

type generic-mesh

name "Box"

points 8

1 1 1

1 0 1

0 0 1

0 1 1

0 1 0

0 0 0

1 0 0

1 1 0

triangles 12

0 3 2

0 2 1

2 3 4

2 4 5

3 0 7

3 7 4

0 1 6

0 6 7

1 2 5

1 5 6

5 4 7

5 7 6

normals none

uvs facevarying

1 1 0 1 0 0

1 1 0 0 1 0

0 0 1 0 1 1

0 0 1 1 0 1

0 0 1 0 1 1

0 0 1 1 0 1

1 0 0 0 0 1

1 0 0 1 1 1

1 0 0 0 0 1

1 0 0 1 1 1

0 0 0 1 1 1

0 0 1 1 1 0

}

 

For the shader above, the texture image is repeated on each face of the box. If you want finer control over the orientation and position of the textures, you have to modify the UV coords above.

This is a Poster design for a music/design show in Berlin called Synth Eastwood.

Generated and rendered with Structure Synth

One Way Static (2016)

 

Happy New Year! I know I've been lazy and haven't uploaded anything since August of last year, so here is a nice repress of the great score to the 1981 slasher film The Burning.

 

Packaged in a radioactive bag. #84/100

This Saturday, ✰MORGENSTERN✰ celebrates the premiere of a special concert with you!

A night entirely dedicated to

♪✰♪ Synth-Pop & Wave ♪✰♪

with energetic beats, atmospheric sounds, and an atmosphere that grabs you from the very first moment.

------------------------------------------------

➩ Saturday, October 18 - 12:30 PM SLT

➩🚖 The Known World

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