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Made with Structure Synth (http://structuresynth.sf.net)

The EisenScript:

set maxdepth 400

set maxobjects 6000

36 * { rz 10 a 0.99 } 1 * { sat 0.9 b 0.8 } R1

 

set background #555

 

rule R1 w 10 {

{ x 1 rx 6 ry 3 s 0.99 b 0.99 h 0.5 } R1

{ s 1 } sbox

}

 

rule R1 w 10 {

{ x 1 rz -6 ry 3 s 0.99 } R1

{ s 1 } sbox

}

   

rule R1 maxdepth 10 {

{ y 0 rz 1 rx 1 h 1 s 1 1 1 ry 0.1 z 0.02 s 0.9 } R3

{ s 1 } sbox

}

 

rule R1 {

{ y 0 rz 3 rx -1 h 6 s 0.99 ry -0.1 z 0.02 } R3

{ s 1 } sbox

}

 

rule R3 {

{ x 0.5 rz 2 rz -1 h 6 } R2

{ s 1 } sbox

}

 

rule R2 {

{ x -0.5 rz 3 rx 11 s 0.999 } R1

{ s 1 } sbox

}

 

rule sbox {

{ b 0.6 s 1.01 color #000 } grid

{ } box

 

}

 

When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.

 

It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.

 

The systems produce sound like this:

soundcloud.com/badr0b0t/maths-module

(listen to it about halfway through, it starts off slow)

 

Info on Hacker Dojo:

hackerdojo.pbworks.com/

 

Facebook page for the Analog Synth meeting:

www.facebook.com/event.php?eid=159653064993

Aliens and city built with Structure Synth. Assembled in Blender. Rendered with Sunflow.

Processed with VSCOcam with c2 preset

subblue inspired this attempt with his very cool eisen script.

 

It reminded me a lot of a scanning electron micrograph of "water bears" (a.k.a., tardigrades).

 

Created with Structure Synth and Sunflow.

 

[FYI: as of this posting, the exporter in Structure Synth for sunflow doesn't export the camera settings, so you'll need to manually tweak the .sc file to get things the way you want. It's a giant pain, for the time being].

 

©2008 David C. Pearson, M.D.

The photographs should be shared only with permission, and in the form they have been uploaded here, with no cropping or further editing, and the watermark must remain in place. Copyright on all these images remains with the photographer, Neil Fellowes.

A performance test of Structure Synth.

 

The tree is composed of one million boxes.

 

This takes 3-4 seconds to render on my laptop with its standard integrated Intel Graphics Adapter.

 

Hint: in Structure Synth, when holding 'ALT' only 5000 randomly chosen objects are drawn (as dots) making it possible to interactively position the camera.

 

The code is the standard 3D tree code:

 

set maxobjects 1000000

 

{ h 30 sat 0.7 } spiral

{ ry 180 h 30 sat 0.7 } spiral

 

rule spiral w 100 {

box

{ y 0.4 rx 1 s 0.995 b 0.995 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 1 ry 1 s 0.995 b 0.995 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 1 rz -1 s 0.995 b 0.995 } spiral

}

  

rule spiral w 6 {

{ rx 15 } spiral

{ ry 180 h 3 } spiral

}

 

A new era in Structure Synth (at least for me) - generating all the rules via javascript!!!!

I knew you could use javascript but I never went further than to use it for some animations - bad mistake!!

Turns out you can write complete rule sets using javascript and you have access to math functions and variables this way.

I have written a short tutorial over at DA which should be accessible by the public

Javascript Structure Synth tutorial

Stapeltje vintage Synths.

I've added a new feature to Structure Synth: the random seed can now be reset inside a rule. The command for this is: 'set seed initial'.

 

Now every rule call branch maintains its own sequence of random numbers. This makes it possible to generate the same set of random numbers as used earlier, by resetting the random number seed at some point.

 

In the example above, when the line branches the system is rotated, scaled to half size and the seed is reset. This way we will get exactly the same structure in a smaller scale. So it is a way to achieve self-similarity for stochastic systems.

 

I think this could lead to some very interesting structures. This will be part of Structure Synth 1.0 when released.

 

EisenScript code.

  

spawn

 

rule spawn {

set seed initial

r1

}

 

rule r1 w 0.4 {

{ x 1 } r1

box

}

 

rule r1 w 0.01 {

 

}

 

rule r1 w 0.1 {

{ x 1 ry 90 } r1

box

}

 

rule r1 w 0.1 {

{ x 1 ry -90 } r1

box

}

 

rule r1 w 0.01 {

r1

{ rz 90 s 0.5 hue 120 } spawn

}

    

Structure Synth + Sunflow

 

EisenScript:

 

#define shrink s 0.996

 

set maxdepth 1000

set background white

set syncrandom true

 

set colorpool image:001.jpg

set minsize 0.5

 

5 * { x 2 } 1 * { s 0.2 0.2 1 } s2

 

rule s2 md 25 {

{ z 1 } s2

start

}

 

{ s 500 500 0.1 color #333 } box

 

rule start { 6 * { rz 60 } hbox }

 

rule hbox md 10 { r }

 

rule r {

set seed initial

forward

}

 

rule r { turn }

rule r { turn2 }

 

rule forward md 90 > r {

dbox

{ rz 2 x 0.1 shrink } forward

}

 

rule turn md 90 > r {

dbox

{ rz 2 x 0.1 shrink } turn

}

 

rule turn2 md 90 > r {

dbox

{ rz -2 x 0.1 shrink } turn2

}

 

rule turn3 md 90 > r {

dbox

{ ry -2 x 0.1 shrink } turn3

}

 

rule turn4 md 90 > r {

dbox

{ ry -2 x 0.1 shrink } turn4

}

 

rule turn5 md 90 > r {

dbox

{ rx -2 x 0.1 shrink } turn5

}

 

rule turn6 md 90 > r {

dbox

{ rx -2 x 0.1 shrink } turn6

}

 

rule dbox {

{ s 0.2 1 1 color random } box

}

Portable Analog Modular Volumetric Video/Sonic Synthesizer-

 

Patch programmable by 'patch wires', just wire with no cable. Synthesizes a multitude of hologram quality 3D moving images and all sorts of chaotic sound patterns. The smallest synth of the Hologlyphics system.

 

www.hologlyphics.com/

 

Will be used in Kwisp's performance & instrument building workshop at DIYbca, Aug 14th

 

(Sound examples coming soon!)

 

Free!

 

www.ybca.org/tickets/production/view.aspx?id=11874

 

The Yerba Buena Center for the Arts presents its latest Big Idea Night incarnation, DIYbca. This quarterly, free party will run from 9pm-2am, and will feature electronic music by local favorites LoveTechSF and Kwisp, in addition to numerous homegrown, do-it-yourself activities inspired by the TechnoCRAFT design exhibition.

 

Explore the DIY design movement with TechnoCRAFT, our new exhibit curated by Yves Bèhar

 

Participate in the spectacle of reality TV–LIVE in our Forum with The Lab’s Drinking and Dancing Competition (featuring Adonisaurus!.

 

Groove to the electronic sounds of DIY DJ collective LoveTechSF

 

Experience space age tunes while making your own instruments with Bay Are experimental music godfathers Kwisp

 

Customize your shoes and then model your cobbled creations with Mrs. Vera’s Sole Makeover

 

Stencil your hearts out with master public art interventionist Jeremy Novy

 

Bliss out in The Bowls Project with a special performance by Jewlia Eisenberg

 

DIYbca: A Big Idea Night Production

Sat, Aug 14, 9pm-2am

- Yerba Buena Center fro the Arts 701 Mission Street San Francisco CA 94103 – YBCA Grand Lobby and Galleries

- FREE, but RSVP at www.YBCAFREE.org for guaranteed admittance

This little synth is inspired from when Synthi-AKS met R2D2 and saw her holographically project Princess Leia.

  

Hologlyphics are animated spatial visuals seen in full 3D without glasses. Although not the same technical process as holography, the visual result is the same, a True 3D image with full horizontal parallax. Horizontal parallax allows you not only to see the animation in 3D, but also to see all views of the animation scene within a 90 degree viewing range. As you walk left to right, the perspective of the image changes as in the real world.

trying out simple animation, original composition with synth parts written and played by Oli Pickard

At the Big City Booth at NAMM 2005.

When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.

 

It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.

 

The systems produce sound like this:

soundcloud.com/badr0b0t/maths-module

(listen to it about halfway through, it starts off slow)

 

Info on Hacker Dojo:

hackerdojo.pbworks.com/

 

Facebook page for the Analog Synth meeting:

www.facebook.com/event.php?eid=159653064993

This poster is for my final major project looking into promotions for events and the imagery associated with it. So for a part of my final product I'll have three gig posters with my dream line ups (oh baby) and this is part one. Heavy synths for sure! a few of my favourite bands around at the moment based in the UK. I must point out this isn't a real event, nor a real venue so sorry to get your hopes up for such an awesome show :(.

Another attempt of procedural city generation with Structure Synth

Playing around with the new Structure Synth internal raytracer (rendered in 35s)

 

EisenScript:

set raytracer::ambient-occlusion [10,10,0.9]

set raytracer::shadows false

set raytracer::reflection 0.4

set raytracer::phong [0.5,0.8,1]

 

set background #fff

 

set maxdepth 400

3 * { rz 120 color white } R1

3 * { rz 120 color white} R2

 

rule R1 {

{ x 1.3 rx 1.57 rz 6 ry 3 s 0.99 hue 1 sat 0.99 blend red 0.02 } R1

{ s 4 a 1 } sphere

{ s 5 hue 120 a 0.3 } sphere

}

 

rule R2 {

{ x -1.3 rz 6 ry 3 s 0.99 hue 1 sat 0.99 blend red 0.02 } R2

{ s 4 a 1 } sphere

{ s 5 hue 120 a 0.1 } sphere

}

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