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Virus indigo redback

That package "U105" is really odd. I've never seen anything like that before, and have no idea what it is. U104 is the same type of thing. Given the size of the traces and caps near them, I assume they're power-related, and that's why they have such a huge package. Maybe some sort of regulator?

The input processor is a Freescale Semiconductor MCU. Looks like a MCF51QE series Flexis/coldfire 32 bit processor

www.freescale.com/webapp/sps/site/prod_summary.jsp?code=M...

 

My girlfriend's sister created this synth cake for my birthday. Modeled loosely off the Yamaha DX7 (which I have but she didn't know that I had), and using marble cake batter, Kit Kats for the black keys, Jolly Ranchers, and some licorice decorations here and there. Visit her site for more cake stuff (she does awesome work): bake-thoven.squarespace.com/notes/2010/1/23/just-sit-at-h...

Made with Structure Synth (http://structuresynth.sf.net)

The EisenScript:

set maxdepth 400

set maxobjects 6000

36 * { rz 10 a 0.99 } 1 * { sat 0.9 b 0.8 } R1

 

set background #555

 

rule R1 w 10 {

{ x 1 rx 6 ry 3 s 0.99 b 0.99 h 0.5 } R1

{ s 1 } sbox

}

 

rule R1 w 10 {

{ x 1 rz -6 ry 3 s 0.99 } R1

{ s 1 } sbox

}

   

rule R1 maxdepth 10 {

{ y 0 rz 1 rx 1 h 1 s 1 1 1 ry 0.1 z 0.02 s 0.9 } R3

{ s 1 } sbox

}

 

rule R1 {

{ y 0 rz 3 rx -1 h 6 s 0.99 ry -0.1 z 0.02 } R3

{ s 1 } sbox

}

 

rule R3 {

{ x 0.5 rz 2 rz -1 h 6 } R2

{ s 1 } sbox

}

 

rule R2 {

{ x -0.5 rz 3 rx 11 s 0.999 } R1

{ s 1 } sbox

}

 

rule sbox {

{ b 0.6 s 1.01 color #000 } grid

{ } box

 

}

 

When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.

 

It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.

 

The systems produce sound like this:

soundcloud.com/badr0b0t/maths-module

(listen to it about halfway through, it starts off slow)

 

Info on Hacker Dojo:

hackerdojo.pbworks.com/

 

Facebook page for the Analog Synth meeting:

www.facebook.com/event.php?eid=159653064993

A new era in Structure Synth (at least for me) - generating all the rules via javascript!!!!

I knew you could use javascript but I never went further than to use it for some animations - bad mistake!!

Turns out you can write complete rule sets using javascript and you have access to math functions and variables this way.

I have written a short tutorial over at DA which should be accessible by the public

Javascript Structure Synth tutorial

Processed with VSCOcam with c2 preset

subblue inspired this attempt with his very cool eisen script.

 

It reminded me a lot of a scanning electron micrograph of "water bears" (a.k.a., tardigrades).

 

Created with Structure Synth and Sunflow.

 

[FYI: as of this posting, the exporter in Structure Synth for sunflow doesn't export the camera settings, so you'll need to manually tweak the .sc file to get things the way you want. It's a giant pain, for the time being].

 

©2008 David C. Pearson, M.D.

Well, I used my buckyball triangle and managed to get the hard sought after icosahedron out of Structure Synth...

 

My math was just slightly off, so to show how close it is to being correct, I figured I would use the least forgiving shader and go with a mirrored shader.. Im not entirely happy with how the reflections on the inside turned out, but after several trial and error methods, I just went with what I had after increasing the samples.

 

2:14 render time (god its good to have my new computer...)

 

Structure Synth / Sunflow.

 

btw, to any naysayers, here is the structure synth script in all its glory, so I look forward to what sorts of icosahedral images you all come up with. ( I did manage to crash Structure Synth after making some of the more minor tweaks, so the spheres probably do not line up as closely in this posted script )

 

set maxdepth 11

 

level

 

rule level {

tri

1 * { ry 60 h 10 } 3 * { ry 120 } 1 * { z 2.56 y -1 rx 41.811 } level

}

 

rule tri {

bit

6 * { ry 60 } 1 * { x 1 } bit

1 * { ry 30 } 3 * { ry 120 } 1 * { x 1.75 } bit

}

 

rule bit {

{ color white } sphere

}

 

Stapeltje vintage Synths.

A performance test of Structure Synth.

 

The tree is composed of one million boxes.

 

This takes 3-4 seconds to render on my laptop with its standard integrated Intel Graphics Adapter.

 

Hint: in Structure Synth, when holding 'ALT' only 5000 randomly chosen objects are drawn (as dots) making it possible to interactively position the camera.

 

The code is the standard 3D tree code:

 

set maxobjects 1000000

 

{ h 30 sat 0.7 } spiral

{ ry 180 h 30 sat 0.7 } spiral

 

rule spiral w 100 {

box

{ y 0.4 rx 1 s 0.995 b 0.995 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 1 ry 1 s 0.995 b 0.995 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 1 rz -1 s 0.995 b 0.995 } spiral

}

  

rule spiral w 6 {

{ rx 15 } spiral

{ ry 180 h 3 } spiral

}

 

I've added a new feature to Structure Synth: the random seed can now be reset inside a rule. The command for this is: 'set seed initial'.

 

Now every rule call branch maintains its own sequence of random numbers. This makes it possible to generate the same set of random numbers as used earlier, by resetting the random number seed at some point.

 

In the example above, when the line branches the system is rotated, scaled to half size and the seed is reset. This way we will get exactly the same structure in a smaller scale. So it is a way to achieve self-similarity for stochastic systems.

 

I think this could lead to some very interesting structures. This will be part of Structure Synth 1.0 when released.

 

EisenScript code.

  

spawn

 

rule spawn {

set seed initial

r1

}

 

rule r1 w 0.4 {

{ x 1 } r1

box

}

 

rule r1 w 0.01 {

 

}

 

rule r1 w 0.1 {

{ x 1 ry 90 } r1

box

}

 

rule r1 w 0.1 {

{ x 1 ry -90 } r1

box

}

 

rule r1 w 0.01 {

r1

{ rz 90 s 0.5 hue 120 } spawn

}

    

Modular Synth night @ Fylkingen 11/11 2022

Another illusive structure synth object - the Dodecahedron

   

{ hue 155 } go

 

rule go{

{} chashka

{ rx 180 y -2.7 ry 36 } chashka

}

 

rule chashka{

{ ry 180 } side

 

1 * { y 0.75 }

5 * { ry 72 }

1 * { x 1.2 rz 64 sat 5 } side

}

 

rule side maxdepth 5 > sp{

5 * { ry 72 hue 3 }

1 * { x 0.5 s 0.52 } side

}

 

rule sp{

box

}

 

When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.

 

It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.

 

The systems produce sound like this:

soundcloud.com/badr0b0t/maths-module

(listen to it about halfway through, it starts off slow)

 

Info on Hacker Dojo:

hackerdojo.pbworks.com/

 

Facebook page for the Analog Synth meeting:

www.facebook.com/event.php?eid=159653064993

This poster is for my final major project looking into promotions for events and the imagery associated with it. So for a part of my final product I'll have three gig posters with my dream line ups (oh baby) and this is part one. Heavy synths for sure! a few of my favourite bands around at the moment based in the UK. I must point out this isn't a real event, nor a real venue so sorry to get your hopes up for such an awesome show :(.

My girlfriend's sister created this synth cake for my birthday. Modeled loosely off the Yamaha DX7 (which I have but she didn't know that I had), and using marble cake batter, Kit Kats for the black keys, Jolly Ranchers, and some licorice decorations here and there. Visit her site for more cake stuff (she does awesome work): bake-thoven.squarespace.com/notes/2010/1/23/just-sit-at-h...

In a desperate attempt to keep Structure synth alive I pulled all kind of stuff together to create a scene.

The house is my creation but the trees, the people and the antennas are copied and adapted from flickr groups and the git hub pages.

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