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very old shot..i'm a fanatic for old modular synths

Elektron Analog Four Teardown

Elektron Analog Four Teardown

This is my version of the Living VCO's, a project originally by Jurgen Haible, with an updated PCB from Random*Source

// Produced by Structure Synth V 0.4

// (http://structuresynth.sf.net/)

 

set maxdepth 600

 

set background #f94

 

{ h 30 sat 0.7 } spiral

 

{ ry 180 h 30 sat 0.7 } spiral

 

rule spiral w 100 {

 

box

 

{ y 0.4 rx 5 hue 1 s 0.995 b 0.999 } spiral

 

}

 

rule spiral w 100 {

 

box

 

{ y 0.4 rx 5 hue -1 rz -5 s 0.995 b 0.999 } spiral

 

}

 

rule spiral w 100 {

 

box

 

{ y 0.4 rx 5 hue 0 rz 5 s 0.995 b 0.995 } spiral

 

}

 

rule spiral w 3 {

 

{ rx 15 } spiral

 

{ ry 180 h 3 } spiral

 

}

Lots of shadows definitely improve the render quality in Photoshop

This is 3D generative art created with the Structure Synth program

 

View the 3D model at www.3dvia.com/rhalstead/models/48E8697E50627446

 

Rendered in Photoshop CS4 using a Collada/DAE model downloaded from 3DVIA.com

Virus indigo redback

Elektron Analog Four Teardown

A Structure Synth creation.

Exported as object to Blender, beveled the edges of the pillars, applied materials and rendered with cycles

When I first looked at the voice circuits on the front, I thought there were lots of resistors and capacitors missing. So I took the board out and surely enough, it's a double-sided load. A crap load of really tiny (0201 or so) resistors and capacitors, plus some diodes and transistors.

My girlfriend's sister created this synth cake for my birthday. Modeled loosely off the Yamaha DX7 (which I have but she didn't know that I had), and using marble cake batter, Kit Kats for the black keys, Jolly Ranchers, and some licorice decorations here and there. Visit her site for more cake stuff (she does awesome work): bake-thoven.squarespace.com/notes/2010/1/23/just-sit-at-h...

Made with Structure Synth (http://structuresynth.sf.net)

The EisenScript:

set maxdepth 400

set maxobjects 6000

36 * { rz 10 a 0.99 } 1 * { sat 0.9 b 0.8 } R1

 

set background #555

 

rule R1 w 10 {

{ x 1 rx 6 ry 3 s 0.99 b 0.99 h 0.5 } R1

{ s 1 } sbox

}

 

rule R1 w 10 {

{ x 1 rz -6 ry 3 s 0.99 } R1

{ s 1 } sbox

}

   

rule R1 maxdepth 10 {

{ y 0 rz 1 rx 1 h 1 s 1 1 1 ry 0.1 z 0.02 s 0.9 } R3

{ s 1 } sbox

}

 

rule R1 {

{ y 0 rz 3 rx -1 h 6 s 0.99 ry -0.1 z 0.02 } R3

{ s 1 } sbox

}

 

rule R3 {

{ x 0.5 rz 2 rz -1 h 6 } R2

{ s 1 } sbox

}

 

rule R2 {

{ x -0.5 rz 3 rx 11 s 0.999 } R1

{ s 1 } sbox

}

 

rule sbox {

{ b 0.6 s 1.01 color #000 } grid

{ } box

 

}

 

When I was up at Random Hacks of Kindness there was an interesting cacophony of noise coming through the walls. I wandered around to find out what it was, and stumbled upon the Annual Analog Synthesizer Meeting.

 

It's a group of audiophiles who use only analog circuits to make music. They generally hand solder their systems, though you can get kits.

 

The systems produce sound like this:

soundcloud.com/badr0b0t/maths-module

(listen to it about halfway through, it starts off slow)

 

Info on Hacker Dojo:

hackerdojo.pbworks.com/

 

Facebook page for the Analog Synth meeting:

www.facebook.com/event.php?eid=159653064993

Processed with VSCOcam with c2 preset

subblue inspired this attempt with his very cool eisen script.

 

It reminded me a lot of a scanning electron micrograph of "water bears" (a.k.a., tardigrades).

 

Created with Structure Synth and Sunflow.

 

[FYI: as of this posting, the exporter in Structure Synth for sunflow doesn't export the camera settings, so you'll need to manually tweak the .sc file to get things the way you want. It's a giant pain, for the time being].

 

©2008 David C. Pearson, M.D.

Stapeltje vintage Synths.

A performance test of Structure Synth.

 

The tree is composed of one million boxes.

 

This takes 3-4 seconds to render on my laptop with its standard integrated Intel Graphics Adapter.

 

Hint: in Structure Synth, when holding 'ALT' only 5000 randomly chosen objects are drawn (as dots) making it possible to interactively position the camera.

 

The code is the standard 3D tree code:

 

set maxobjects 1000000

 

{ h 30 sat 0.7 } spiral

{ ry 180 h 30 sat 0.7 } spiral

 

rule spiral w 100 {

box

{ y 0.4 rx 1 s 0.995 b 0.995 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 1 ry 1 s 0.995 b 0.995 } spiral

}

 

rule spiral w 100 {

box

{ y 0.4 rx 1 rz -1 s 0.995 b 0.995 } spiral

}

  

rule spiral w 6 {

{ rx 15 } spiral

{ ry 180 h 3 } spiral

}

 

Structure Synth + Sunflow

 

EisenScript:

 

#define shrink s 0.996

 

set maxdepth 1000

set background white

set syncrandom true

 

set colorpool image:001.jpg

set minsize 0.5

 

5 * { x 2 } 1 * { s 0.2 0.2 1 } s2

 

rule s2 md 25 {

{ z 1 } s2

start

}

 

{ s 500 500 0.1 color #333 } box

 

rule start { 6 * { rz 60 } hbox }

 

rule hbox md 10 { r }

 

rule r {

set seed initial

forward

}

 

rule r { turn }

rule r { turn2 }

 

rule forward md 90 > r {

dbox

{ rz 2 x 0.1 shrink } forward

}

 

rule turn md 90 > r {

dbox

{ rz 2 x 0.1 shrink } turn

}

 

rule turn2 md 90 > r {

dbox

{ rz -2 x 0.1 shrink } turn2

}

 

rule turn3 md 90 > r {

dbox

{ ry -2 x 0.1 shrink } turn3

}

 

rule turn4 md 90 > r {

dbox

{ ry -2 x 0.1 shrink } turn4

}

 

rule turn5 md 90 > r {

dbox

{ rx -2 x 0.1 shrink } turn5

}

 

rule turn6 md 90 > r {

dbox

{ rx -2 x 0.1 shrink } turn6

}

 

rule dbox {

{ s 0.2 1 1 color random } box

}

I've added a new feature to Structure Synth: the random seed can now be reset inside a rule. The command for this is: 'set seed initial'.

 

Now every rule call branch maintains its own sequence of random numbers. This makes it possible to generate the same set of random numbers as used earlier, by resetting the random number seed at some point.

 

In the example above, when the line branches the system is rotated, scaled to half size and the seed is reset. This way we will get exactly the same structure in a smaller scale. So it is a way to achieve self-similarity for stochastic systems.

 

I think this could lead to some very interesting structures. This will be part of Structure Synth 1.0 when released.

 

EisenScript code.

  

spawn

 

rule spawn {

set seed initial

r1

}

 

rule r1 w 0.4 {

{ x 1 } r1

box

}

 

rule r1 w 0.01 {

 

}

 

rule r1 w 0.1 {

{ x 1 ry 90 } r1

box

}

 

rule r1 w 0.1 {

{ x 1 ry -90 } r1

box

}

 

rule r1 w 0.01 {

r1

{ rz 90 s 0.5 hue 120 } spawn

}

    

Portable Analog Modular Volumetric Video/Sonic Synthesizer-

 

Patch programmable by 'patch wires', just wire with no cable. Synthesizes a multitude of hologram quality 3D moving images and all sorts of chaotic sound patterns. The smallest synth of the Hologlyphics system.

 

www.hologlyphics.com/

 

Will be used in Kwisp's performance & instrument building workshop at DIYbca, Aug 14th

 

(Sound examples coming soon!)

 

Free!

 

www.ybca.org/tickets/production/view.aspx?id=11874

 

The Yerba Buena Center for the Arts presents its latest Big Idea Night incarnation, DIYbca. This quarterly, free party will run from 9pm-2am, and will feature electronic music by local favorites LoveTechSF and Kwisp, in addition to numerous homegrown, do-it-yourself activities inspired by the TechnoCRAFT design exhibition.

 

Explore the DIY design movement with TechnoCRAFT, our new exhibit curated by Yves Bèhar

 

Participate in the spectacle of reality TV–LIVE in our Forum with The Lab’s Drinking and Dancing Competition (featuring Adonisaurus!.

 

Groove to the electronic sounds of DIY DJ collective LoveTechSF

 

Experience space age tunes while making your own instruments with Bay Are experimental music godfathers Kwisp

 

Customize your shoes and then model your cobbled creations with Mrs. Vera’s Sole Makeover

 

Stencil your hearts out with master public art interventionist Jeremy Novy

 

Bliss out in The Bowls Project with a special performance by Jewlia Eisenberg

 

DIYbca: A Big Idea Night Production

Sat, Aug 14, 9pm-2am

- Yerba Buena Center fro the Arts 701 Mission Street San Francisco CA 94103 – YBCA Grand Lobby and Galleries

- FREE, but RSVP at www.YBCAFREE.org for guaranteed admittance

This little synth is inspired from when Synthi-AKS met R2D2 and saw her holographically project Princess Leia.

  

Hologlyphics are animated spatial visuals seen in full 3D without glasses. Although not the same technical process as holography, the visual result is the same, a True 3D image with full horizontal parallax. Horizontal parallax allows you not only to see the animation in 3D, but also to see all views of the animation scene within a 90 degree viewing range. As you walk left to right, the perspective of the image changes as in the real world.

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