View allAll Photos Tagged snailshell

earth science, geology, geomorphology, geochronology, pleistocene, quaternary, archaeology, archeology, prehistory, karst, gastropod, snail, freshwater snail, edible snail, brotea costula, shell, snail shell, decollate, midden, kinta valley, perak, malaysia, asia, july 2020

Snail Shell has put out some interesting things in the past, but it seems they're really loved for their bikini/jumpsut clad figures, as I've noticed quite a few of them as of late. Not that I'm complaining per se, but they did do things like Wolf Girl and Wasp Girl back in the day.

 

On the plus side, these types of figures tend to be on the cheaper side.

 

So Eileen and the Cyclone Bunny set were sold separately, though to be fair the Cyclone Bunny wasn't terribly expensive.

 

The figure I'd say is a bit short on faces, coming with only two. Several posing/gripping hands, some weapons and a base/stand pretty much wrap up the rest of the set. The Cyclone Bunny set comes with the bike, several variety of stands, handles, some weird linkage parts, and two addition swards for use with the figure.

 

I've seen a few Snail Shell figures like that now - sell the base figure separate from the gear set, and I imagine this will be the model going forward.

 

One thing I've loved about Snail Shell is that their sculpts seem to be getting better with every release I get. They've got the body down to a science, though in this case the swim suit has a bit more to it in that there's some texture along the abdomen area, which is generally naked on the other figures. Detailing on the head is surprisingly good. Nicely detailed Bunny ears, some very nicely done hair and the faces just seem to pop more than usual. Eyes are articulated as usual. If there was one thing I wish they'd change about the general sculpt is that the arms should really start looking more like arms with some tone and not Kraft Dinner noodles.

 

The bike itself is apparently really just a preassembled model kits of sorts and the detailing is fine on that and all its components. It's just not a female with curves so my demands aren't as high.

 

Articulation is about standard for a Snail Shell body. The emphasis of the sculpt is on curves, which unfortunately eliminates the waist and any useful Butterfly shoulder joint motion, but at the very least the hips do feature some pull down so you can get some fun stuff down there, Head is double jointed so it's got more motion than your typical head joint on a Figma or Figuart, but its no substitute for a true neck joint. Wrist joints are limited due to the little wrist cover pieces getting in the way of motion. Everything else works as you'd imagine base on what you see. The ponytail can also move.

 

Riding the bike is a bit interesting. This isn't your run of the mill scaled bike. From the photos I've seen, Eileen is meant to dangle in the air or something when riding the bike. I guess overall, put the right hands on, grip the handle bars, and pose away for what looks cool.

 

Paint Applications are nicely down on both sets. Paint is probably more complicated on the bike due to a greater variety of colours, but the body does feature some high gloss, such as the bathing suit, finishes which are prone to looking terrible if you heavy hand the application. All looks smooth, the Pink for the hair has a Pearl finish that shines nicely. Both sets did not have any obvious paint flaws that are worth noting, though I did get some paint scratching on the Bike.

 

Build Quality I feel has reach a point where they should know when things need to be improved upon. The last few figures I've gotten there have been some small things, but annoying things, that have been wrong. In this case, it was the neck joint on the figure, which is prone to coming apart. Fixable, but incredibly annoying when you're trying to pose the figure for photoshoots. Otherwise, no issues with parts quality or production values.

Man, this one was a blast; I spotted an aquatic spider crawling in a stream, but after I came home I couldn't spot the spider, but instead the snail is almost in center. in the lower left, there are several snail shells on the bottom of the stream.

The picture was taken just where the water runs out of a canal system in southern Albertslund, Denmark

Decided to photograph these little guys one I discovered an armada of them moving across my yard

Snail Shell has put out some interesting things in the past, but it seems they're really loved for their bikini/jumpsut clad figures, as I've noticed quite a few of them as of late. Not that I'm complaining per se, but they did do things like Wolf Girl and Wasp Girl back in the day.

 

On the plus side, these types of figures tend to be on the cheaper side.

 

So Eileen and the Cyclone Bunny set were sold separately, though to be fair the Cyclone Bunny wasn't terribly expensive.

 

The figure I'd say is a bit short on faces, coming with only two. Several posing/gripping hands, some weapons and a base/stand pretty much wrap up the rest of the set. The Cyclone Bunny set comes with the bike, several variety of stands, handles, some weird linkage parts, and two addition swards for use with the figure.

 

I've seen a few Snail Shell figures like that now - sell the base figure separate from the gear set, and I imagine this will be the model going forward.

 

One thing I've loved about Snail Shell is that their sculpts seem to be getting better with every release I get. They've got the body down to a science, though in this case the swim suit has a bit more to it in that there's some texture along the abdomen area, which is generally naked on the other figures. Detailing on the head is surprisingly good. Nicely detailed Bunny ears, some very nicely done hair and the faces just seem to pop more than usual. Eyes are articulated as usual. If there was one thing I wish they'd change about the general sculpt is that the arms should really start looking more like arms with some tone and not Kraft Dinner noodles.

 

The bike itself is apparently really just a preassembled model kits of sorts and the detailing is fine on that and all its components. It's just not a female with curves so my demands aren't as high.

 

Articulation is about standard for a Snail Shell body. The emphasis of the sculpt is on curves, which unfortunately eliminates the waist and any useful Butterfly shoulder joint motion, but at the very least the hips do feature some pull down so you can get some fun stuff down there, Head is double jointed so it's got more motion than your typical head joint on a Figma or Figuart, but its no substitute for a true neck joint. Wrist joints are limited due to the little wrist cover pieces getting in the way of motion. Everything else works as you'd imagine base on what you see. The ponytail can also move.

 

Riding the bike is a bit interesting. This isn't your run of the mill scaled bike. From the photos I've seen, Eileen is meant to dangle in the air or something when riding the bike. I guess overall, put the right hands on, grip the handle bars, and pose away for what looks cool.

 

Paint Applications are nicely down on both sets. Paint is probably more complicated on the bike due to a greater variety of colours, but the body does feature some high gloss, such as the bathing suit, finishes which are prone to looking terrible if you heavy hand the application. All looks smooth, the Pink for the hair has a Pearl finish that shines nicely. Both sets did not have any obvious paint flaws that are worth noting, though I did get some paint scratching on the Bike.

 

Build Quality I feel has reach a point where they should know when things need to be improved upon. The last few figures I've gotten there have been some small things, but annoying things, that have been wrong. In this case, it was the neck joint on the figure, which is prone to coming apart. Fixable, but incredibly annoying when you're trying to pose the figure for photoshoots. Otherwise, no issues with parts quality or production values.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

A snail shell we found in the yard

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

found some teeny tiny lil snail shells in the garden this afternoon~

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

Shenandoah National Park, Virginia. Skyline Drive. I wonder how much he's selling for? Look! Lovely built in skylights!

Snail Shell has put out some interesting things in the past, but it seems they're really loved for their bikini/jumpsut clad figures, as I've noticed quite a few of them as of late. Not that I'm complaining per se, but they did do things like Wolf Girl and Wasp Girl back in the day.

 

On the plus side, these types of figures tend to be on the cheaper side.

 

So Eileen and the Cyclone Bunny set were sold separately, though to be fair the Cyclone Bunny wasn't terribly expensive.

 

The figure I'd say is a bit short on faces, coming with only two. Several posing/gripping hands, some weapons and a base/stand pretty much wrap up the rest of the set. The Cyclone Bunny set comes with the bike, several variety of stands, handles, some weird linkage parts, and two addition swards for use with the figure.

 

I've seen a few Snail Shell figures like that now - sell the base figure separate from the gear set, and I imagine this will be the model going forward.

 

One thing I've loved about Snail Shell is that their sculpts seem to be getting better with every release I get. They've got the body down to a science, though in this case the swim suit has a bit more to it in that there's some texture along the abdomen area, which is generally naked on the other figures. Detailing on the head is surprisingly good. Nicely detailed Bunny ears, some very nicely done hair and the faces just seem to pop more than usual. Eyes are articulated as usual. If there was one thing I wish they'd change about the general sculpt is that the arms should really start looking more like arms with some tone and not Kraft Dinner noodles.

 

The bike itself is apparently really just a preassembled model kits of sorts and the detailing is fine on that and all its components. It's just not a female with curves so my demands aren't as high.

 

Articulation is about standard for a Snail Shell body. The emphasis of the sculpt is on curves, which unfortunately eliminates the waist and any useful Butterfly shoulder joint motion, but at the very least the hips do feature some pull down so you can get some fun stuff down there, Head is double jointed so it's got more motion than your typical head joint on a Figma or Figuart, but its no substitute for a true neck joint. Wrist joints are limited due to the little wrist cover pieces getting in the way of motion. Everything else works as you'd imagine base on what you see. The ponytail can also move.

 

Riding the bike is a bit interesting. This isn't your run of the mill scaled bike. From the photos I've seen, Eileen is meant to dangle in the air or something when riding the bike. I guess overall, put the right hands on, grip the handle bars, and pose away for what looks cool.

 

Paint Applications are nicely down on both sets. Paint is probably more complicated on the bike due to a greater variety of colours, but the body does feature some high gloss, such as the bathing suit, finishes which are prone to looking terrible if you heavy hand the application. All looks smooth, the Pink for the hair has a Pearl finish that shines nicely. Both sets did not have any obvious paint flaws that are worth noting, though I did get some paint scratching on the Bike.

 

Build Quality I feel has reach a point where they should know when things need to be improved upon. The last few figures I've gotten there have been some small things, but annoying things, that have been wrong. In this case, it was the neck joint on the figure, which is prone to coming apart. Fixable, but incredibly annoying when you're trying to pose the figure for photoshoots. Otherwise, no issues with parts quality or production values.

One of a colony of very pretty snails who live under the railway bridge on Smithdown Road

I love this little leaf-curling spider! It's used a snail shell for it's home!

An apple snail shell underwater at Green Cay.

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

Snail Shell,

Tullos Hill, Aberdeen, Scotland, United Kingdom

I have no idea what kind of creature in Moorea would create a midden. Perhaps one of the introduced rats? A bird (kingfisher? egret?)?

the gautschgrotte is a little waterfall near hohnstein in the elbe sandstone mountains.

 

in winter, it sometimes freezes completely, sometimes not. nevertheless, it's always an awesome sight, these icy stalagmites and stalactites coming out of the sandstone.

 

it does look like a snail shell, doesn't it?

After that disaster that was the Flash Point figure, back to something that isn't perfect, but is certainly leagues ahead of the aforementioned trainwreck, the Snail Shell 1/12 Front Armour Girl Victoria set.

 

Not entirely sure why this was a double body set, other than to increase the price point, but yeah you get two of them - the base body, and the one that's decked out like Mash from Fate. I don't think there's any sort of actual duality to the character.

 

Predominately naked body is always nice, I suppose.

 

Relatively sparely packed, there's only four faces and 8 total hands, along with a Rifle weapon and a shield.. thing. To be fair though, this is probably one of the most intricate outfits that Snail Shell has done to date, and I do give them credit for attempting this.

 

The entire theme seems to be some sort of Lolita x Soldier get up, complete with Rifle and a magnetic Shield with a chain attachment. Displaying without the veiled head allows for a nice view of the not so armoured backside, though the armour count of the front is questionable as well. Naturally, it's my preferred look, but admittedly the veil is a nice touch.

 

As mentioned earlier, this is probably these most intricate outfit Snail Shell has done. Unfortunately, their QC isn't quite at a level where things will hold together perfectly. Like with Rosetta, the design is a bit overly ambition, and it's mostly due to the sheer number of articulated parts on the armoured body. It's actually annoying to pose the body because of how often things fall off. The side skirts aren't terrible, as reconnecting them isn't too bad, but the Paldrons are connected by the most tiny of pieces, of which my right one keeps popping off the hinges and is a pain to put back on.

 

To be fair though, at least that part hasn't broken despite my rough handling.

 

The aforementioned small part is one of several hinges on the armour that theoretically allow pieces to move out of the way such that articulation can be maximized, and Snail Shell did use soft rubber for the skirt itself. Having said that, the general bulk of the outfit interferes with hip articulation as well as the shoulder, and the Paldrons interfere with articulation of the head due to the dangly earrings. I also found that the chest section doesn't really want to swivel and tilt, despite that being what the base body is designed to do.

 

Just look at the photo of the two bodies and you'll see the difference in capabilities.

 

It also doesn't really help matters when it comes to using the weapons. While the Shield attaches magnetically, the Rifle connects the old fashioned way and needs to be manually positioned such that it doesn't look weird, which is difficult when your figure isn't that articulated in the first place.

 

Level of detailing on the armour and weapons is very nice, and I especially enjoy the boots and the fact they even sculpted in rounds into the Rifle cartridge.

 

Paint Applications are pretty typical for Snail Shell, which is to say generally clean and sharp. No so much paint specific, but rather parts thickness and a combination with material choices has left the hands looking translucent under brigher lights.

 

Build Quality, as mentioned the extraneous bits like to fall off, but overall it's still a much better experience than Rosetta.

  

A snail's shell, left behind.

After that disaster that was the Flash Point figure, back to something that isn't perfect, but is certainly leagues ahead of the aforementioned trainwreck, the Snail Shell 1/12 Front Armour Girl Victoria set.

 

Not entirely sure why this was a double body set, other than to increase the price point, but yeah you get two of them - the base body, and the one that's decked out like Mash from Fate. I don't think there's any sort of actual duality to the character.

 

Predominately naked body is always nice, I suppose.

 

Relatively sparely packed, there's only four faces and 8 total hands, along with a Rifle weapon and a shield.. thing. To be fair though, this is probably one of the most intricate outfits that Snail Shell has done to date, and I do give them credit for attempting this.

 

The entire theme seems to be some sort of Lolita x Soldier get up, complete with Rifle and a magnetic Shield with a chain attachment. Displaying without the veiled head allows for a nice view of the not so armoured backside, though the armour count of the front is questionable as well. Naturally, it's my preferred look, but admittedly the veil is a nice touch.

 

As mentioned earlier, this is probably these most intricate outfit Snail Shell has done. Unfortunately, their QC isn't quite at a level where things will hold together perfectly. Like with Rosetta, the design is a bit overly ambition, and it's mostly due to the sheer number of articulated parts on the armoured body. It's actually annoying to pose the body because of how often things fall off. The side skirts aren't terrible, as reconnecting them isn't too bad, but the Paldrons are connected by the most tiny of pieces, of which my right one keeps popping off the hinges and is a pain to put back on.

 

To be fair though, at least that part hasn't broken despite my rough handling.

 

The aforementioned small part is one of several hinges on the armour that theoretically allow pieces to move out of the way such that articulation can be maximized, and Snail Shell did use soft rubber for the skirt itself. Having said that, the general bulk of the outfit interferes with hip articulation as well as the shoulder, and the Paldrons interfere with articulation of the head due to the dangly earrings. I also found that the chest section doesn't really want to swivel and tilt, despite that being what the base body is designed to do.

 

Just look at the photo of the two bodies and you'll see the difference in capabilities.

 

It also doesn't really help matters when it comes to using the weapons. While the Shield attaches magnetically, the Rifle connects the old fashioned way and needs to be manually positioned such that it doesn't look weird, which is difficult when your figure isn't that articulated in the first place.

 

Level of detailing on the armour and weapons is very nice, and I especially enjoy the boots and the fact they even sculpted in rounds into the Rifle cartridge.

 

Paint Applications are pretty typical for Snail Shell, which is to say generally clean and sharp. No so much paint specific, but rather parts thickness and a combination with material choices has left the hands looking translucent under brigher lights.

 

Build Quality, as mentioned the extraneous bits like to fall off, but overall it's still a much better experience than Rosetta.

  

four rows of white with a cluster of pink and brown snail shells

Umbonium vestiarum or button top shells are very popular & widely used by craftsmen, jewelers, etc for their designing and other artistic projects. All these beads have drilled holes on one side which is useful and offers convenience to you. Since, they are natural findings, you will see a mix of various colors like biege, taupe, black, white, pink, peach, gray and brown.

 

goo.gl/69AKvP

After that disaster that was the Flash Point figure, back to something that isn't perfect, but is certainly leagues ahead of the aforementioned trainwreck, the Snail Shell 1/12 Front Armour Girl Victoria set.

 

Not entirely sure why this was a double body set, other than to increase the price point, but yeah you get two of them - the base body, and the one that's decked out like Mash from Fate. I don't think there's any sort of actual duality to the character.

 

Predominately naked body is always nice, I suppose.

 

Relatively sparely packed, there's only four faces and 8 total hands, along with a Rifle weapon and a shield.. thing. To be fair though, this is probably one of the most intricate outfits that Snail Shell has done to date, and I do give them credit for attempting this.

 

The entire theme seems to be some sort of Lolita x Soldier get up, complete with Rifle and a magnetic Shield with a chain attachment. Displaying without the veiled head allows for a nice view of the not so armoured backside, though the armour count of the front is questionable as well. Naturally, it's my preferred look, but admittedly the veil is a nice touch.

 

As mentioned earlier, this is probably these most intricate outfit Snail Shell has done. Unfortunately, their QC isn't quite at a level where things will hold together perfectly. Like with Rosetta, the design is a bit overly ambition, and it's mostly due to the sheer number of articulated parts on the armoured body. It's actually annoying to pose the body because of how often things fall off. The side skirts aren't terrible, as reconnecting them isn't too bad, but the Paldrons are connected by the most tiny of pieces, of which my right one keeps popping off the hinges and is a pain to put back on.

 

To be fair though, at least that part hasn't broken despite my rough handling.

 

The aforementioned small part is one of several hinges on the armour that theoretically allow pieces to move out of the way such that articulation can be maximized, and Snail Shell did use soft rubber for the skirt itself. Having said that, the general bulk of the outfit interferes with hip articulation as well as the shoulder, and the Paldrons interfere with articulation of the head due to the dangly earrings. I also found that the chest section doesn't really want to swivel and tilt, despite that being what the base body is designed to do.

 

Just look at the photo of the two bodies and you'll see the difference in capabilities.

 

It also doesn't really help matters when it comes to using the weapons. While the Shield attaches magnetically, the Rifle connects the old fashioned way and needs to be manually positioned such that it doesn't look weird, which is difficult when your figure isn't that articulated in the first place.

 

Level of detailing on the armour and weapons is very nice, and I especially enjoy the boots and the fact they even sculpted in rounds into the Rifle cartridge.

 

Paint Applications are pretty typical for Snail Shell, which is to say generally clean and sharp. No so much paint specific, but rather parts thickness and a combination with material choices has left the hands looking translucent under brigher lights.

 

Build Quality, as mentioned the extraneous bits like to fall off, but overall it's still a much better experience than Rosetta.

  

Snail shells from a Devon garden resting on line of Cotswold stones inside Brick (coutesy Bob Ballard) on Brandon Steep Wall, Bristol BS1

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