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A quick test from a free 3D model car. The poly wasn't so high so I only have a far view.
Mesh: Thasuma - Turbosquid.com
Texturing, lighting and render: Me
Software: Cinema 4D
Render Engine: C4D Native
Platform: Mac
Now that I've figured out how to apply textures to objects in Blender, here is a new(ish)_ render of the game board and parts, including the three new microfigures. I still haven't gotten lighting down.
The Tiny House 2021/ Impact Competitions
Honorable Mention
A Home for a Biologist Marine / Isla Damas, IV Región, Chile
Vicente Flores + Gabriela Castillo + Victor Barrenechea
Mais uma imagem de brinquedoteca feita por mim. Nessa, resolvi brincar um pouco com o efeito de profundidade de campo, fazendo uma composição com um layer de profundidade criado na renderização.
(Imagem ainda em desenvolvimento. Projeto do cliente, computação gráfica minha).
Orchard Road - Singapour -
HDA : Facades designer -
Client : Swire Properties LTD
Architect : Raymond Woo & Associates Architects
2009-2015
Estos árboles ya no se cortan con hacha.
Render realizado con Bryce. Espero que incluir esta imagen en el grupo sea adecuado ya que no es una foto real, pero almenos el motivo del Toro....
Si les interesa este tipo de imagen pueden visitar más en mi web:
Un saludo
Render Via S. Michele - Aprilia - Dettaglio
Progetto Architettonico: Arch. Sonia Lodo
Render fotorealistico: Ing. Emanuele Ceci
The rendition of the Tamron 38-105mm, once a top of the line lens. Some sharpness falloff at the back. Unsharpened.
That's 26 files, 31 minutes each, rendering full DV files at 6.6gb per show out to disk. It's been going since a bit before 7pm and it's now 8:30. Maybe—just maybe—it'll finish by the time I go to bed tonight. And then there's 26 more from the first season (this is the second) that I'll hopefully do tomorrow night.