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This is the final version of my 3D character. It was my first time creating a character, and I feel like I've learned a lot from this experience.

 

I used basic tools to model the mesh and made sure to keep the topology clean by spreading the edge loops evenly. I created the hands and head separately and connected them with the rest of the body afterwards. I always modeled using different references and did research on modelling with proper topology. Even though the character model could still use some work, I'm happy with how it looks for now.

 

After completing the model, I UV unwrapped it and used a basic checker pattern to make sure the textures will be placed correctly on the mesh. While unfolding the UV mesh, i made sure the seams were in places where they won't be that noticeable. I exported the UV snapshots in Photoshop and created my own textures (the jeans texture, the hair, the make up, etc.). Again, some areas were problematic and could still be worked on more, such as the top of the head.

 

I'm happy with the end result and I feel like I've learned a lot so far. I'm also glad that the model looks similar to my initial concept art.

Estos árboles ya no se cortan con hacha.

 

Render realizado con Bryce. Espero que incluir esta imagen en el grupo sea adecuado ya que no es una foto real, pero almenos el motivo del Toro....

 

Si les interesa este tipo de imagen pueden visitar más en mi web:

www.thelondonpeyote.com

 

Un saludo

diseño general de local de cerro de las rosas

Modelado de personaje CDC Academia

Render Via S. Michele - Aprilia - Dettaglio

Progetto Architettonico: Arch. Sonia Lodo

Render fotorealistico: Ing. Emanuele Ceci

This image was created with FractalWorks, a free, high performance fractal renderer for Macintosh computers. You can download fractalworks and try it yourself at the FractalWorks download site.

Así se veía en nuestra imaginación. Producido por la empresa Puntodeproducción. Unos berracos.

Render junto a la oficina Submundo

A rendering of eggs using Blender Internal Engine.

Stacking texture layers to achieve results

That's 26 files, 31 minutes each, rendering full DV files at 6.6gb per show out to disk. It's been going since a bit before 7pm and it's now 8:30. Maybe—just maybe—it'll finish by the time I go to bed tonight. And then there's 26 more from the first season (this is the second) that I'll hopefully do tomorrow night.

A test render from Vue of northern California; Mt. Shasta in the background. Data is 30 meter NED from here.

messing around with symmetrical mesh modeling

Cinema 4D v12....

il nuovo dynamics, un oggetto molla ed Xpresso!!!

Specialists in 3d photorealistic renderings from $289, www.therendercafe.com

 

Residential properties, Hotel, resort, club, commercial, retail, office, condo, exterior and interior architectural renderings, first free draft renderings, just send us your floorplans.

 

www.therendercafe.com

Modelagem 3D e simulação em mundo real com a aplicação do modelo em foto obedecendo iluminação, ambiente e ângulo de câmera (capcam).

 

A four dimensional world represented by a two dimensional pattern.

Architect: Alessandro Ottaviani

Company: Studio Ottaviani

Preliminary design: Residenze2, Rome, Italy, 2007.

© VizLab@modostudio, all rights reserved.

Raw concrete floor, wooden columns and roofing can be insulated where necessary

Octane For MAX Render ~~~

 

Very Fast and Wonderful !!!

one of those grey machines replaces 5 of the other ones. god bless technology

Rose gold and princess cut

Render para la cabecera de Mafia Racing,armado con los programas cinema 4D y photoshop

More perlin movements. This is a single frame of a movie.

Render fotorealista exterior de pulqueria para animación

 

Link en youtube para ver animación

 

www.youtube.com/watch?v=sQZR5hfSmgQ

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