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Torus knot in a fabrication bay at my work. Test scene ahead of a bid proposal showing actual hardware in the bay.
The backplane is a 360° environment photograph produced from three photos taken with a Nikon D700 with an 8mm fisheye lens. The panorama was stitched in Panoweaver. The torus knot was rendered in 3ds Max, with a ground plane laid down and aligned to produce accurate reflections and collect ambient occlusion shadows giving the knot ‘contact’ with the environment map. The reflections are accurate due to the backplane being a wrapped-round environment map.
Our rendered landscape architect's masterplan for this residential development. More information on Tyson Road on our website.
Antiguas casas rurales y chozas, a orillas de lo que es hoy nuestro paseo de Macuto. Circa 1902-1910.
La imagen ha sido llevada a colores por La Guaira en Retrospectiva.
Autor desconocido, para los miembro que que conducimos este espacio histórico de nuestra región varguense.
After rendering this with iray in 3ds max 2013 x64 using the sss (sub-surface-scattering) iray material for 49 hours 10 minutes and 35 seconds and reaching 50035 iterations using my amd 8150 eight-core cpu @3.6 to 3.9 ghz, I decided that I had waited enough!
(rendering sss materials in iray is really ssslow!)
This is my proposal for the renovation of my aunt house in Baguio City, Philippines. It's a CG image rendered in 3D Studio Max using the V-ray renderer. The model was done in Sketchup 7.
Our rendered landscape visualisation for this residential development in Woolwich, London. More information on Little Heath on our website.
Render Via S. Michele - Aprilia - Dettaglio
Progetto Architettonico: Arch. Sonia Lodo
Render fotorealistico: Ing. Emanuele Ceci
assignment for school
combined with white render and vector render it forms assignment for school 1.
After even more changes and alterations, it becomes assignment for school 2.
2008| Render for competition Cascina Merlata| Milano | progetto arch. Cecchi & Lima architetti associati
This is a scene generated from a ruby script to generate random Structure Synth rules. Here's what it came up with:
// EisenScript code
set maxdepth 10
h2
rule h2 maxdepth 4 > h1 {
{ x -0.2 hue 185 s 0.9686 ry 320 } h2
{ s 0.2825 0.2213 1.4079 s 1.1597 0.5657 0.7705 s 0.4551 hue 357 } h2
{ s 0.9663 y 0.2 hue 347 s 0.7350 1.2498 0.6777 rx 72 hue 88 s 0.4367 rz 135 x 1.4 s 0.9399 } h2
{ rz 273 b 0.7 rz 260 } h2
{ s 0.7444 0.3215 0.4724 ry 65 s 1.0922 0.5608 0.7774 s 0.5679 0.6334 1.3582 hue 55 z 1.1 hue 176 } h2
{ b 0.6 } h2
h1
}
rule h1 {
{ hue 114 x 1.0 s 1.2024 0.9826 0.3325 b 0.7 ry 228 z -0.6 s 0.6944 sat 0.7 s 0.8533 1.2491 1.4957 s 0.1999 0.1677 1.3031 } box
{ ry 42 b 0.9 b 0.9 } box
}