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DuraRend, Clima-Phalt, Ceresit Primer & Render

Render realizado para la tienda La Clau en Barcelona

Patios para villas en Guayaquil - vía a la costa

Render Visualización voxel chile

A quick test from a free 3D model car. The poly wasn't so high so I only have a far view.

 

Mesh: Thasuma - Turbosquid.com

Texturing, lighting and render: Me

Software: Cinema 4D

Render Engine: C4D Native

Platform: Mac

 

Atlantis had to have it's own render setup. I learnt a lot from weeks of tests on lighting

Always nice to look at a single 2x2 brick every once in a while.

Test !!

 

By Octane Render !!

Render Arquitectonico con nuevas tonalidades de mosaicos.

Render Visualización voxel chile

Render di un interno di architettura.

Orchard Road - Singapour -

HDA : Facades designer -

Client : Swire Properties LTD

Architect : Raymond Woo & Associates Architects

2009-2015

My "CineformBox" render server in its original Fractal Design Define XL R2 case.

Full build series: www.youtube.com/playlist?list=PLzo7l8HTJNK_f3WxnKO9NmgE-i...

Architectural Interior Renderings by Studio2a.

 

Gary Lee Partners designed the interiors for these high-end luxury condos in the Middle East.

This is the final version of my 3D character. It was my first time creating a character, and I feel like I've learned a lot from this experience.

 

I used basic tools to model the mesh and made sure to keep the topology clean by spreading the edge loops evenly. I created the hands and head separately and connected them with the rest of the body afterwards. I always modeled using different references and did research on modelling with proper topology. Even though the character model could still use some work, I'm happy with how it looks for now.

 

After completing the model, I UV unwrapped it and used a basic checker pattern to make sure the textures will be placed correctly on the mesh. While unfolding the UV mesh, i made sure the seams were in places where they won't be that noticeable. I exported the UV snapshots in Photoshop and created my own textures (the jeans texture, the hair, the make up, etc.). Again, some areas were problematic and could still be worked on more, such as the top of the head.

 

I'm happy with the end result and I feel like I've learned a lot so far. I'm also glad that the model looks similar to my initial concept art.

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