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Finally!
This is our pet parrot Moosy. After getting my hands litterally ripped apart, he's finally decided to give us a break and make truce. We give him sunflower seeds; and he promises he'll think about letting us keep our ears.
This photo is dedicated to Alex and his bird (and friend) Tasi.
Thats Lua's arm its on. HMPF! I spend weeks trying to get it on mine and it just hops onto hers. Bloody smooth talking perv parrot. >:(
Lambert Shading and Bezier Curve evaluators. My my, I have smart friends. Andrew Bell, one of the newest Barbarians, helped me understand a bit more about vectors and tutored me into creating a basic Lambert shader for the flowfields. They are tuned down a bit for this image, but they are there when I need them. And dear old Ryan Alexander (oddly a friend of Andrew Bell's from an older job) helped me get the bezier evaluator in place. You might notice the curves on this image are very very smooth compared to the previous versions. Ryan gave me some code to allow for bezier interpolation with my original set of points. It runs a good deal slower, but makes for better large scale images for print.
Check out the large size.
As you can see I am not too much further than my last progress shot of this devil puzzle,
Either I have not figured out how to assemble a puzzle in a timely manner, or I am not cut out to be a puzzler.
In comments I posted my last update. As you can see not too much progress.
In all fairness I don't sit down and spends hours working on it. But sometimes I sit here about an hour and only find 4 or 5 pieces. Grrrrrrrrr.
And this is only a 750 pc puzzle. Can't imagine these people on here that do 5000 pc puzzles in a few days.