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Behind the scenes of day 71

 

The first image is the raw file. The 2nd image is lightroom adjustments. The third image is the final edit (most processing in photoshop, but then back to lightroom for some more)

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8x10'' Cyanotype print

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So...I had solutions left from tea toning more cyanotype fabric and decided to play around with some old cyanotype prints. I have had a stash of less than optimal pieces for just such an occasion. I was attempting split toning, working to keeps some of the blue in the print and not bleach it all out. On a few of these it worked. Often times, as per what seems to be my usual, I get more such results when I'm not actively trying! But that's okay. Just trying to get myself back in the swing of things.

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Things are getting a little more interesting. Brought in the bezier interpolation code to get smoother trails.

© Web-Betty: digital heart, analog soul

Wet Print 18 x 24 cm

Fuji Crystal Archive

Cross processed Velvia 50

Pentacon Six TL/Mir 26B 45 mm

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I wanted to play along. Here is my contribution to the 'Our first attempts all kinda look like this' group. Trying to learn the pros and cons of Sunflow as a raytracer within Processing (Thanks to Mark at Hipstersinc for the library). Here I am exhibiting a complete lack of control over the clipping plane.

 

And sure, its cliché to do jumbled-boxes-with-ray-tracer, but its just sooo damn sexy, how could I not!

 

One day, I will get back to Sunflow, but gonna wait a bit longer.

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Nikon D4s, Nikkor 70-200 f/2.8 VR

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Built for Andromeda's Gates on Eurobricks. I went with a function over form mentality for this build, as the processing plant actually works. You can fill the hopper, then open the trapdoor to let gold down onto the conveyor belt, which in turn is used to fill the dump truck. See it in action here: www.youtube.com/watch?v=TM0qFY4JgKE

 

See more pictures here: www.brickbuilt.org/?p=1998

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processing, random square animation generator

 

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Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle (or location)".

   

Made with processing (processing.org).

 

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